generated from Persson-dev/Godot-Xmake
59 lines
1.2 KiB
C++
59 lines
1.2 KiB
C++
#pragma once
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/**
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* \file PacketDispatcher.h
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* \brief File containing the blitz::protocol::PacketDispatcher class
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*/
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#include <blitz/common/NonCopyable.h>
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#include <blitz/protocol/Packets.h>
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#include <map>
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namespace blitz {
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namespace protocol {
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class PacketHandler;
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/**
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* \class PacketDispatcher
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* \brief Class used to dispatch packets
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*/
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class PacketDispatcher : private NonCopyable {
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private:
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std::map<PacketType, std::vector<PacketHandler*>> m_Handlers;
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public:
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/**
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* \brief Constructor
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*/
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PacketDispatcher() {}
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/**
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* \brief Dispatch a packet
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* \param packet The packet to dispatch
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*/
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void Dispatch(const Packet& packet);
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/**
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* \brief Register a packet handler
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* \param type The packet type
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* \param handler The packet handler
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*/
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void RegisterHandler(PacketType type, PacketHandler& handler);
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/**
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* \brief Unregister a packet handler
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* \param type The packet type
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* \param handler The packet handler
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*/
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void UnregisterHandler(PacketType type, PacketHandler& handler);
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/**
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* \brief Unregister a packet handler
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* \param handler The packet handler
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*/
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void UnregisterHandler(PacketHandler& handler);
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};
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} // namespace protocol
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} // namespace blitz
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