Files
Blitz3/include/client/ClientWorld.h
2024-08-21 12:52:00 +02:00

21 lines
379 B
C++

#include <blitz/godot/World.h>
namespace blitz {
class ClientWorld : public World {
GDCLASS(ClientWorld, World)
protected:
static void _bind_methods();
public:
ClientWorld();
~ClientWorld();
void _process(float delta);
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
private:
void UpdatePlayerPos();
};
} // namespace blitz