[gd_scene load_steps=17 format=3 uid="uid://cl8gww414apoq"] [ext_resource type="Texture2D" path="res://Assets/Textures/Sky.png" id="1_tcyn8"] [ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_j33w8"] [ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_n1lus"] [ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_klpsf"] [sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"] panorama = ExtResource("1_tcyn8") [sub_resource type="Sky" id="Sky_5ngqa"] sky_material = SubResource("PanoramaSkyMaterial_6c4vd") [sub_resource type="Environment" id="Environment_ctwiv"] background_mode = 2 sky = SubResource("Sky_5ngqa") tonemap_mode = 2 glow_enabled = true [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ajchh"] albedo_texture = ExtResource("2_j33w8") uv1_triplanar = true [sub_resource type="PlaneMesh" id="PlaneMesh_mmup0"] material = SubResource("StandardMaterial3D_ajchh") size = Vector2(50, 50) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_26ptr"] data = PackedVector3Array(25, 0, 25, -25, 0, 25, 25, 0, -25, -25, 0, 25, -25, 0, -25, 25, 0, -25) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jkvud"] albedo_texture = ExtResource("3_n1lus") uv1_triplanar = true [sub_resource type="BoxMesh" id="BoxMesh_plpqy"] material = SubResource("StandardMaterial3D_jkvud") size = Vector3(10, 3, 1) [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_v7prx"] data = PackedVector3Array(-5, 1.5, 0.5, 5, 1.5, 0.5, -5, -1.5, 0.5, 5, 1.5, 0.5, 5, -1.5, 0.5, -5, -1.5, 0.5, 5, 1.5, -0.5, -5, 1.5, -0.5, 5, -1.5, -0.5, -5, 1.5, -0.5, -5, -1.5, -0.5, 5, -1.5, -0.5, 5, 1.5, 0.5, 5, 1.5, -0.5, 5, -1.5, 0.5, 5, 1.5, -0.5, 5, -1.5, -0.5, 5, -1.5, 0.5, -5, 1.5, -0.5, -5, 1.5, 0.5, -5, -1.5, -0.5, -5, 1.5, 0.5, -5, -1.5, 0.5, -5, -1.5, -0.5, 5, 1.5, 0.5, -5, 1.5, 0.5, 5, 1.5, -0.5, -5, 1.5, 0.5, -5, 1.5, -0.5, 5, 1.5, -0.5, -5, -1.5, 0.5, 5, -1.5, 0.5, -5, -1.5, -0.5, 5, -1.5, 0.5, 5, -1.5, -0.5, -5, -1.5, -0.5) [sub_resource type="PrismMesh" id="PrismMesh_0l7qq"] left_to_right = -2.0 size = Vector3(5, 5, 5) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pfpgv"] albedo_texture = ExtResource("4_klpsf") uv1_triplanar = true [sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rit6o"] data = PackedVector3Array(-12.5, 2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5) [node name="World" type="Node3D"] [node name="WorldEnvironment" type="WorldEnvironment" parent="."] environment = SubResource("Environment_ctwiv") [node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] transform = Transform3D(-0.866026, -0.433013, 0.249999, 0.5, -0.75, 0.433012, -1.3411e-07, 0.499999, 0.866026, 0, 0, 0) shadow_enabled = true [node name="Floor" type="MeshInstance3D" parent="."] mesh = SubResource("PlaneMesh_mmup0") [node name="StaticBody3D" type="StaticBody3D" parent="Floor"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_26ptr") [node name="Wall" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -3) mesh = SubResource("BoxMesh_plpqy") [node name="StaticBody3D" type="StaticBody3D" parent="Wall"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Wall/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_v7prx") [node name="Slope" type="MeshInstance3D" parent="."] transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 4) mesh = SubResource("PrismMesh_0l7qq") surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv") [node name="StaticBody3D" type="StaticBody3D" parent="Slope"] [node name="CollisionShape3D" type="CollisionShape3D" parent="Slope/StaticBody3D"] shape = SubResource("ConcavePolygonShape3D_rit6o") [node name="Players" type="Node" parent="."]