-- TODO: -- 1. support other platforms -- 2. switch optimization level -- 3. refine the run command, as it currently run the project by default, maybe start a demo scene or a specified scene? ------- basic custom config part ------- -- project name PROJECT_NAME = "Blitz3" -- project version VERSION = "0.0.1" -- godot project folder, this will be used as export name, so be careful to make sure it is a valid name GODOT_PROJECT_FOLDER = "godot" -- publish folder, the exported files will be put here PUBLISH_FOLDER = "publish" includes("xmake/godot.lua")