[gd_scene load_steps=3 format=3 uid="uid://bt0551kcc5tw4"] [sub_resource type="BoxMesh" id="BoxMesh_ibwn0"] size = Vector3(0.05, 0.05, 1) [sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qdhl"] albedo_color = Color(1, 0.764706, 0.294118, 1) emission_enabled = true emission = Color(0.568627, 1, 0.313726, 1) emission_energy_multiplier = 5.0 [node name="Bullet" type="Bullet"] [node name="MeshInstance3D" type="MeshInstance3D" parent="."] mesh = SubResource("BoxMesh_ibwn0") surface_material_override/0 = SubResource("StandardMaterial3D_2qdhl") [node name="RayCast3D" type="RayCast3D" parent="."] target_position = Vector3(0, 0, -0.6)