#include "Main.h" #include #include #include #include #include #include #include "Lobby.h" #include "World.h" using namespace godot; namespace blitz { static constexpr char MainScenePath[] = "res://Scenes/Levels/world.tscn"; void Main::_bind_methods() { godot::ClassDB::bind_method(godot::D_METHOD("change_scene"), &Main::ChangeScene); } Main::Main() {} Main::~Main() {} void Main::ChangeScene() { Ref sceneData = ResourceLoader::get_singleton()->load(MainScenePath); World* world = Object::cast_to(sceneData->instantiate()); add_child(world); } } // namespace blitz