#pragma once #include #include #include #include namespace blitz { namespace protocol { struct PlayerInfo { PlayerID m_PlayerId; godot::String m_PlayerName; }; namespace data { struct PlayerLogin { godot::String m_PlayerName; }; struct UpdateHealth { float m_NewHealth; }; struct LoggingSuccess { PlayerID m_PlayerId; }; struct PlayerDeath {}; struct PlayerJoin { PlayerInfo m_Player; }; struct PlayerLeave { PlayerID m_PlayerId; }; struct PlayerStats {}; struct PlayerList { std::vector m_Players; }; struct ServerConfig {}; struct ServerTps {}; struct UpdateGameState {}; struct KeepAlive { std::uint64_t m_KeepAliveId; }; struct Disconnect {}; struct ChatMessage { godot::String m_Text; }; struct PlayerPositionAndRotation { PlayerID m_Player; godot::Vector3 m_Position; godot::Vector3 m_Rotation; }; struct PlayerShoot {}; } // namespace data } // namespace protocol } // namespace blitz