#pragma once #include #include #include namespace blitz { class MainMenu : public godot::Control { GDCLASS(MainMenu, godot::Control) protected: static void _bind_methods(); public: MainMenu(); ~MainMenu(); // Godot overrides void _ready() override; private: godot::Button* m_JoinButton; godot::Button* m_CreateButton; godot::Button* m_QuitButton; NetworkInterface* m_NetworkInterface; void OnConnected(); void OnDisconnected(); void OnJoinPressed(); void OnCreatePressed(); void OnQuitPressed(); void DisableButtons(); void EnableButtons(); }; } // namespace blitz