#include "gdexample.h" #include using namespace godot; void GDExample::_bind_methods() { // ClassDB::bind_method(D_METHOD("_process", "delta"), &GDExample::_process); } GDExample::GDExample() { time_passed = 0.0; } GDExample::~GDExample() {} void GDExample::_process(float delta) { time_passed += delta; auto new_position = Vector2( 10.0 + (10.0 * sin(time_passed * 2.0)), 10.0 + (10.0 * cos(time_passed * 1.5))); set_position(new_position); }