generated from Persson-dev/Godot-Xmake
network #2
@@ -152,7 +152,7 @@ void FirstPersonPlayer::UpdatePosition(float delta) {
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void FirstPersonPlayer::UpdateFOV(float a_Delta) {
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float velocityClamped = Math::clamp(get_velocity().length(), MIN_FOV_VELOCITY, MAX_FOV_VELOCITY);
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float targetFOV = BASE_FOV + FOV_CHANGE * velocityClamped;
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m_Camera->set_fov(Math::lerp(m_Camera->get_fov(), targetFOV, a_Delta * FOV_TRANSITION));
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m_Camera->set_fov(Math::lerp(static_cast<float>(m_Camera->get_fov()), targetFOV, a_Delta * FOV_TRANSITION));
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}
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void FirstPersonPlayer::UpdateAnimation(float delta) {
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