generated from Persson-dev/Godot-Xmake
network #2
@@ -3274,25 +3274,25 @@ nodes/output/position = Vector2(860, 160)
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node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_transition", 1, &"Air", &"iwr_blend", 0, &"Idle", &"iwr_blend", 1, &"Walk", &"iwr_blend", 2, &"Run", &"output", 0, &"ground_air_transition"]
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[node name="FirstPersonPlayer" type="FirstPersonPlayer"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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visible = false
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layers = 2
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mesh = SubResource("CapsuleMesh_ky6st")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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visible = false
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("ConvexPolygonShape3D_qjfxs")
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.578545, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.579, 0)
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[node name="Camera" type="Camera3D" parent="Head"]
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cull_mask = 1048573
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[node name="Mesh" type="Node3D" parent="."]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -1, 0)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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[node name="Armature" type="Node3D" parent="Mesh"]
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transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 0, 0, 0)
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@@ -3276,7 +3276,6 @@ node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_tran
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velocity = Vector3(0, -5821.84, 0)
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[node name="Mesh" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0730165, 0)
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[node name="Armature" type="Node3D" parent="Mesh"]
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transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 0, 0, 0)
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@@ -1,10 +1,9 @@
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[gd_scene load_steps=18 format=3 uid="uid://coue2qehpn4fr"]
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[gd_scene load_steps=17 format=3 uid="uid://coue2qehpn4fr"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Sky.png" id="1_mnexj"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_fkwcn"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_ux02w"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_wp15n"]
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[ext_resource type="PackedScene" path="res://Scenes/Characters/first_person_player.tscn" id="5_8ctht"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
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panorama = ExtResource("1_mnexj")
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@@ -87,4 +86,4 @@ surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Slope/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_rit6o")
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[node name="FirstPersonPlayer" parent="." instance=ExtResource("5_8ctht")]
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[node name="Players" type="Node" parent="."]
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@@ -1,3 +1,5 @@
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[gd_scene format=3 uid="uid://clafls1xhludi"]
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[node name="Lobby" type="Lobby"]
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[node name="NetworkInterface" type="NetworkInterface" parent="."]
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3
godot/Scenes/Network/server.tscn
Normal file
3
godot/Scenes/Network/server.tscn
Normal file
@@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://us5sb4a0kq8d"]
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[node name="Server" type="Server"]
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@@ -1,5 +1,6 @@
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#include "FirstPersonPlayer.h"
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#include <godot_cpp/classes/camera3d.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/input.hpp>
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#include <godot_cpp/classes/input_event_mouse_motion.hpp>
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@@ -104,7 +105,7 @@ void FirstPersonPlayer::UpdateBobbing(float a_Delta) {
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void FirstPersonPlayer::UpdateCamera(const InputEventMouseMotion& a_Event) {
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m_Head->rotate_y(-a_Event.get_relative().x * SENSITIVITY);
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m_Mesh->rotate_y(-a_Event.get_relative().x * 0.005);
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m_Mesh->rotate_y(-a_Event.get_relative().x * SENSITIVITY);
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m_Camera->rotate_x(-a_Event.get_relative().y * SENSITIVITY);
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float rotationX = m_Camera->get_rotation().x;
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@@ -1,14 +1,11 @@
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#pragma once
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#include <godot_cpp/classes/animation_tree.hpp>
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#include <godot_cpp/classes/camera3d.hpp>
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#include <godot_cpp/classes/character_body3d.hpp>
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#include "Player.h"
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#include <godot_cpp/classes/input_event_mouse_motion.hpp>
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#include <godot_cpp/classes/node3d.hpp>
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namespace blitz {
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class FirstPersonPlayer : public godot::CharacterBody3D {
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class FirstPersonPlayer : public Player {
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GDCLASS(FirstPersonPlayer, godot::CharacterBody3D)
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protected:
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static void _bind_methods();
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@@ -20,13 +17,11 @@ class FirstPersonPlayer : public godot::CharacterBody3D {
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// Godot overrides
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void _unhandled_input(const godot::Ref<godot::InputEvent>&);
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void _physics_process(float delta);
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void _ready();
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void _ready() override;
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private:
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godot::AnimationTree* m_AnimationTree;
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godot::Camera3D* m_Camera;
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godot::Node3D* m_Head;
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godot::Node3D* m_Mesh;
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float m_BobTime;
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float m_Speed;
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@@ -2,15 +2,21 @@
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#include <godot_cpp/classes/e_net_multiplayer_peer.hpp>
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#include <godot_cpp/classes/multiplayer_api.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/variant/dictionary.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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using namespace godot;
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static const char ServerScenePath[] = "res://Scenes/Network/server.tscn";
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namespace blitz {
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void Lobby::_bind_methods() {
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godot::ClassDB::bind_method(godot::D_METHOD("create_game", "port", "dedicated"), &Lobby::CreateGame);
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godot::ClassDB::bind_method(godot::D_METHOD("join_game", "address", "port"), &Lobby::JoinGame);
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ADD_SIGNAL(MethodInfo("player_connected", PropertyInfo(Variant::INT, "peer_id"), PropertyInfo(Variant::STRING, "player_name")));
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ADD_SIGNAL(MethodInfo("player_connected", PropertyInfo(Variant::INT, "peer_id")));
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ADD_SIGNAL(MethodInfo("player_disconnected", PropertyInfo(Variant::INT, "peer_id")));
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ADD_SIGNAL(MethodInfo("server_disconnected"));
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ADD_SIGNAL(MethodInfo("local_player_connected"));
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@@ -46,11 +52,12 @@ Error Lobby::CreateGame(uint16_t a_Port, bool a_Dedicated) {
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get_multiplayer()->set_multiplayer_peer(peer);
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Ref<PackedScene> serverScene = ResourceLoader::get_singleton()->load(ServerScenePath);
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add_child(serverScene->instantiate());
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if (!a_Dedicated) {
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emit_signal("local_player_connected");
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String playerName = "Imtheadmin";
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m_Players.insert({get_multiplayer()->get_unique_id(), {playerName}});
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emit_signal("player_connected", get_multiplayer()->get_unique_id(), playerName);
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emit_signal("player_connected", get_multiplayer()->get_unique_id());
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}
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return Error::OK;
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@@ -58,29 +65,25 @@ Error Lobby::CreateGame(uint16_t a_Port, bool a_Dedicated) {
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void Lobby::Shutdown() {
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get_multiplayer()->set_multiplayer_peer(nullptr);
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m_Players.clear();
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}
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void Lobby::OnPlayerConnected(int32_t a_PeerId) {
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emit_signal("player_connected", a_PeerId, "anonymous");
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if (get_multiplayer()->is_server()) {
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// TODO: broadcast player join
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if (auto* server = find_child("Server")) {
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remove_child(server);
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}
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}
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void Lobby::OnPlayerDisconnected(int32_t a_PeerId) {
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m_Players.erase(a_PeerId);
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emit_signal("player_disconnected", a_PeerId);
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void Lobby::OnPlayerConnected(int64_t a_PeerId) {
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if (get_multiplayer()->is_server()) {
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// TODO: broadcast player leave
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emit_signal("player_connected", a_PeerId);
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}
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}
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void Lobby::OnPlayerDisconnected(int64_t a_PeerId) {
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if (get_multiplayer()->is_server()) {
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emit_signal("player_disconnected", a_PeerId);
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}
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}
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void Lobby::OnConnectOk() {
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int32_t peerId = get_multiplayer()->get_unique_id();
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PlayerInfo localPlayer{"MonPseudo"};
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m_Players.insert({peerId, localPlayer});
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emit_signal("player_connected", peerId, localPlayer.m_Name);
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emit_signal("local_player_connected");
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}
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@@ -1,8 +1,7 @@
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#pragma once
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#include "PlayerInfo.h"
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#include <godot_cpp/classes/node.hpp>
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#include <map>
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#include "NetworkInterface.h"
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namespace blitz {
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@@ -23,10 +22,8 @@ class Lobby : public godot::Node {
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void Shutdown();
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private:
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std::map<int32_t, PlayerInfo> m_Players;
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void OnPlayerConnected(int32_t a_PeerId);
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void OnPlayerDisconnected(int32_t a_PeerId);
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void OnPlayerConnected(int64_t a_PeerId);
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void OnPlayerDisconnected(int64_t a_PeerId);
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void OnConnectOk();
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void OnConnectFail();
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void OnServerDisconnected();
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19
src/Main.cpp
19
src/Main.cpp
@@ -1,10 +1,10 @@
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#include "Main.h"
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#include <godot_cpp/classes/scene_tree.hpp>
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#include <godot_cpp/classes/window.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/scene_tree.hpp>
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#include <godot_cpp/classes/window.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include "Lobby.h"
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@@ -17,7 +17,7 @@ namespace blitz {
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static constexpr char MainScenePath[] = "res://Scenes/Levels/world.tscn";
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void Main::_bind_methods() {
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godot::ClassDB::bind_method(godot::D_METHOD("change_scene"), &Main::ChangeScene);
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godot::ClassDB::bind_method(godot::D_METHOD("change_scene"), &Main::ChangeScene);
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}
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Main::Main() {}
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@@ -25,16 +25,9 @@ Main::Main() {}
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Main::~Main() {}
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void Main::ChangeScene() {
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Ref<PackedScene> sceneData = ResourceLoader::get_singleton()->load(MainScenePath);
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Ref<PackedScene> sceneData = ResourceLoader::get_singleton()->load(MainScenePath);
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World* world = Object::cast_to<World>(sceneData->instantiate());
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get_parent()->add_child(world);
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Lobby* lobby = Object::cast_to<Lobby>(find_child("Lobby"));
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DEV_ASSERT(lobby);
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// connect signals
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lobby->connect("player_connected", callable_mp(world, &World::AddPlayer));
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lobby->connect("player_disconnected", callable_mp(world, &World::RemovePlayer));
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add_child(world);
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}
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} // namespace blitz
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57
src/NetworkInterface.cpp
Normal file
57
src/NetworkInterface.cpp
Normal file
@@ -0,0 +1,57 @@
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#include "NetworkInterface.h"
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#include <godot_cpp/classes/multiplayer_api.hpp>
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#include <godot_cpp/classes/multiplayer_peer.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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namespace blitz {
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using namespace godot;
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void NetworkInterface::_bind_methods() {
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ClassDB::bind_method(D_METHOD("AddPlayer", "a_PlayerId", "a_PlayerName"), &NetworkInterface::AddPlayer);
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ClassDB::bind_method(D_METHOD("RemovePlayer", "a_PlayerId"), &NetworkInterface::RemovePlayer);
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ClassDB::bind_method(D_METHOD("SetPlayerPositionAndRotation", "a_PlayerId", "a_Position", "a_Rotation"),
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&NetworkInterface::SetPlayerPositionAndRotation);
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ADD_SIGNAL(MethodInfo("AddPlayer", PropertyInfo(Variant::INT, "a_PlayerId"), PropertyInfo(Variant::STRING, "a_PlayerName")));
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ADD_SIGNAL(MethodInfo("RemovePlayer", PropertyInfo(Variant::INT, "a_PlayerId")));
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ADD_SIGNAL(MethodInfo("SetPlayerPositionAndRotation", PropertyInfo(Variant::INT, "a_PlayerId"),
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PropertyInfo(Variant::VECTOR3, "a_Position"), PropertyInfo(Variant::VECTOR3, "a_Rotation")));
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}
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NetworkInterface::NetworkInterface() {}
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NetworkInterface::~NetworkInterface() {}
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void NetworkInterface::AddPlayer(int64_t a_PlayerId, godot::String a_PlayerName) {
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emit_signal("AddPlayer", a_PlayerId, a_PlayerName);
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}
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void NetworkInterface::RemovePlayer(int64_t a_PlayerId) {
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emit_signal("RemovePlayer", a_PlayerId);
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}
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void NetworkInterface::SetPlayerPositionAndRotation(int64_t a_PlayerId, Vector3 a_Position, Vector3 a_Rotation) {
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emit_signal("SetPlayerPositionAndRotation", a_PlayerId, a_Position, a_Rotation);
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}
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void NetworkInterface::_ready() {
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Dictionary config;
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config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
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config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
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config["call_local"] = true;
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config["channel"] = 0;
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rpc_config("AddPlayer", config);
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rpc_config("RemovePlayer", config);
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Dictionary config2;
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config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
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config["channel"] = 0;
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config2["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
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config2["call_local"] = false;
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rpc_config("SetPlayerPositionAndRotation", config2);
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}
|
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|
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|
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} // namespace blitz
|
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22
src/NetworkInterface.h
Normal file
22
src/NetworkInterface.h
Normal file
@@ -0,0 +1,22 @@
|
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#pragma once
|
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|
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#include <godot_cpp/classes/node.hpp>
|
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|
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namespace blitz {
|
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class NetworkInterface : public godot::Node {
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GDCLASS(NetworkInterface, godot::Node)
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protected:
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static void _bind_methods();
|
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|
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public:
|
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NetworkInterface();
|
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~NetworkInterface();
|
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|
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void AddPlayer(int64_t a_PlayerId, godot::String a_PlayerName);
|
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void RemovePlayer(int64_t a_PlayerId);
|
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void SetPlayerPositionAndRotation(int64_t a_PlayerId, godot::Vector3 a_Position, godot::Vector3 a_Rotation);
|
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|
||||
void _ready() override;
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -16,16 +16,19 @@ static const float AnimationBlend = 7.0;
|
||||
|
||||
namespace blitz {
|
||||
|
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using namespace godot;
|
||||
|
||||
void Player::_bind_methods() {}
|
||||
|
||||
Player::Player() {}
|
||||
|
||||
Player::~Player() {}
|
||||
|
||||
void Player::_ready() {
|
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godot::InputMap::get_singleton()->load_from_project_settings();
|
||||
m_PlayerMesh = Object::cast_to<godot::Node3D>(find_child("Mesh"));
|
||||
m_Mesh = Object::cast_to<godot::Node3D>(find_child("Mesh"));
|
||||
m_AnimationTree = Object::cast_to<godot::AnimationTree>(find_child("AnimationTree"));
|
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DEV_ASSERT(m_PlayerMesh);
|
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DEV_ASSERT(m_Mesh);
|
||||
DEV_ASSERT(m_AnimationTree);
|
||||
|
||||
apply_floor_snap();
|
||||
@@ -36,9 +39,6 @@ void Player::_physics_process(float delta) {
|
||||
if (godot::Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
|
||||
|
||||
apply_floor_snap();
|
||||
move_and_slide();
|
||||
animate(delta);
|
||||
}
|
||||
|
||||
@@ -65,4 +65,13 @@ void Player::animate(float delta) {
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m_AnimationTree->set("parameters/ground_air_transition/transition_request", "air");
|
||||
}
|
||||
}
|
||||
|
||||
Vector3 Player::GetCameraRotation() const {
|
||||
return m_Mesh->get_rotation();
|
||||
}
|
||||
|
||||
void Player::SetCameraRotation(const Vector3& a_Rotation) {
|
||||
m_Mesh->set_rotation(a_Rotation);
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
|
||||
17
src/Player.h
17
src/Player.h
@@ -5,6 +5,9 @@
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class World;
|
||||
|
||||
class Player : public godot::CharacterBody3D {
|
||||
|
||||
GDCLASS(Player, godot::CharacterBody3D);
|
||||
@@ -20,11 +23,21 @@ class Player : public godot::CharacterBody3D {
|
||||
void _physics_process(float delta);
|
||||
void animate(float delta);
|
||||
|
||||
private:
|
||||
godot::Node3D* m_PlayerMesh;
|
||||
godot::Vector3 GetCameraRotation() const;
|
||||
void SetCameraRotation(const godot::Vector3& a_Rotation);
|
||||
|
||||
uint64_t GetId() const {
|
||||
return m_PeerId;
|
||||
}
|
||||
|
||||
protected:
|
||||
godot::Node3D* m_Mesh;
|
||||
godot::AnimationTree* m_AnimationTree;
|
||||
|
||||
godot::Vector3 m_SnapVector;
|
||||
float m_Speed;
|
||||
uint64_t m_PeerId;
|
||||
|
||||
friend class World;
|
||||
};
|
||||
} // namespace blitz
|
||||
|
||||
44
src/Server.cpp
Normal file
44
src/Server.cpp
Normal file
@@ -0,0 +1,44 @@
|
||||
#include "Server.h"
|
||||
|
||||
#include "Lobby.h"
|
||||
#include "NetworkInterface.h"
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
|
||||
using namespace godot;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
void Server::_bind_methods() {}
|
||||
|
||||
Server::Server() {}
|
||||
|
||||
Server::~Server() {}
|
||||
|
||||
void Server::_ready() {
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
|
||||
|
||||
m_Lobby = Object::cast_to<Lobby>(get_parent());
|
||||
DEV_ASSERT(m_Lobby);
|
||||
m_NetworkInterface = Object::cast_to<NetworkInterface>(m_Lobby->find_child("NetworkInterface"));
|
||||
DEV_ASSERT(m_NetworkInterface);
|
||||
|
||||
m_Lobby->connect("player_connected", callable_mp(this, &Server::OnPlayerConnect));
|
||||
m_Lobby->connect("player_disconnected", callable_mp(this, &Server::OnPlayerDisconnect));
|
||||
}
|
||||
|
||||
void Server::OnPlayerConnect(uint64_t a_PeerId) {
|
||||
for (int i = 0; i < m_Peers.size(); i++) {
|
||||
m_NetworkInterface->rpc_id(a_PeerId, "AddPlayer", m_Peers[i], "Aucuneidee");
|
||||
}
|
||||
m_Peers.push_back(a_PeerId);
|
||||
m_NetworkInterface->rpc("AddPlayer", a_PeerId, "Aucuneidee");
|
||||
}
|
||||
|
||||
void Server::OnPlayerDisconnect(uint64_t a_PeerId) {
|
||||
m_Peers.erase(a_PeerId);
|
||||
m_NetworkInterface->rpc("RemovePlayer", a_PeerId);
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
31
src/Server.h
Normal file
31
src/Server.h
Normal file
@@ -0,0 +1,31 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/node.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Lobby;
|
||||
class NetworkInterface;
|
||||
|
||||
class Server : public godot::Node {
|
||||
GDCLASS(Server, godot::Node)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Server();
|
||||
~Server();
|
||||
|
||||
void _ready() override;
|
||||
|
||||
void OnPlayerConnect(uint64_t a_PeerId);
|
||||
void OnPlayerDisconnect(uint64_t a_PeerId);
|
||||
|
||||
private:
|
||||
Lobby* m_Lobby;
|
||||
NetworkInterface* m_NetworkInterface;
|
||||
|
||||
godot::TypedArray<uint64_t> m_Peers;
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,28 +1,112 @@
|
||||
#include "World.h"
|
||||
|
||||
#include "FirstPersonPlayer.h"
|
||||
#include "NetworkInterface.h"
|
||||
#include "Player.h"
|
||||
#include <godot_cpp/classes/engine.hpp>
|
||||
#include <godot_cpp/classes/multiplayer_api.hpp>
|
||||
#include <godot_cpp/classes/packed_scene.hpp>
|
||||
#include <godot_cpp/classes/resource_loader.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
|
||||
|
||||
using namespace godot;
|
||||
|
||||
namespace blitz {
|
||||
|
||||
void World::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("add_player", "id", "name"), &World::AddPlayer);
|
||||
ClassDB::bind_method(D_METHOD("remove_player", "id"), &World::RemovePlayer);
|
||||
static const char FirstPersonPlayerScenePath[] = "res://Scenes/Characters/first_person_player.tscn";
|
||||
static const char PlayerScenePath[] = "res://Scenes/Characters/player.tscn";
|
||||
|
||||
void World::_bind_methods() {}
|
||||
|
||||
void World::_ready() {
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
|
||||
m_Players = find_child("Players");
|
||||
DEV_ASSERT(m_Players);
|
||||
|
||||
auto* lobby = get_parent()->find_child("Lobby");
|
||||
DEV_ASSERT(lobby);
|
||||
|
||||
m_NetworkInterface = Object::cast_to<NetworkInterface>(lobby->find_child("NetworkInterface"));
|
||||
DEV_ASSERT(m_NetworkInterface);
|
||||
|
||||
m_NetworkInterface->connect("AddPlayer", callable_mp(this, &World::AddPlayer));
|
||||
m_NetworkInterface->connect("RemovePlayer", callable_mp(this, &World::RemovePlayer));
|
||||
m_NetworkInterface->connect("SetPlayerPositionAndRotation", callable_mp(this, &World::SetPlayerPositionAndRotation));
|
||||
}
|
||||
|
||||
|
||||
World::World() {}
|
||||
|
||||
World::~World() {}
|
||||
|
||||
void World::_process(float delta) {
|
||||
// do update here
|
||||
#if DEBUG_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
#endif
|
||||
if (get_multiplayer()->is_server()) {
|
||||
for (int i = 0; i < m_Players->get_child_count(); i++) {
|
||||
Player* player = Object::cast_to<Player>(m_Players->get_child(i));
|
||||
DEV_ASSERT(player);
|
||||
m_NetworkInterface->rpc(
|
||||
"SetPlayerPositionAndRotation", player->m_PeerId, player->get_position(), player->GetCameraRotation());
|
||||
}
|
||||
} else {
|
||||
Player* player = GetPlayerById(get_multiplayer()->get_unique_id());
|
||||
if (player)
|
||||
m_NetworkInterface->rpc("SetPlayerPositionAndRotation", get_multiplayer()->get_unique_id(), player->get_position(),
|
||||
player->GetCameraRotation());
|
||||
}
|
||||
}
|
||||
|
||||
Player* World::GetPlayerById(uint64_t a_PlayerId) {
|
||||
String stringId = UtilityFunctions::var_to_str(a_PlayerId);
|
||||
for (int i = 0; i < m_Players->get_child_count(); i++) {
|
||||
Node* player = m_Players->get_child(i);
|
||||
if (player->get_name() == stringId) {
|
||||
return Object::cast_to<Player>(player);
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void World::AddPlayer(int32_t a_PlayerId, String a_PlayerName) {
|
||||
UtilityFunctions::print_rich("New player joined ! Id : ", a_PlayerId, ", Name : ", a_PlayerName);
|
||||
UtilityFunctions::print("New Player with id : ", a_PlayerId);
|
||||
if (a_PlayerId == get_multiplayer()->get_unique_id()) {
|
||||
Ref<PackedScene> serverScene = ResourceLoader::get_singleton()->load(FirstPersonPlayerScenePath);
|
||||
FirstPersonPlayer* player = Object::cast_to<FirstPersonPlayer>(serverScene->instantiate());
|
||||
player->set_name(UtilityFunctions::var_to_str(a_PlayerId));
|
||||
player->m_PeerId = a_PlayerId;
|
||||
m_Players->add_child(player);
|
||||
} else {
|
||||
Ref<PackedScene> serverScene = ResourceLoader::get_singleton()->load(PlayerScenePath);
|
||||
Player* player = Object::cast_to<Player>(serverScene->instantiate());
|
||||
player->set_name(UtilityFunctions::var_to_str(a_PlayerId));
|
||||
player->m_PeerId = a_PlayerId;
|
||||
m_Players->add_child(player);
|
||||
}
|
||||
}
|
||||
|
||||
void World::RemovePlayer(int32_t a_PlayerId) {}
|
||||
void World::RemovePlayer(int32_t a_PlayerId) {
|
||||
UtilityFunctions::print("Removing Player with id : ", a_PlayerId);
|
||||
Player* player = GetPlayerById(a_PlayerId);
|
||||
if (player) {
|
||||
player->queue_free();
|
||||
}
|
||||
}
|
||||
|
||||
void World::SetPlayerPositionAndRotation(int64_t a_PlayerId, Vector3 a_Position, Vector3 a_Rotation) {
|
||||
if (a_PlayerId == get_multiplayer()->get_unique_id())
|
||||
return;
|
||||
|
||||
Player* player = GetPlayerById(a_PlayerId);
|
||||
if (player) {
|
||||
player->set_position(a_Position);
|
||||
player->SetCameraRotation(a_Rotation);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
14
src/World.h
14
src/World.h
@@ -3,6 +3,10 @@
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Player;
|
||||
class NetworkInterface;
|
||||
|
||||
class World : public godot::Node3D {
|
||||
GDCLASS(World, godot::Node3D)
|
||||
protected:
|
||||
@@ -14,7 +18,17 @@ class World : public godot::Node3D {
|
||||
|
||||
void _process(float delta);
|
||||
|
||||
void _ready() override;
|
||||
|
||||
Player* GetPlayerById(uint64_t a_PlayerId);
|
||||
|
||||
void AddPlayer(int32_t a_PlayerId, godot::String a_PlayerName);
|
||||
void RemovePlayer(int32_t a_PlayerId);
|
||||
void SetPlayerPositionAndRotation(int64_t a_PlayerId, godot::Vector3 a_Position, godot::Vector3 a_Rotation);
|
||||
|
||||
private:
|
||||
NetworkInterface* m_NetworkInterface;
|
||||
godot::Node* m_Players;
|
||||
float m_PassedTime;
|
||||
};
|
||||
} // namespace blitz
|
||||
@@ -4,7 +4,9 @@
|
||||
#include "Lobby.h"
|
||||
#include "Main.h"
|
||||
#include "MainMenu.h"
|
||||
#include "NetworkInterface.h"
|
||||
#include "Player.h"
|
||||
#include "Server.h"
|
||||
#include "SpringArmPivot.h"
|
||||
#include "World.h"
|
||||
|
||||
@@ -22,6 +24,8 @@ static void RegisterClasses() {
|
||||
ClassDB::register_class<blitz::Lobby>();
|
||||
ClassDB::register_class<blitz::World>();
|
||||
ClassDB::register_class<blitz::Main>();
|
||||
ClassDB::register_class<blitz::NetworkInterface>();
|
||||
ClassDB::register_class<blitz::Server>();
|
||||
}
|
||||
|
||||
void initialize_example_module(ModuleInitializationLevel p_level) {
|
||||
|
||||
Reference in New Issue
Block a user