generated from Persson-dev/Godot-Xmake
network #2
@@ -1,6 +1,6 @@
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#pragma once
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#pragma once
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#include "Player.h"
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#include <client/Player.h>
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#include <godot_cpp/classes/input_event_mouse_motion.hpp>
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#include <godot_cpp/classes/input_event_mouse_motion.hpp>
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namespace blitz {
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namespace blitz {
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@@ -1,7 +1,7 @@
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#pragma once
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#pragma once
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#include <godot_cpp/classes/node.hpp>
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#include <godot_cpp/classes/node.hpp>
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#include "NetworkInterface.h"
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#include <client/NetworkInterface.h>
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namespace blitz {
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namespace blitz {
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@@ -1,4 +1,4 @@
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#include "FirstPersonPlayer.h"
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#include <client/FirstPersonPlayer.h>
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#include <godot_cpp/classes/camera3d.hpp>
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#include <godot_cpp/classes/camera3d.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/engine.hpp>
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@@ -1,4 +1,4 @@
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#include "Lobby.h"
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#include <client/Lobby.h>
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#include <godot_cpp/classes/e_net_multiplayer_peer.hpp>
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#include <godot_cpp/classes/e_net_multiplayer_peer.hpp>
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#include <godot_cpp/classes/multiplayer_api.hpp>
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#include <godot_cpp/classes/multiplayer_api.hpp>
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@@ -1,4 +1,4 @@
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#include "Main.h"
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#include <client/Main.h>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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@@ -7,8 +7,8 @@
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#include <godot_cpp/classes/window.hpp>
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#include <godot_cpp/classes/window.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include "Lobby.h"
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#include <client/Lobby.h>
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#include "World.h"
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#include <client/World.h>
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using namespace godot;
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using namespace godot;
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@@ -1,4 +1,4 @@
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#include "MainMenu.h"
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#include <client/MainMenu.h>
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/scene_tree.hpp>
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#include <godot_cpp/classes/scene_tree.hpp>
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@@ -1,4 +1,4 @@
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#include "NetworkInterface.h"
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#include <client/NetworkInterface.h>
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#include <blitz/protocol/PacketFactory.h>
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#include <blitz/protocol/PacketFactory.h>
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#include <blitz/protocol/PacketSerializer.h>
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#include <blitz/protocol/PacketSerializer.h>
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@@ -1,4 +1,4 @@
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#include "Player.h"
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#include <client/Player.h>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/input.hpp>
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#include <godot_cpp/classes/input.hpp>
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@@ -1,7 +1,7 @@
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#include "Server.h"
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#include <client/Server.h>
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#include "Lobby.h"
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#include <client/Lobby.h>
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#include "NetworkInterface.h"
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#include <client/NetworkInterface.h>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/engine.hpp>
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using namespace godot;
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using namespace godot;
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@@ -1,8 +1,8 @@
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#include "World.h"
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#include <client/World.h>
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#include "FirstPersonPlayer.h"
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#include <client/FirstPersonPlayer.h>
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#include "NetworkInterface.h"
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#include <client/NetworkInterface.h>
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#include "Player.h"
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#include <client/Player.h>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/multiplayer_api.hpp>
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#include <godot_cpp/classes/multiplayer_api.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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@@ -1,13 +1,11 @@
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#include "register_types.h"
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#include <client/FirstPersonPlayer.h>
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#include <client/Lobby.h>
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#include "FirstPersonPlayer.h"
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#include <client/Main.h>
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#include "Lobby.h"
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#include <client/MainMenu.h>
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#include "Main.h"
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#include <client/NetworkInterface.h>
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#include "MainMenu.h"
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#include <client/Player.h>
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#include "NetworkInterface.h"
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#include <client/Server.h>
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#include "Player.h"
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#include <client/World.h>
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#include "Server.h"
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#include "World.h"
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#include <gdextension_interface.h>
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#include <gdextension_interface.h>
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#include <godot_cpp/core/defs.hpp>
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#include <godot_cpp/core/defs.hpp>
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@@ -26,7 +24,7 @@ static void RegisterClasses() {
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GDREGISTER_CLASS(blitz::Server);
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GDREGISTER_CLASS(blitz::Server);
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}
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}
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void initialize_example_module(ModuleInitializationLevel p_level) {
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static void initialize_blitz_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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return;
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}
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}
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@@ -34,7 +32,7 @@ void initialize_example_module(ModuleInitializationLevel p_level) {
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RegisterClasses();
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RegisterClasses();
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}
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}
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void uninitialize_example_module(ModuleInitializationLevel p_level) {
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static void uninitialize_blitz_module(ModuleInitializationLevel p_level) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
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return;
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return;
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}
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}
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@@ -44,8 +42,8 @@ extern "C" GDExtensionBool GDE_EXPORT library_init(GDExtensionInterfaceGetProcAd
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const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) {
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const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) {
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godot::GDExtensionBinding::InitObject init_obj(p_get_proc, p_library, r_initialization);
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godot::GDExtensionBinding::InitObject init_obj(p_get_proc, p_library, r_initialization);
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init_obj.register_initializer(initialize_example_module);
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init_obj.register_initializer(initialize_blitz_module);
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init_obj.register_terminator(uninitialize_example_module);
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init_obj.register_terminator(uninitialize_blitz_module);
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init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
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init_obj.set_minimum_library_initialization_level(MODULE_INITIALIZATION_LEVEL_SCENE);
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return init_obj.init();
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return init_obj.init();
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@@ -1,11 +0,0 @@
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#ifndef GDEXAMPLE_REGISTER_TYPES_H
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#define GDEXAMPLE_REGISTER_TYPES_H
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#include <godot_cpp/core/class_db.hpp>
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using namespace godot;
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void initialize_example_module(ModuleInitializationLevel p_level);
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void uninitialize_example_module(ModuleInitializationLevel p_level);
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#endif
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Block a user