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10 Commits
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BIN
godot/Assets/Models/Characters/zombie.glb
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After Width: | Height: | Size: 3.8 MiB |
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godot/Assets/Models/Characters/zombie2_mremireh_body_normal.png
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After Width: | Height: | Size: 4.1 MiB |
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After Width: | Height: | Size: 4.6 MiB |
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godot/Assets/Models/Characters/zombie2_mremireh_shoe_diffuse.png
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After Width: | Height: | Size: 248 KiB |
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godot/Assets/Models/Characters/zombie2_mremireh_shoe_normal.png
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After Width: | Height: | Size: 198 KiB |
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After Width: | Height: | Size: 178 KiB |
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godot/Assets/Models/Characters/zombie_mremireh_body__diffuse.png
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After Width: | Height: | Size: 3.8 MiB |
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godot/Assets/Models/Characters/zombie_mremireh_body_normal.png
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After Width: | Height: | Size: 4.1 MiB |
BIN
godot/Assets/Models/Characters/zombie_mremireh_body_specular.png
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|
After Width: | Height: | Size: 4.6 MiB |
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godot/Assets/Models/Characters/zombie_mremireh_shoe_diffuse.png
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After Width: | Height: | Size: 248 KiB |
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godot/Assets/Models/Characters/zombie_mremireh_shoe_normal.png
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After Width: | Height: | Size: 198 KiB |
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godot/Assets/Models/Characters/zombie_mremireh_shoe_specular.png
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After Width: | Height: | Size: 178 KiB |
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godot/Assets/Models/Weapons/Steampunk Rifle.glb
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26
godot/Scenes/Characters/first_person_player.tscn
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[gd_scene load_steps=4 format=3 uid="uid://d38w4ae3qj0k4"]
|
||||||
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|
||||||
|
[ext_resource type="PackedScene" uid="uid://ciex3x7rhv1bx" path="res://Scenes/Weapons/steampunk_rifle.tscn" id="1_i6keg"]
|
||||||
|
|
||||||
|
[sub_resource type="CapsuleMesh" id="CapsuleMesh_ky6st"]
|
||||||
|
|
||||||
|
[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_qjfxs"]
|
||||||
|
points = PackedVector3Array(-0.125207, -0.532801, -0.480507, 0.0227831, 0.47607, 0.498884, 0.169713, 0.559144, 0.464172, 0.231051, -0.803591, 0.320455, 0.40741, 0.651043, -0.243523, -0.482789, 0.594843, 0.0822132, -0.362868, -0.682312, 0.289697, 0.469044, -0.654529, -0.0662713, -0.127444, 0.842701, -0.338103, -0.393435, -0.683942, -0.244717, 0.438255, 0.623309, 0.200849, 0.0841477, 0.977454, 0.114795, -0.0682023, -0.976458, -0.12927, 0.20055, -0.563129, -0.451454, -0.185527, 0.595453, -0.453475, -0.273363, 0.592268, 0.407754, -0.00693649, -0.476823, 0.49966, 0.375821, -0.588614, 0.316955, 0.111579, 0.563059, -0.481177, -0.41725, 0.527866, -0.270497, -0.484546, -0.596972, -0.0665097, -0.279747, 0.908561, 0.0533361, -0.250197, -0.880712, 0.205319, 0.263647, -0.902771, -0.127394, 0.293368, 0.871526, -0.157196, 0.373412, -0.526319, -0.328246, 0.499663, 0.476641, -0.00688856, 0.0531056, 0.875001, 0.324703, -0.154543, -0.590854, 0.465879, -0.0972799, -0.782358, -0.398188, -0.387649, -0.498171, 0.31565, -0.30068, -0.587995, -0.388901)
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||||||
|
|
||||||
|
[node name="FirstPersonPlayer" type="FirstPersonPlayer"]
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||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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||||||
|
mesh = SubResource("CapsuleMesh_ky6st")
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
|
shape = SubResource("ConvexPolygonShape3D_qjfxs")
|
||||||
|
|
||||||
|
[node name="Head" type="Node3D" parent="."]
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||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.578545, 0)
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||||||
|
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||||||
|
[node name="Camera" type="Camera3D" parent="Head"]
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||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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||||||
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||||||
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[node name="Steampunk Rifle" parent="Head/Camera" instance=ExtResource("1_i6keg")]
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||||||
|
transform = Transform3D(1, 0, 0, 0, 0.998135, -0.0610485, 0, 0.0610485, 0.998135, 0.19, -0.18, -0.55)
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||||||
2775
godot/Scenes/Characters/zombie.tscn
Normal file
@@ -1,92 +0,0 @@
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|||||||
[gd_scene load_steps=18 format=3 uid="uid://coue2qehpn4fr"]
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||||||
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||||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="1_hwes2"]
|
|
||||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Sky.png" id="1_rrvcb"]
|
|
||||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="2_087ax"]
|
|
||||||
[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="3_qkav0"]
|
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||||||
[ext_resource type="PackedScene" path="res://Scenes/Characters/player.tscn" id="5_2382e"]
|
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||||||
|
|
||||||
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
|
|
||||||
panorama = ExtResource("1_rrvcb")
|
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||||||
|
|
||||||
[sub_resource type="Sky" id="Sky_5ngqa"]
|
|
||||||
sky_material = SubResource("PanoramaSkyMaterial_6c4vd")
|
|
||||||
|
|
||||||
[sub_resource type="Environment" id="Environment_ctwiv"]
|
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||||||
background_mode = 2
|
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||||||
sky = SubResource("Sky_5ngqa")
|
|
||||||
tonemap_mode = 2
|
|
||||||
glow_enabled = true
|
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ajchh"]
|
|
||||||
albedo_texture = ExtResource("1_hwes2")
|
|
||||||
uv1_triplanar = true
|
|
||||||
|
|
||||||
[sub_resource type="PlaneMesh" id="PlaneMesh_mmup0"]
|
|
||||||
material = SubResource("StandardMaterial3D_ajchh")
|
|
||||||
size = Vector2(50, 50)
|
|
||||||
|
|
||||||
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_26ptr"]
|
|
||||||
data = PackedVector3Array(25, 0, 25, -25, 0, 25, 25, 0, -25, -25, 0, 25, -25, 0, -25, 25, 0, -25)
|
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jkvud"]
|
|
||||||
albedo_texture = ExtResource("2_087ax")
|
|
||||||
uv1_triplanar = true
|
|
||||||
|
|
||||||
[sub_resource type="BoxMesh" id="BoxMesh_plpqy"]
|
|
||||||
material = SubResource("StandardMaterial3D_jkvud")
|
|
||||||
size = Vector3(10, 3, 1)
|
|
||||||
|
|
||||||
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_v7prx"]
|
|
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data = PackedVector3Array(-5, 1.5, 0.5, 5, 1.5, 0.5, -5, -1.5, 0.5, 5, 1.5, 0.5, 5, -1.5, 0.5, -5, -1.5, 0.5, 5, 1.5, -0.5, -5, 1.5, -0.5, 5, -1.5, -0.5, -5, 1.5, -0.5, -5, -1.5, -0.5, 5, -1.5, -0.5, 5, 1.5, 0.5, 5, 1.5, -0.5, 5, -1.5, 0.5, 5, 1.5, -0.5, 5, -1.5, -0.5, 5, -1.5, 0.5, -5, 1.5, -0.5, -5, 1.5, 0.5, -5, -1.5, -0.5, -5, 1.5, 0.5, -5, -1.5, 0.5, -5, -1.5, -0.5, 5, 1.5, 0.5, -5, 1.5, 0.5, 5, 1.5, -0.5, -5, 1.5, 0.5, -5, 1.5, -0.5, 5, 1.5, -0.5, -5, -1.5, 0.5, 5, -1.5, 0.5, -5, -1.5, -0.5, 5, -1.5, 0.5, 5, -1.5, -0.5, -5, -1.5, -0.5)
|
|
||||||
|
|
||||||
[sub_resource type="PrismMesh" id="PrismMesh_0l7qq"]
|
|
||||||
left_to_right = -2.0
|
|
||||||
size = Vector3(5, 5, 5)
|
|
||||||
|
|
||||||
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pfpgv"]
|
|
||||||
albedo_texture = ExtResource("3_qkav0")
|
|
||||||
uv1_triplanar = true
|
|
||||||
|
|
||||||
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rit6o"]
|
|
||||||
data = PackedVector3Array(-12.5, 2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5)
|
|
||||||
|
|
||||||
[node name="Prototype" type="Node3D"]
|
|
||||||
|
|
||||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
|
||||||
environment = SubResource("Environment_ctwiv")
|
|
||||||
|
|
||||||
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
|
|
||||||
transform = Transform3D(-0.866026, -0.433013, 0.249999, 0.5, -0.75, 0.433012, -1.3411e-07, 0.499999, 0.866026, 0, 0, 0)
|
|
||||||
shadow_enabled = true
|
|
||||||
|
|
||||||
[node name="Floor" type="MeshInstance3D" parent="."]
|
|
||||||
mesh = SubResource("PlaneMesh_mmup0")
|
|
||||||
|
|
||||||
[node name="StaticBody3D" type="StaticBody3D" parent="Floor"]
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Floor/StaticBody3D"]
|
|
||||||
shape = SubResource("ConcavePolygonShape3D_26ptr")
|
|
||||||
|
|
||||||
[node name="Wall" type="MeshInstance3D" parent="."]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -3)
|
|
||||||
mesh = SubResource("BoxMesh_plpqy")
|
|
||||||
|
|
||||||
[node name="StaticBody3D" type="StaticBody3D" parent="Wall"]
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Wall/StaticBody3D"]
|
|
||||||
shape = SubResource("ConcavePolygonShape3D_v7prx")
|
|
||||||
|
|
||||||
[node name="Slope" type="MeshInstance3D" parent="."]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 4)
|
|
||||||
mesh = SubResource("PrismMesh_0l7qq")
|
|
||||||
surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv")
|
|
||||||
|
|
||||||
[node name="StaticBody3D" type="StaticBody3D" parent="Slope"]
|
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="Slope/StaticBody3D"]
|
|
||||||
shape = SubResource("ConcavePolygonShape3D_rit6o")
|
|
||||||
|
|
||||||
[node name="Player" parent="." instance=ExtResource("5_2382e")]
|
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0130468, 0)
|
|
||||||
velocity = Vector3(0, 0, 0)
|
|
||||||
109
godot/Scenes/Levels/world.tscn
Normal file
@@ -0,0 +1,109 @@
|
|||||||
|
[gd_scene load_steps=20 format=3 uid="uid://coue2qehpn4fr"]
|
||||||
|
|
||||||
|
[ext_resource type="Texture2D" uid="uid://dujfl12rge3p4" path="res://Assets/Textures/Sky.png" id="1_mnexj"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://b8n5rff2a8h2u" path="res://Assets/Textures/Black.png" id="2_fkwcn"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://lpbttkw7gpxj" path="res://Assets/Textures/Orange.png" id="3_ux02w"]
|
||||||
|
[ext_resource type="Texture2D" uid="uid://di3uyny341483" path="res://Assets/Textures/Green.png" id="4_wp15n"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bcawyy7lmwphr" path="res://Scenes/Characters/zombie.tscn" id="5_4vmh3"]
|
||||||
|
[ext_resource type="PackedScene" uid="uid://d38w4ae3qj0k4" path="res://Scenes/Characters/first_person_player.tscn" id="5_8ctht"]
|
||||||
|
|
||||||
|
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
|
||||||
|
panorama = ExtResource("1_mnexj")
|
||||||
|
|
||||||
|
[sub_resource type="Sky" id="Sky_5ngqa"]
|
||||||
|
sky_material = SubResource("PanoramaSkyMaterial_6c4vd")
|
||||||
|
|
||||||
|
[sub_resource type="Environment" id="Environment_ctwiv"]
|
||||||
|
background_mode = 2
|
||||||
|
sky = SubResource("Sky_5ngqa")
|
||||||
|
tonemap_mode = 2
|
||||||
|
glow_enabled = true
|
||||||
|
|
||||||
|
[sub_resource type="NavigationMesh" id="NavigationMesh_2pdqo"]
|
||||||
|
vertices = PackedVector3Array(-5.25, 0.5, 1, -5, 0.5, -1.75, -5.5, 0.5, -2, -11.25, 0.5, 1, -5.5, 0.5, -3.75, -3.25, 0.5, -4, -3.25, 0.5, -24.5, -11.25, 0.5, 1, -5.5, 0.5, -2, -5.5, 0.5, -3.75, -24.5, 0.5, 3.25, -11.5, 0.5, 3.25, -11.25, 0.5, 1, -24.5, 0.5, 3.25, -11.25, 0.5, 1, -5.5, 0.5, -3.75, -3.25, 0.5, -24.5, -24.5, 0.5, -24.5, -3.25, 0.5, -4, 3.5, 0.5, -4, 3.5, 0.5, -24.5, -3.25, 0.5, -24.5, 5.5, 0.5, -4, 5.75, 0.5, -3, 24.5, 0.5, -3, 24.5, 0.5, -24.5, 3.5, 0.5, -24.5, 3.5, 0.5, -24.5, 3.5, 0.5, -4, 5.5, 0.5, -4, -5, 0.5, -1.75, -5.25, 0.5, 1, -5, 0.75, 2, 5.25, 0.5, -1.75, -5, 0.75, 2, -7.25, 1.5, 2, -7.25, 1.5, 6, -5, 0.75, 6.25, 24.5, 0.5, -3, 5.75, 0.5, -3, 5.25, 0.5, -1.75, -5.25, 0.5, 7.25, -6.75, 0.5, 7.25, -6.5, 0.5, 24.5, 5.25, 0.5, -1.75, -5, 0.75, 2, -5, 0.75, 6.25, 5.25, 0.5, -1.75, -5, 0.75, 6.25, -5.25, 0.5, 7.25, -6.5, 0.5, 24.5, 24.5, 0.5, 24.5, 24.5, 0.5, -3, -7.25, 1.5, 6, -7.25, 1.5, 2, -14, 3.75, 2, -14, 3.75, 6, -11.5, 0.5, 7, -11.5, 0.5, 3.25, -24.5, 0.5, 3.25, -10, 0.5, 24.5, -9.75, 0.5, 7.25, -11.5, 0.5, 7, -11.5, 0.5, 7, -24.5, 0.5, 3.25, -24.5, 0.5, 24.5, -10, 0.5, 24.5, -10, 0.5, 24.5, -6.5, 0.5, 24.5, -6.75, 0.5, 7.25, -9.75, 0.5, 7.25)
|
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|
polygons = [PackedInt32Array(1, 0, 2), PackedInt32Array(2, 0, 3), PackedInt32Array(6, 5, 4), PackedInt32Array(7, 9, 8), PackedInt32Array(12, 11, 10), PackedInt32Array(14, 13, 15), PackedInt32Array(15, 13, 16), PackedInt32Array(16, 13, 17), PackedInt32Array(21, 20, 18), PackedInt32Array(18, 20, 19), PackedInt32Array(23, 22, 24), PackedInt32Array(24, 22, 25), PackedInt32Array(25, 22, 26), PackedInt32Array(29, 28, 27), PackedInt32Array(31, 30, 32), PackedInt32Array(32, 30, 33), PackedInt32Array(35, 34, 36), PackedInt32Array(36, 34, 37), PackedInt32Array(40, 39, 38), PackedInt32Array(43, 42, 41), PackedInt32Array(46, 45, 44), PackedInt32Array(48, 47, 49), PackedInt32Array(49, 47, 50), PackedInt32Array(50, 47, 52), PackedInt32Array(50, 52, 51), PackedInt32Array(56, 55, 53), PackedInt32Array(53, 55, 54), PackedInt32Array(59, 58, 57), PackedInt32Array(62, 61, 60), PackedInt32Array(66, 65, 63), PackedInt32Array(63, 65, 64), PackedInt32Array(70, 69, 67), PackedInt32Array(67, 69, 68)]
|
||||||
|
agent_radius = 0.4
|
||||||
|
agent_max_slope = 60.0
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ajchh"]
|
||||||
|
albedo_texture = ExtResource("2_fkwcn")
|
||||||
|
uv1_triplanar = true
|
||||||
|
|
||||||
|
[sub_resource type="PlaneMesh" id="PlaneMesh_mmup0"]
|
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|
material = SubResource("StandardMaterial3D_ajchh")
|
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|
size = Vector2(50, 50)
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|
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_26ptr"]
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data = PackedVector3Array(25, 0, 25, -25, 0, 25, 25, 0, -25, -25, 0, 25, -25, 0, -25, 25, 0, -25)
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|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jkvud"]
|
||||||
|
albedo_texture = ExtResource("3_ux02w")
|
||||||
|
uv1_triplanar = true
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_plpqy"]
|
||||||
|
material = SubResource("StandardMaterial3D_jkvud")
|
||||||
|
size = Vector3(10, 3, 1)
|
||||||
|
|
||||||
|
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_v7prx"]
|
||||||
|
data = PackedVector3Array(-5, 1.5, 0.5, 5, 1.5, 0.5, -5, -1.5, 0.5, 5, 1.5, 0.5, 5, -1.5, 0.5, -5, -1.5, 0.5, 5, 1.5, -0.5, -5, 1.5, -0.5, 5, -1.5, -0.5, -5, 1.5, -0.5, -5, -1.5, -0.5, 5, -1.5, -0.5, 5, 1.5, 0.5, 5, 1.5, -0.5, 5, -1.5, 0.5, 5, 1.5, -0.5, 5, -1.5, -0.5, 5, -1.5, 0.5, -5, 1.5, -0.5, -5, 1.5, 0.5, -5, -1.5, -0.5, -5, 1.5, 0.5, -5, -1.5, 0.5, -5, -1.5, -0.5, 5, 1.5, 0.5, -5, 1.5, 0.5, 5, 1.5, -0.5, -5, 1.5, 0.5, -5, 1.5, -0.5, 5, 1.5, -0.5, -5, -1.5, 0.5, 5, -1.5, 0.5, -5, -1.5, -0.5, 5, -1.5, 0.5, 5, -1.5, -0.5, -5, -1.5, -0.5)
|
||||||
|
|
||||||
|
[sub_resource type="PrismMesh" id="PrismMesh_0l7qq"]
|
||||||
|
left_to_right = -2.0
|
||||||
|
size = Vector3(5, 5, 5)
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pfpgv"]
|
||||||
|
albedo_texture = ExtResource("4_wp15n")
|
||||||
|
uv1_triplanar = true
|
||||||
|
|
||||||
|
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rit6o"]
|
||||||
|
data = PackedVector3Array(-12.5, 2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5)
|
||||||
|
|
||||||
|
[node name="World" type="Node3D"]
|
||||||
|
|
||||||
|
[node name="Map" type="Node3D" parent="."]
|
||||||
|
|
||||||
|
[node name="WorldEnvironment" type="WorldEnvironment" parent="Map"]
|
||||||
|
environment = SubResource("Environment_ctwiv")
|
||||||
|
|
||||||
|
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Map"]
|
||||||
|
transform = Transform3D(-0.866026, -0.433013, 0.249999, 0.5, -0.750001, 0.433012, -1.3411e-07, 0.499999, 0.866026, 0, 0, 0)
|
||||||
|
shadow_enabled = true
|
||||||
|
|
||||||
|
[node name="NavigationRegion3D" type="NavigationRegion3D" parent="Map"]
|
||||||
|
navigation_mesh = SubResource("NavigationMesh_2pdqo")
|
||||||
|
|
||||||
|
[node name="Floor" type="MeshInstance3D" parent="Map/NavigationRegion3D"]
|
||||||
|
mesh = SubResource("PlaneMesh_mmup0")
|
||||||
|
skeleton = NodePath("../../..")
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="Map/NavigationRegion3D/Floor"]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/NavigationRegion3D/Floor/StaticBody3D"]
|
||||||
|
shape = SubResource("ConcavePolygonShape3D_26ptr")
|
||||||
|
|
||||||
|
[node name="Wall" type="MeshInstance3D" parent="Map/NavigationRegion3D"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.5, -3)
|
||||||
|
mesh = SubResource("BoxMesh_plpqy")
|
||||||
|
skeleton = NodePath("../../..")
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="Map/NavigationRegion3D/Wall"]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/NavigationRegion3D/Wall/StaticBody3D"]
|
||||||
|
shape = SubResource("ConcavePolygonShape3D_v7prx")
|
||||||
|
|
||||||
|
[node name="Slope" type="MeshInstance3D" parent="Map/NavigationRegion3D"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2, 1, 4)
|
||||||
|
mesh = SubResource("PrismMesh_0l7qq")
|
||||||
|
skeleton = NodePath("../../..")
|
||||||
|
surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv")
|
||||||
|
|
||||||
|
[node name="StaticBody3D" type="StaticBody3D" parent="Map/NavigationRegion3D/Slope"]
|
||||||
|
|
||||||
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/NavigationRegion3D/Slope/StaticBody3D"]
|
||||||
|
shape = SubResource("ConcavePolygonShape3D_rit6o")
|
||||||
|
|
||||||
|
[node name="zombie" parent="Map" instance=ExtResource("5_4vmh3")]
|
||||||
|
m_PlayerPath = NodePath("../../FirstPersonPlayer")
|
||||||
|
transform = Transform3D(-0.98774, 0, -0.156107, 0, 1, 0, 0.156107, 0, -0.98774, 0, 0, 7.38477)
|
||||||
|
|
||||||
|
[node name="FirstPersonPlayer" parent="." instance=ExtResource("5_8ctht")]
|
||||||
51
godot/Scenes/Weapons/bullet.tscn
Normal file
@@ -0,0 +1,51 @@
|
|||||||
|
[gd_scene load_steps=6 format=3 uid="uid://do601jl7p1u22"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_ibwn0"]
|
||||||
|
size = Vector3(0.05, 0.05, 1)
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qdhl"]
|
||||||
|
albedo_color = Color(1, 0.764706, 0.294118, 1)
|
||||||
|
emission_enabled = true
|
||||||
|
emission = Color(0.568627, 1, 0.313726, 1)
|
||||||
|
emission_energy_multiplier = 5.0
|
||||||
|
|
||||||
|
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_618v8"]
|
||||||
|
direction = Vector3(0, 0, 1)
|
||||||
|
initial_velocity_min = 3.0
|
||||||
|
initial_velocity_max = 5.0
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gn2fy"]
|
||||||
|
albedo_color = Color(1, 1, 0.443137, 1)
|
||||||
|
emission_enabled = true
|
||||||
|
emission = Color(0.568627, 1, 0.313726, 1)
|
||||||
|
emission_energy_multiplier = 8.0
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_5un5e"]
|
||||||
|
material = SubResource("StandardMaterial3D_gn2fy")
|
||||||
|
size = Vector3(0.04, 0.04, 0.04)
|
||||||
|
|
||||||
|
[node name="Bullet" type="Bullet"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -52730.2)
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
|
mesh = SubResource("BoxMesh_ibwn0")
|
||||||
|
surface_material_override/0 = SubResource("StandardMaterial3D_2qdhl")
|
||||||
|
|
||||||
|
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||||
|
target_position = Vector3(0, 0, -0.6)
|
||||||
|
|
||||||
|
[node name="GPUParticles3D" type="GPUParticles3D" parent="."]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -0.7)
|
||||||
|
emitting = false
|
||||||
|
one_shot = true
|
||||||
|
explosiveness = 1.0
|
||||||
|
visibility_aabb = AABB(-1.00001, -6.06334, -1.00001, 2.00002, 7.06267, 41.4102)
|
||||||
|
process_material = SubResource("ParticleProcessMaterial_618v8")
|
||||||
|
draw_pass_1 = SubResource("BoxMesh_5un5e")
|
||||||
|
|
||||||
|
[node name="Timer" type="Timer" parent="."]
|
||||||
|
wait_time = 10.0
|
||||||
|
one_shot = true
|
||||||
|
autostart = true
|
||||||
|
|
||||||
|
[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
|
||||||
36
godot/Scenes/Weapons/steampunk_rifle.tscn
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
[gd_scene load_steps=4 format=3 uid="uid://ciex3x7rhv1bx"]
|
||||||
|
|
||||||
|
[ext_resource type="PackedScene" uid="uid://bkskefixbe2cw" path="res://Assets/Models/Weapons/Steampunk Rifle.glb" id="1_0bnv5"]
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_20uwx"]
|
||||||
|
resource_name = "Shoot"
|
||||||
|
length = 0.1
|
||||||
|
step = 0.01
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Node:position")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.01, 0.1),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector3(0, 0, 0), Vector3(0, 0, 0.05), Vector3(0, 0, 0)]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_113bo"]
|
||||||
|
_data = {
|
||||||
|
"Shoot": SubResource("Animation_20uwx")
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="Steampunk Rifle" instance=ExtResource("1_0bnv5")]
|
||||||
|
|
||||||
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]
|
||||||
|
libraries = {
|
||||||
|
"": SubResource("AnimationLibrary_113bo")
|
||||||
|
}
|
||||||
|
|
||||||
|
[node name="RayCast3D" type="RayCast3D" parent="." index="2"]
|
||||||
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -1.10108)
|
||||||
|
target_position = Vector3(0, 0, -1)
|
||||||
19
godot/bullet.tscn
Normal file
@@ -0,0 +1,19 @@
|
|||||||
|
[gd_scene load_steps=3 format=3 uid="uid://bt0551kcc5tw4"]
|
||||||
|
|
||||||
|
[sub_resource type="BoxMesh" id="BoxMesh_ibwn0"]
|
||||||
|
size = Vector3(0.05, 0.05, 1)
|
||||||
|
|
||||||
|
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qdhl"]
|
||||||
|
albedo_color = Color(1, 0.764706, 0.294118, 1)
|
||||||
|
emission_enabled = true
|
||||||
|
emission = Color(0.568627, 1, 0.313726, 1)
|
||||||
|
emission_energy_multiplier = 5.0
|
||||||
|
|
||||||
|
[node name="Bullet" type="Bullet"]
|
||||||
|
|
||||||
|
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||||
|
mesh = SubResource("BoxMesh_ibwn0")
|
||||||
|
surface_material_override/0 = SubResource("StandardMaterial3D_2qdhl")
|
||||||
|
|
||||||
|
[node name="RayCast3D" type="RayCast3D" parent="."]
|
||||||
|
target_position = Vector3(0, 0, -0.6)
|
||||||
@@ -11,8 +11,7 @@ config_version=5
|
|||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="Blitz3"
|
config/name="Blitz3"
|
||||||
config/tags=PackedStringArray()
|
run/main_scene="res://Scenes/Levels/world.tscn"
|
||||||
run/main_scene="res://Scenes/Levels/prototype.tscn"
|
|
||||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
@@ -38,7 +37,7 @@ move_backwards={
|
|||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
run={
|
sprint={
|
||||||
"deadzone": 0.5,
|
"deadzone": 0.5,
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
@@ -48,3 +47,13 @@ jump={
|
|||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
|
escape={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"echo":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
shoot={
|
||||||
|
"deadzone": 0.5,
|
||||||
|
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(351, 9),"global_position":Vector2(355, 50),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|||||||
45
src/Bullet.cpp
Normal file
@@ -0,0 +1,45 @@
|
|||||||
|
#include "Bullet.h"
|
||||||
|
|
||||||
|
using namespace godot;
|
||||||
|
|
||||||
|
namespace blitz {
|
||||||
|
|
||||||
|
static constexpr float BULLET_SPEED = 40.0f;
|
||||||
|
|
||||||
|
void Bullet::_bind_methods() {
|
||||||
|
ClassDB::bind_method(D_METHOD("_on_timer_timeout"), &Bullet::_on_timer_timeout);
|
||||||
|
}
|
||||||
|
|
||||||
|
Bullet::Bullet() {}
|
||||||
|
|
||||||
|
Bullet::~Bullet() {}
|
||||||
|
|
||||||
|
void Bullet::_ready() {
|
||||||
|
m_Particles = Object::cast_to<GPUParticles3D>(find_child("GPUParticles3D"));
|
||||||
|
DEV_ASSERT(m_Particles);
|
||||||
|
m_Ray = Object::cast_to<RayCast3D>(find_child("RayCast3D"));
|
||||||
|
DEV_ASSERT(m_Ray);
|
||||||
|
m_Mesh = Object::cast_to<MeshInstance3D>(find_child("MeshInstance3D"));
|
||||||
|
DEV_ASSERT(m_Mesh);
|
||||||
|
m_Timer = memnew(godot::Timer);
|
||||||
|
add_child(m_Timer);
|
||||||
|
m_Timer->connect("timeout", callable_mp(this, &Bullet::_on_timer_timeout));
|
||||||
|
}
|
||||||
|
|
||||||
|
void Bullet::_physics_process(float a_Delta) {
|
||||||
|
Vector3 movement = Vector3(0, 0, -BULLET_SPEED) * a_Delta;
|
||||||
|
set_position(get_transform().xform(movement));
|
||||||
|
|
||||||
|
if (m_Ray->is_colliding()) {
|
||||||
|
m_Mesh->set_visible(false);
|
||||||
|
m_Particles->set_emitting(true);
|
||||||
|
m_Timer->set_wait_time(1.0);
|
||||||
|
m_Timer->start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Bullet::_on_timer_timeout() {
|
||||||
|
queue_free();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace blitz
|
||||||
31
src/Bullet.h
Normal file
@@ -0,0 +1,31 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <godot_cpp/classes/gpu_particles3d.hpp>
|
||||||
|
#include <godot_cpp/classes/mesh_instance3d.hpp>
|
||||||
|
#include <godot_cpp/classes/node3d.hpp>
|
||||||
|
#include <godot_cpp/classes/ray_cast3d.hpp>
|
||||||
|
#include <godot_cpp/classes/timer.hpp>
|
||||||
|
|
||||||
|
namespace blitz {
|
||||||
|
class Bullet : public godot::Node3D {
|
||||||
|
GDCLASS(Bullet, godot::Node3D)
|
||||||
|
protected:
|
||||||
|
static void _bind_methods();
|
||||||
|
|
||||||
|
public:
|
||||||
|
Bullet();
|
||||||
|
~Bullet();
|
||||||
|
|
||||||
|
void _ready();
|
||||||
|
void _physics_process(float delta);
|
||||||
|
|
||||||
|
private:
|
||||||
|
godot::GPUParticles3D* m_Particles;
|
||||||
|
godot::RayCast3D* m_Ray;
|
||||||
|
godot::MeshInstance3D* m_Mesh;
|
||||||
|
godot::Timer* m_Timer;
|
||||||
|
|
||||||
|
void _on_timer_timeout();
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace blitz
|
||||||
159
src/FirstPersonPlayer.cpp
Normal file
@@ -0,0 +1,159 @@
|
|||||||
|
#include "FirstPersonPlayer.h"
|
||||||
|
|
||||||
|
#include <godot_cpp/classes/engine.hpp>
|
||||||
|
#include <godot_cpp/classes/input.hpp>
|
||||||
|
#include <godot_cpp/classes/input_event_mouse_motion.hpp>
|
||||||
|
#include <godot_cpp/classes/input_map.hpp>
|
||||||
|
#include <godot_cpp/classes/resource_loader.hpp>
|
||||||
|
#include <godot_cpp/core/math.hpp>
|
||||||
|
|
||||||
|
using namespace godot;
|
||||||
|
|
||||||
|
namespace blitz {
|
||||||
|
|
||||||
|
static constexpr float WALK_SPEED = 5.0f;
|
||||||
|
static constexpr float SPRINT_SPEED = 7.0f;
|
||||||
|
|
||||||
|
static constexpr float JUMP_VELOCITY = 4.5f;
|
||||||
|
|
||||||
|
static constexpr float GRAVITY = 9.81f;
|
||||||
|
|
||||||
|
static constexpr float SENSITIVITY = 0.003f;
|
||||||
|
|
||||||
|
static constexpr float BOB_FREQ = 2.0f;
|
||||||
|
static constexpr float BOB_AMP = 0.08f;
|
||||||
|
|
||||||
|
static constexpr float AIR_MOVEMENT = 3.0f;
|
||||||
|
|
||||||
|
static constexpr float GROUND_FRICTION = 7.0f;
|
||||||
|
|
||||||
|
static constexpr float BASE_FOV = 75.0f;
|
||||||
|
static constexpr float FOV_CHANGE = 1.5f;
|
||||||
|
static constexpr float FOV_TRANSITION = 8.0f;
|
||||||
|
static constexpr float MIN_FOV_VELOCITY = 0.5;
|
||||||
|
static constexpr float MAX_FOV_VELOCITY = SPRINT_SPEED * 2.0f;
|
||||||
|
|
||||||
|
|
||||||
|
void FirstPersonPlayer::_bind_methods() {}
|
||||||
|
|
||||||
|
FirstPersonPlayer::FirstPersonPlayer() : m_BobTime(0) {}
|
||||||
|
|
||||||
|
FirstPersonPlayer::~FirstPersonPlayer() {}
|
||||||
|
|
||||||
|
void FirstPersonPlayer::_ready() {
|
||||||
|
InputMap::get_singleton()->load_from_project_settings();
|
||||||
|
if (!Engine::get_singleton()->is_editor_hint()) {
|
||||||
|
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
|
||||||
|
}
|
||||||
|
m_Head = Object::cast_to<Node3D>(find_child("Head"));
|
||||||
|
DEV_ASSERT(m_Head);
|
||||||
|
m_Camera = Object::cast_to<Camera3D>(m_Head->find_child("Camera"));
|
||||||
|
DEV_ASSERT(m_Camera);
|
||||||
|
m_WeaponAnimation = Object::cast_to<AnimationPlayer>(find_child("AnimationPlayer"));
|
||||||
|
DEV_ASSERT(m_WeaponAnimation);
|
||||||
|
m_GunBarrel = Object::cast_to<RayCast3D>(find_child("RayCast3D"));
|
||||||
|
DEV_ASSERT(m_GunBarrel);
|
||||||
|
m_BulletScene = ResourceLoader::get_singleton()->load("res://Scenes/Weapons/bullet.tscn");
|
||||||
|
if (!m_BulletScene.is_valid()) {
|
||||||
|
ERR_PRINT("Failed to load bullet scene.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FirstPersonPlayer::_unhandled_input(const godot::Ref<godot::InputEvent>& a_Event) {
|
||||||
|
auto* event = Object::cast_to<InputEventMouseMotion>(a_Event.ptr());
|
||||||
|
if (event)
|
||||||
|
UpdateCamera(*event);
|
||||||
|
|
||||||
|
// TODO: remove
|
||||||
|
if (Input::get_singleton()->is_action_just_pressed("escape")) {
|
||||||
|
Input::MouseMode current = Input::get_singleton()->get_mouse_mode();
|
||||||
|
Input::get_singleton()->set_mouse_mode(
|
||||||
|
(current == Input::MOUSE_MODE_CAPTURED) ? Input::MOUSE_MODE_VISIBLE : Input::MOUSE_MODE_CAPTURED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FirstPersonPlayer::_physics_process(float a_Delta) {
|
||||||
|
#if DEBUG_ENABLED
|
||||||
|
if (Engine::get_singleton()->is_editor_hint()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
auto* Input = Input::get_singleton();
|
||||||
|
|
||||||
|
if (!is_on_floor())
|
||||||
|
set_velocity(get_velocity() - Vector3{0, GRAVITY * a_Delta, 0});
|
||||||
|
|
||||||
|
if (Input->is_action_pressed("jump") && is_on_floor())
|
||||||
|
set_velocity({get_velocity().x, JUMP_VELOCITY, get_velocity().z});
|
||||||
|
|
||||||
|
m_Speed = Input->is_action_pressed("sprint") ? SPRINT_SPEED : WALK_SPEED;
|
||||||
|
|
||||||
|
UpdatePosition(a_Delta);
|
||||||
|
|
||||||
|
UpdateFOV(a_Delta);
|
||||||
|
UpdateBobbing(a_Delta);
|
||||||
|
|
||||||
|
if (Input->is_action_pressed("shoot")) {
|
||||||
|
if (!m_WeaponAnimation->is_playing()) {
|
||||||
|
m_WeaponAnimation->play("Shoot");
|
||||||
|
m_BulletInstance = m_BulletScene->instantiate();
|
||||||
|
m_BulletInstance->set("position", m_GunBarrel->get_global_transform().origin);
|
||||||
|
m_BulletInstance->set("rotation", m_GunBarrel->get_global_transform().basis.get_euler());
|
||||||
|
get_parent()->add_child(m_BulletInstance);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
move_and_slide();
|
||||||
|
}
|
||||||
|
|
||||||
|
void FirstPersonPlayer::UpdateBobbing(float a_Delta) {
|
||||||
|
m_BobTime += a_Delta * get_velocity().length() * is_on_floor();
|
||||||
|
|
||||||
|
Vector3 newPos{static_cast<float>(Math::cos(m_BobTime * BOB_FREQ / 2.0) * BOB_AMP),
|
||||||
|
static_cast<float>(Math::sin(m_BobTime * BOB_FREQ) * BOB_AMP), 0};
|
||||||
|
|
||||||
|
m_Camera->set_transform({m_Camera->get_transform().basis, newPos});
|
||||||
|
}
|
||||||
|
|
||||||
|
void FirstPersonPlayer::UpdateCamera(const InputEventMouseMotion& a_Event) {
|
||||||
|
m_Head->rotate_y(-a_Event.get_relative().x * SENSITIVITY);
|
||||||
|
m_Camera->rotate_x(-a_Event.get_relative().y * SENSITIVITY);
|
||||||
|
|
||||||
|
float rotationX = m_Camera->get_rotation().x;
|
||||||
|
CLAMP(rotationX, Math::deg_to_rad(-40.0), Math::deg_to_rad(60.0));
|
||||||
|
m_Camera->set_rotation({rotationX, get_rotation().y, get_rotation().z});
|
||||||
|
}
|
||||||
|
|
||||||
|
void FirstPersonPlayer::UpdatePosition(float delta) {
|
||||||
|
auto* Input = Input::get_singleton();
|
||||||
|
|
||||||
|
Vector2 inputDirection = Input->get_vector("move_left", "move_right", "move_forwards", "move_backwards");
|
||||||
|
Vector3 direction = (m_Head->get_transform().basis.xform(Vector3(inputDirection.x, 0, inputDirection.y))).normalized();
|
||||||
|
|
||||||
|
if (is_on_floor()) {
|
||||||
|
if (!direction.is_zero_approx()) {
|
||||||
|
set_velocity({direction.x * m_Speed, get_velocity().y, direction.z * m_Speed});
|
||||||
|
} else {
|
||||||
|
set_velocity({Math::lerp(static_cast<float>(get_velocity().x), static_cast<float>(direction.x * m_Speed),
|
||||||
|
static_cast<float>(delta * GROUND_FRICTION)),
|
||||||
|
get_velocity().y,
|
||||||
|
Math::lerp(static_cast<float>(get_velocity().z), static_cast<float>(direction.z * m_Speed),
|
||||||
|
static_cast<float>(delta * GROUND_FRICTION))});
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
set_velocity({Math::lerp(static_cast<float>(get_velocity().x), static_cast<float>(direction.x * m_Speed),
|
||||||
|
static_cast<float>(delta * AIR_MOVEMENT)),
|
||||||
|
get_velocity().y,
|
||||||
|
Math::lerp(static_cast<float>(get_velocity().z), static_cast<float>(direction.z * m_Speed),
|
||||||
|
static_cast<float>(delta * AIR_MOVEMENT))});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void FirstPersonPlayer::UpdateFOV(float a_Delta) {
|
||||||
|
float velocityClamped = Math::clamp(get_velocity().length(), MIN_FOV_VELOCITY, MAX_FOV_VELOCITY);
|
||||||
|
float targetFOV = BASE_FOV + FOV_CHANGE * velocityClamped;
|
||||||
|
m_Camera->set_fov(Math::lerp(m_Camera->get_fov(), targetFOV, a_Delta * FOV_TRANSITION));
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace blitz
|
||||||
44
src/FirstPersonPlayer.h
Normal file
@@ -0,0 +1,44 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <godot_cpp/classes/animation_player.hpp>
|
||||||
|
#include <godot_cpp/classes/camera3d.hpp>
|
||||||
|
#include <godot_cpp/classes/character_body3d.hpp>
|
||||||
|
#include <godot_cpp/classes/input_event_mouse_motion.hpp>
|
||||||
|
#include <godot_cpp/classes/node3d.hpp>
|
||||||
|
#include <godot_cpp/classes/packed_scene.hpp>
|
||||||
|
#include <godot_cpp/classes/ray_cast3d.hpp>
|
||||||
|
#include <godot_cpp/classes/ref.hpp>
|
||||||
|
|
||||||
|
namespace blitz {
|
||||||
|
|
||||||
|
class FirstPersonPlayer : public godot::CharacterBody3D {
|
||||||
|
GDCLASS(FirstPersonPlayer, godot::CharacterBody3D)
|
||||||
|
protected:
|
||||||
|
static void _bind_methods();
|
||||||
|
|
||||||
|
public:
|
||||||
|
FirstPersonPlayer();
|
||||||
|
~FirstPersonPlayer();
|
||||||
|
|
||||||
|
// Godot overrides
|
||||||
|
void _unhandled_input(const godot::Ref<godot::InputEvent>&);
|
||||||
|
void _physics_process(float delta);
|
||||||
|
void _ready();
|
||||||
|
|
||||||
|
private:
|
||||||
|
godot::Camera3D* m_Camera;
|
||||||
|
godot::Node3D* m_Head;
|
||||||
|
godot::AnimationPlayer* m_WeaponAnimation;
|
||||||
|
godot::RayCast3D* m_GunBarrel;
|
||||||
|
godot::Node* m_BulletInstance;
|
||||||
|
godot::Ref<godot::PackedScene> m_BulletScene;
|
||||||
|
float m_BobTime;
|
||||||
|
float m_Speed;
|
||||||
|
|
||||||
|
void UpdateBobbing(float delta);
|
||||||
|
void UpdateFOV(float delta);
|
||||||
|
void UpdateCamera(const godot::InputEventMouseMotion&);
|
||||||
|
void UpdatePosition(float delta);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace blitz
|
||||||
60
src/Zombie.cpp
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
#include "Zombie.h"
|
||||||
|
|
||||||
|
#include <godot_cpp/classes/engine.hpp>
|
||||||
|
#include <godot_cpp/variant/utility_functions.hpp>
|
||||||
|
|
||||||
|
using namespace godot;
|
||||||
|
|
||||||
|
namespace blitz {
|
||||||
|
|
||||||
|
static constexpr float SPEED = 2.0f;
|
||||||
|
|
||||||
|
|
||||||
|
void Zombie::_bind_methods() {
|
||||||
|
ClassDB::bind_method(D_METHOD("set_m_PlayerPath", "m_PlayerPath"), &Zombie::set_m_PlayerPath);
|
||||||
|
ClassDB::bind_method(D_METHOD("get_m_PlayerPath"), &Zombie::get_m_PlayerPath);
|
||||||
|
|
||||||
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "m_PlayerPath"), "set_m_PlayerPath", "get_m_PlayerPath");
|
||||||
|
}
|
||||||
|
|
||||||
|
Zombie::Zombie() {}
|
||||||
|
|
||||||
|
Zombie::~Zombie() {}
|
||||||
|
|
||||||
|
void Zombie::_ready() {
|
||||||
|
#if DEBUG_ENABLED
|
||||||
|
if (Engine::get_singleton()->is_editor_hint()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
m_Player = Object::cast_to<FirstPersonPlayer>(get_parent()->get_parent()->find_child("FirstPersonPlayer"));
|
||||||
|
DEV_ASSERT(m_Player);
|
||||||
|
m_NavigationAgent = Object::cast_to<NavigationAgent3D>(find_child("NavigationAgent3D"));
|
||||||
|
DEV_ASSERT(m_NavigationAgent);
|
||||||
|
m_Velocity = Vector3(0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Zombie::_process(float a_Delta) {
|
||||||
|
#if DEBUG_ENABLED
|
||||||
|
if (Engine::get_singleton()->is_editor_hint()) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
this->set_velocity(m_Velocity);
|
||||||
|
m_NavigationAgent->set_target_position(m_Player->get_global_position());
|
||||||
|
Vector3 next_nav_point = m_NavigationAgent->get_next_path_position();
|
||||||
|
m_Velocity = (next_nav_point - get_global_position()).normalized() * SPEED;
|
||||||
|
this->set_velocity(m_Velocity);
|
||||||
|
look_at(Vector3(m_Player->get_global_position().x, get_global_position().y, m_Player->get_global_position().z), Vector3(0, 1, 0));
|
||||||
|
move_and_slide();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Zombie::set_m_PlayerPath(const NodePath& path) {
|
||||||
|
m_PlayerPath = path;
|
||||||
|
}
|
||||||
|
|
||||||
|
NodePath Zombie::get_m_PlayerPath() const {
|
||||||
|
return m_PlayerPath;
|
||||||
|
}
|
||||||
|
} // namespace blitz
|
||||||
33
src/Zombie.h
Normal file
@@ -0,0 +1,33 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <godot_cpp/classes/character_body3d.hpp>
|
||||||
|
#include <godot_cpp/classes/navigation_agent3d.hpp>
|
||||||
|
#include <godot_cpp/variant/node_path.hpp>
|
||||||
|
#include "FirstPersonPlayer.h"
|
||||||
|
|
||||||
|
|
||||||
|
namespace blitz {
|
||||||
|
class Zombie : public godot::CharacterBody3D {
|
||||||
|
GDCLASS(Zombie, godot::CharacterBody3D)
|
||||||
|
protected:
|
||||||
|
static void _bind_methods();
|
||||||
|
|
||||||
|
public:
|
||||||
|
Zombie();
|
||||||
|
~Zombie();
|
||||||
|
|
||||||
|
void _ready();
|
||||||
|
void _process(float delta);
|
||||||
|
|
||||||
|
private:
|
||||||
|
godot::NavigationAgent3D* m_NavigationAgent;
|
||||||
|
FirstPersonPlayer* m_Player;
|
||||||
|
godot::NodePath m_PlayerPath;
|
||||||
|
godot::Vector3 m_Velocity;
|
||||||
|
|
||||||
|
void set_m_PlayerPath(const godot::NodePath& path);
|
||||||
|
|
||||||
|
godot::NodePath get_m_PlayerPath() const;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace blitz
|
||||||
@@ -1,7 +1,10 @@
|
|||||||
#include "register_types.h"
|
#include "register_types.h"
|
||||||
|
|
||||||
|
#include "Bullet.h"
|
||||||
|
#include "FirstPersonPlayer.h"
|
||||||
#include "Player.h"
|
#include "Player.h"
|
||||||
#include "SpringArmPivot.h"
|
#include "SpringArmPivot.h"
|
||||||
|
#include "Zombie.h"
|
||||||
|
|
||||||
#include <gdextension_interface.h>
|
#include <gdextension_interface.h>
|
||||||
#include <godot_cpp/core/defs.hpp>
|
#include <godot_cpp/core/defs.hpp>
|
||||||
@@ -16,6 +19,9 @@ void initialize_example_module(ModuleInitializationLevel p_level) {
|
|||||||
|
|
||||||
ClassDB::register_class<blitz::Player>();
|
ClassDB::register_class<blitz::Player>();
|
||||||
ClassDB::register_class<blitz::SpringArmPivot>();
|
ClassDB::register_class<blitz::SpringArmPivot>();
|
||||||
|
ClassDB::register_class<blitz::FirstPersonPlayer>();
|
||||||
|
ClassDB::register_class<blitz::Bullet>();
|
||||||
|
ClassDB::register_class<blitz::Zombie>();
|
||||||
}
|
}
|
||||||
|
|
||||||
void uninitialize_example_module(ModuleInitializationLevel p_level) {
|
void uninitialize_example_module(ModuleInitializationLevel p_level) {
|
||||||
@@ -24,9 +30,8 @@ void uninitialize_example_module(ModuleInitializationLevel p_level) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
extern "C"
|
extern "C" GDExtensionBool GDE_EXPORT library_init(GDExtensionInterfaceGetProcAddress p_get_proc,
|
||||||
GDExtensionBool GDE_EXPORT library_init(GDExtensionInterfaceGetProcAddress p_get_proc, const GDExtensionClassLibraryPtr p_library,
|
const GDExtensionClassLibraryPtr p_library, GDExtensionInitialization* r_initialization) {
|
||||||
GDExtensionInitialization* r_initialization) {
|
|
||||||
godot::GDExtensionBinding::InitObject init_obj(p_get_proc, p_library, r_initialization);
|
godot::GDExtensionBinding::InitObject init_obj(p_get_proc, p_library, r_initialization);
|
||||||
|
|
||||||
init_obj.register_initializer(initialize_example_module);
|
init_obj.register_initializer(initialize_example_module);
|
||||||
|
|||||||
@@ -41,8 +41,9 @@ target(PROJECT_NAME)
|
|||||||
on_run(
|
on_run(
|
||||||
(function(godot_project_folder)
|
(function(godot_project_folder)
|
||||||
return function(target)
|
return function(target)
|
||||||
os.execv("echo", {"godot --path", godot_project_folder})
|
local cmd = format("godot --path %s", godot_project_folder)
|
||||||
os.exec("godot --path " .. godot_project_folder)
|
os.execv("echo", {cmd})
|
||||||
|
os.exec(cmd)
|
||||||
end
|
end
|
||||||
end)(GODOT_PROJECT_FOLDER)
|
end)(GODOT_PROJECT_FOLDER)
|
||||||
)
|
)
|
||||||
|
|||||||
@@ -6,7 +6,7 @@
|
|||||||
-- target_platform: the target platform, like "Windows Desktop"
|
-- target_platform: the target platform, like "Windows Desktop"
|
||||||
-- name: the export execute name, it will be endswith ".exe" on windows
|
-- name: the export execute name, it will be endswith ".exe" on windows
|
||||||
task("export")
|
task("export")
|
||||||
on_run((function(godot_project_folder, publish_folder, project_name)
|
on_run((function(godot_project_folder, publish_folder, project_name)
|
||||||
return function(target_platform)
|
return function(target_platform)
|
||||||
local name = godot_project_folder
|
local name = godot_project_folder
|
||||||
|
|
||||||
@@ -37,8 +37,10 @@ task("export")
|
|||||||
|
|
||||||
local export_path = path.absolute(path.join(publish_folder, project_name))
|
local export_path = path.absolute(path.join(publish_folder, project_name))
|
||||||
|
|
||||||
os.execv("echo", {"godot", godot_project_file, export_mode, target_platform, export_path})
|
local cmd = format("godot %s --headless --%s %s %s", godot_project_file, export_mode, "\"" .. target_platform .. "\"", export_path)
|
||||||
os.exec("godot %s --headless --%s %s %s", godot_project_file, export_mode, "\"" .. target_platform .. "\"", export_path)
|
|
||||||
|
os.execv("echo", {cmd})
|
||||||
|
os.exec(cmd)
|
||||||
end
|
end
|
||||||
|
|
||||||
end)(GODOT_PROJECT_FOLDER, PUBLISH_FOLDER, PROJECT_NAME))
|
end)(GODOT_PROJECT_FOLDER, PUBLISH_FOLDER, PROJECT_NAME))
|
||||||
@@ -202,3 +204,22 @@ android.release.arm64 = "res://lib/libProjectName.android_release_arm64.so"
|
|||||||
description = "Generate gdextension file",
|
description = "Generate gdextension file",
|
||||||
}
|
}
|
||||||
task_end()
|
task_end()
|
||||||
|
|
||||||
|
|
||||||
|
task("import-assets")
|
||||||
|
on_run((function(godot_project_folder, project_name)
|
||||||
|
return function ()
|
||||||
|
local godot_project_file = path.join(godot_project_folder, "project.godot")
|
||||||
|
|
||||||
|
local cmd = format("godot --headless --import %s", godot_project_file)
|
||||||
|
os.execv("echo", {cmd})
|
||||||
|
os.exec(cmd)
|
||||||
|
end
|
||||||
|
end)(GODOT_PROJECT_FOLDER, PROJECT_NAME))
|
||||||
|
|
||||||
|
set_menu {
|
||||||
|
usage = "xmake import-assets",
|
||||||
|
|
||||||
|
description = "Import project assets",
|
||||||
|
}
|
||||||
|
task_end()
|
||||||