generated from Persson-dev/Godot-Xmake
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a092f6fbc1
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| Author | SHA1 | Date | |
|---|---|---|---|
| 62c96af003 | |||
| eb85b13ac7 | |||
| d7e80e05de | |||
| f7d0103dbf | |||
| 1bd053aba3 | |||
| e17387b867 | |||
| 6ee87733ca | |||
| d3dddff005 | |||
| 03b6e577ea | |||
| f557d0dd2d |
@@ -2,8 +2,7 @@
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_ky6st"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_ky6st"]
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[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_qjfxs"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_snsyg"]
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points = PackedVector3Array(-0.125207, -0.532801, -0.480507, 0.0227831, 0.47607, 0.498884, 0.169713, 0.559144, 0.464172, 0.231051, -0.803591, 0.320455, 0.40741, 0.651043, -0.243523, -0.482789, 0.594843, 0.0822132, -0.362868, -0.682312, 0.289697, 0.469044, -0.654529, -0.0662713, -0.127444, 0.842701, -0.338103, -0.393435, -0.683942, -0.244717, 0.438255, 0.623309, 0.200849, 0.0841477, 0.977454, 0.114795, -0.0682023, -0.976458, -0.12927, 0.20055, -0.563129, -0.451454, -0.185527, 0.595453, -0.453475, -0.273363, 0.592268, 0.407754, -0.00693649, -0.476823, 0.49966, 0.375821, -0.588614, 0.316955, 0.111579, 0.563059, -0.481177, -0.41725, 0.527866, -0.270497, -0.484546, -0.596972, -0.0665097, -0.279747, 0.908561, 0.0533361, -0.250197, -0.880712, 0.205319, 0.263647, -0.902771, -0.127394, 0.293368, 0.871526, -0.157196, 0.373412, -0.526319, -0.328246, 0.499663, 0.476641, -0.00688856, 0.0531056, 0.875001, 0.324703, -0.154543, -0.590854, 0.465879, -0.0972799, -0.782358, -0.398188, -0.387649, -0.498171, 0.31565, -0.30068, -0.587995, -0.388901)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gwsuw"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gwsuw"]
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resource_name = "Beta_Joints_MAT1"
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resource_name = "Beta_Joints_MAT1"
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@@ -3283,7 +3282,7 @@ mesh = SubResource("CapsuleMesh_ky6st")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("ConvexPolygonShape3D_qjfxs")
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shape = SubResource("CapsuleShape3D_snsyg")
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[node name="Head" type="Node3D" parent="."]
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.579, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.579, 0)
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@@ -254,9 +254,7 @@ _surfaces = [{
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}]
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}]
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blend_shape_mode = 0
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blend_shape_mode = 0
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mm42w"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_p1dvg"]
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radius = 0.283343
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height = 1.84319
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[sub_resource type="Animation" id="Animation_jas7c"]
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[sub_resource type="Animation" id="Animation_jas7c"]
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resource_name = "Air-loop"
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resource_name = "Air-loop"
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@@ -3273,7 +3271,6 @@ nodes/output/position = Vector2(860, 160)
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node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_transition", 1, &"Air", &"iwr_blend", 0, &"Idle", &"iwr_blend", 1, &"Walk", &"iwr_blend", 2, &"Run", &"output", 0, &"ground_air_transition"]
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node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_transition", 1, &"Air", &"iwr_blend", 0, &"Idle", &"iwr_blend", 1, &"Walk", &"iwr_blend", 2, &"Run", &"output", 0, &"ground_air_transition"]
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[node name="Player" type="Player"]
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[node name="Player" type="Player"]
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velocity = Vector3(0, -5821.84, 0)
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[node name="Mesh" type="Node3D" parent="."]
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[node name="Mesh" type="Node3D" parent="."]
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@@ -3285,43 +3282,43 @@ bones/0/name = "Hips"
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bones/0/parent = -1
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bones/0/parent = -1
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bones/0/rest = Transform3D(1, -5.00981e-07, 6.47142e-09, 0, 0.0129164, 0.999917, -5.01023e-07, -0.999917, 0.0129164, -7.72729e-06, 1.55432, -104.275)
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bones/0/rest = Transform3D(1, -5.00981e-07, 6.47142e-09, 0, 0.0129164, 0.999917, -5.01023e-07, -0.999917, 0.0129164, -7.72729e-06, 1.55432, -104.275)
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bones/0/enabled = true
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bones/0/enabled = true
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bones/0/position = Vector3(-0.00545547, 1.5608, -104.173)
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bones/0/position = Vector3(-0.00545729, 1.56079, -104.173)
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bones/0/rotation = Quaternion(-0.673975, -0.26086, 0.257429, 0.641436)
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bones/0/rotation = Quaternion(-0.674952, -0.262938, 0.255891, 0.640175)
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bones/0/scale = Vector3(1, 1, 1)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "Spine"
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bones/1/name = "Spine"
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bones/1/parent = 0
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bones/1/parent = 0
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bones/1/rest = Transform3D(1, 4.9454e-07, 3.97682e-08, -4.9454e-07, 0.98715, 0.159796, 3.97681e-08, -0.159796, 0.98715, -4.1641e-10, 10.1824, 4.47034e-08)
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bones/1/rest = Transform3D(1, 4.9454e-07, 3.97682e-08, -4.9454e-07, 0.98715, 0.159796, 3.97681e-08, -0.159796, 0.98715, -4.1641e-10, 10.1824, 4.47034e-08)
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bones/1/enabled = true
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bones/1/enabled = true
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bones/1/position = Vector3(-4.1641e-10, 10.1824, 4.47034e-08)
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bones/1/position = Vector3(-4.1641e-10, 10.1824, 4.47034e-08)
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bones/1/rotation = Quaternion(0.0494452, 0.00102938, -0.0281418, 0.99838)
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bones/1/rotation = Quaternion(0.0492163, 0.000532408, -0.02752, 0.998409)
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bones/1/scale = Vector3(1, 1, 1)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "Spine1"
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bones/2/name = "Spine1"
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bones/2/parent = 1
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bones/2/parent = 1
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bones/2/rest = Transform3D(1, 4.13003e-14, -6.10621e-16, -4.13003e-14, 1, 5.96046e-08, 6.10624e-16, -5.96046e-08, 1, -6.45306e-12, 10.0027, 2.63751e-06)
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bones/2/rest = Transform3D(1, 4.13003e-14, -6.10621e-16, -4.13003e-14, 1, 5.96046e-08, 6.10624e-16, -5.96046e-08, 1, -6.45306e-12, 10.0027, 2.63751e-06)
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bones/2/enabled = true
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bones/2/enabled = true
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||||||
bones/2/position = Vector3(-6.45306e-12, 10.0027, 2.63751e-06)
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bones/2/position = Vector3(-6.45306e-12, 10.0027, 2.63751e-06)
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bones/2/rotation = Quaternion(0.25634, 0.00456356, -0.0680245, 0.964179)
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bones/2/rotation = Quaternion(0.255913, 0.00352153, -0.0657837, 0.964453)
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bones/2/scale = Vector3(1, 1, 1)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "Spine2"
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bones/3/name = "Spine2"
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bones/3/parent = 2
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bones/3/parent = 2
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bones/3/rest = Transform3D(1, 7.40298e-08, -1.9083e-09, -7.40543e-08, 0.999668, -0.0257692, -2.13163e-14, 0.0257692, 0.999668, -6.39488e-13, 9.32208, -1.54972e-06)
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bones/3/rest = Transform3D(1, 7.40298e-08, -1.9083e-09, -7.40543e-08, 0.999668, -0.0257692, -2.13163e-14, 0.0257692, 0.999668, -6.39488e-13, 9.32208, -1.54972e-06)
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bones/3/enabled = true
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bones/3/enabled = true
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||||||
bones/3/position = Vector3(-6.39488e-13, 9.32208, -1.54972e-06)
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bones/3/position = Vector3(-6.39488e-13, 9.32208, -1.54972e-06)
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||||||
bones/3/rotation = Quaternion(0.268751, 0.00362875, -0.0681548, 0.960789)
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bones/3/rotation = Quaternion(0.268319, 0.00267362, -0.0658236, 0.961075)
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||||||
bones/3/scale = Vector3(1, 1, 1)
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bones/3/scale = Vector3(1, 1, 1)
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||||||
bones/4/name = "Neck"
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bones/4/name = "Neck"
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||||||
bones/4/parent = 3
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bones/4/parent = 3
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||||||
bones/4/rest = Transform3D(1, -1.45661e-13, -1.46549e-14, 1.45661e-13, 1, -1.86265e-08, 1.46549e-14, 1.86265e-08, 1, 4.13195e-10, 16.8654, 4.15668e-13)
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bones/4/rest = Transform3D(1, -1.45661e-13, -1.46549e-14, 1.45661e-13, 1, -1.86265e-08, 1.46549e-14, 1.86265e-08, 1, 4.13195e-10, 16.8654, 4.15668e-13)
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||||||
bones/4/enabled = true
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bones/4/enabled = true
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||||||
bones/4/position = Vector3(4.13195e-10, 16.8654, 4.15668e-13)
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bones/4/position = Vector3(4.13195e-10, 16.8654, 4.15668e-13)
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||||||
bones/4/rotation = Quaternion(0.0150258, 0.0423437, -0.0448451, 0.997983)
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bones/4/rotation = Quaternion(0.0137645, 0.0488776, -0.0564687, 0.997112)
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||||||
bones/4/scale = Vector3(1, 1, 1)
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bones/4/scale = Vector3(1, 1, 1)
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||||||
bones/5/name = "Head"
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bones/5/name = "Head"
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||||||
bones/5/parent = 4
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bones/5/parent = 4
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||||||
bones/5/rest = Transform3D(1, 7.74936e-14, 5.77316e-15, -7.74936e-14, 1, 4.47035e-08, -5.77316e-15, -4.47035e-08, 1, -1.07566e-07, 9.3419, 2.84104)
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bones/5/rest = Transform3D(1, 7.74936e-14, 5.77316e-15, -7.74936e-14, 1, 4.47035e-08, -5.77316e-15, -4.47035e-08, 1, -1.07566e-07, 9.3419, 2.84104)
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||||||
bones/5/enabled = true
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bones/5/enabled = true
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||||||
bones/5/position = Vector3(-1.07566e-07, 9.3419, 2.84104)
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bones/5/position = Vector3(-1.07566e-07, 9.3419, 2.84104)
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||||||
bones/5/rotation = Quaternion(0.00920543, 0.0563305, 0.022933, 0.998106)
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bones/5/rotation = Quaternion(0.011752, 0.0558241, 0.0292939, 0.997942)
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||||||
bones/5/scale = Vector3(1, 1, 1)
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bones/5/scale = Vector3(1, 1, 1)
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||||||
bones/6/name = "HeadTop_End"
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bones/6/name = "HeadTop_End"
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||||||
bones/6/parent = 5
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bones/6/parent = 5
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||||||
@@ -3335,42 +3332,42 @@ bones/7/parent = 3
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|||||||
bones/7/rest = Transform3D(-0.205696, -0.977364, 0.0494833, -0.129005, -0.0230424, -0.991376, 0.970076, -0.210305, -0.121346, -4.56997, 11.1959, -0.806634)
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bones/7/rest = Transform3D(-0.205696, -0.977364, 0.0494833, -0.129005, -0.0230424, -0.991376, 0.970076, -0.210305, -0.121346, -4.56997, 11.1959, -0.806634)
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||||||
bones/7/enabled = true
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bones/7/enabled = true
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||||||
bones/7/position = Vector3(-4.56997, 11.1959, -0.806634)
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bones/7/position = Vector3(-4.56997, 11.1959, -0.806634)
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||||||
bones/7/rotation = Quaternion(-0.407796, 0.575185, -0.614273, -0.354307)
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bones/7/rotation = Quaternion(-0.41009, 0.574024, -0.615595, -0.351234)
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||||||
bones/7/scale = Vector3(1, 1, 1)
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bones/7/scale = Vector3(1, 1, 1)
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||||||
bones/8/name = "RightArm"
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bones/8/name = "RightArm"
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||||||
bones/8/parent = 7
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bones/8/parent = 7
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||||||
bones/8/rest = Transform3D(0.978563, 0.205696, 0.0101912, -0.205948, 0.977364, 0.0484225, -2.57045e-07, -0.0494833, 0.998775, -3.57628e-07, 10.8382, -1.46913e-05)
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bones/8/rest = Transform3D(0.978563, 0.205696, 0.0101912, -0.205948, 0.977364, 0.0484225, -2.57045e-07, -0.0494833, 0.998775, -3.57628e-07, 10.8382, -1.46913e-05)
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||||||
bones/8/enabled = true
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bones/8/enabled = true
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||||||
bones/8/position = Vector3(1.96774e-07, 10.8382, -3.20984e-07)
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bones/8/position = Vector3(1.96774e-07, 10.8382, -3.20984e-07)
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||||||
bones/8/rotation = Quaternion(0.203226, 0.203129, -0.0329129, 0.957264)
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bones/8/rotation = Quaternion(0.211294, 0.201632, -0.0386556, 0.955618)
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||||||
bones/8/scale = Vector3(1, 1, 1)
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bones/8/scale = Vector3(1, 1, 1)
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||||||
bones/9/name = "RightForeArm"
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bones/9/name = "RightForeArm"
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||||||
bones/9/parent = 8
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bones/9/parent = 8
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||||||
bones/9/rest = Transform3D(1, -5.8991e-08, -1.67444e-07, 5.8991e-08, 1, -9.42509e-15, 1.67444e-07, -4.52622e-16, 1, -1.01963e-05, 27.8415, -1.44409e-05)
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bones/9/rest = Transform3D(1, -5.8991e-08, -1.67444e-07, 5.8991e-08, 1, -9.42509e-15, 1.67444e-07, -4.52622e-16, 1, -1.01963e-05, 27.8415, -1.44409e-05)
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||||||
bones/9/enabled = true
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bones/9/enabled = true
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||||||
bones/9/position = Vector3(-1.00907e-05, 27.8415, -3.06037e-05)
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bones/9/position = Vector3(-1.00907e-05, 27.8415, -3.06037e-05)
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||||||
bones/9/rotation = Quaternion(0.016868, -0.0422137, -0.187411, 0.981229)
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bones/9/rotation = Quaternion(0.0174234, -0.0442375, -0.187662, 0.981082)
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||||||
bones/9/scale = Vector3(1, 1, 1)
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bones/9/scale = Vector3(1, 1, 1)
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||||||
bones/10/name = "RightHand"
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bones/10/name = "RightHand"
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||||||
bones/10/parent = 9
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bones/10/parent = 9
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||||||
bones/10/rest = Transform3D(1, -1.90228e-09, 1.90222e-09, 1.90228e-09, 1, 1.10216e-13, -1.90222e-09, -1.10212e-13, 1, 1.54253e-05, 28.3288, 1.70057e-05)
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bones/10/rest = Transform3D(1, -1.90228e-09, 1.90222e-09, 1.90228e-09, 1, 1.10216e-13, -1.90222e-09, -1.10212e-13, 1, 1.54253e-05, 28.3288, 1.70057e-05)
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||||||
bones/10/enabled = true
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bones/10/enabled = true
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||||||
bones/10/position = Vector3(1.5054e-05, 28.3288, 8.42971e-07)
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bones/10/position = Vector3(1.5054e-05, 28.3288, 8.42971e-07)
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||||||
bones/10/rotation = Quaternion(-0.29465, 0.0869538, -0.124768, 0.943426)
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bones/10/rotation = Quaternion(-0.311762, 0.048629, -0.109617, 0.942562)
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||||||
bones/10/scale = Vector3(1, 1, 1)
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bones/10/scale = Vector3(1, 1, 1)
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||||||
bones/11/name = "RightHandThumb1"
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bones/11/name = "RightHandThumb1"
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||||||
bones/11/parent = 10
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bones/11/parent = 10
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||||||
bones/11/rest = Transform3D(0.888246, 0.459367, 6.78003e-07, -0.396939, 0.767535, -0.503319, -0.231209, 0.447071, 0.864101, 2.68185, 2.46481, 1.57399)
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bones/11/rest = Transform3D(0.888246, 0.459367, 6.78003e-07, -0.396939, 0.767535, -0.503319, -0.231209, 0.447071, 0.864101, 2.68185, 2.46481, 1.57399)
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||||||
bones/11/enabled = true
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bones/11/enabled = true
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||||||
bones/11/position = Vector3(2.68185, 2.46481, 1.57397)
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bones/11/position = Vector3(2.68185, 2.46481, 1.57397)
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||||||
bones/11/rotation = Quaternion(0.2394, 0.160363, -0.215536, 0.933014)
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bones/11/rotation = Quaternion(0.248563, 0.146822, -0.244856, 0.925584)
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||||||
bones/11/scale = Vector3(1, 1, 1)
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bones/11/scale = Vector3(1, 1, 1)
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||||||
bones/12/name = "RightHandThumb2"
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bones/12/name = "RightHandThumb2"
|
||||||
bones/12/parent = 11
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bones/12/parent = 11
|
||||||
bones/12/rest = Transform3D(0.999824, -0.0185942, -0.0023841, 0.0186051, 0.999816, 0.00460874, 0.00229796, -0.00465229, 0.999986, 3.93391e-06, 4.18899, 7.30372e-06)
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bones/12/rest = Transform3D(0.999824, -0.0185942, -0.0023841, 0.0186051, 0.999816, 0.00460874, 0.00229796, -0.00465229, 0.999986, 3.93391e-06, 4.18899, 7.30372e-06)
|
||||||
bones/12/enabled = true
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bones/12/enabled = true
|
||||||
bones/12/position = Vector3(-4.17233e-06, 4.18898, -1.18934e-05)
|
bones/12/position = Vector3(-4.17233e-06, 4.18898, -1.18934e-05)
|
||||||
bones/12/rotation = Quaternion(-0.115742, 0.0900667, 0.192157, 0.970344)
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bones/12/rotation = Quaternion(-0.107896, 0.082565, 0.177687, 0.974663)
|
||||||
bones/12/scale = Vector3(1, 1, 1)
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bones/12/scale = Vector3(1, 1, 1)
|
||||||
bones/13/name = "RightHandThumb3"
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bones/13/name = "RightHandThumb3"
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||||||
bones/13/parent = 12
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bones/13/parent = 12
|
||||||
@@ -3391,14 +3388,14 @@ bones/15/parent = 10
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|||||||
bones/15/rest = Transform3D(1, 0.000328245, -7.43808e-08, -0.000328245, 1, 2.44166e-11, 7.43808e-08, -1.4988e-15, 1, 2.25983, 9.10829, 0.517869)
|
bones/15/rest = Transform3D(1, 0.000328245, -7.43808e-08, -0.000328245, 1, 2.44166e-11, 7.43808e-08, -1.4988e-15, 1, 2.25983, 9.10829, 0.517869)
|
||||||
bones/15/enabled = true
|
bones/15/enabled = true
|
||||||
bones/15/position = Vector3(2.25983, 9.10828, 0.517853)
|
bones/15/position = Vector3(2.25983, 9.10828, 0.517853)
|
||||||
bones/15/rotation = Quaternion(0.11025, 0.00650945, 0.00551306, 0.993867)
|
bones/15/rotation = Quaternion(0.0830017, 0.00512602, 0.00685563, 0.996513)
|
||||||
bones/15/scale = Vector3(1, 1, 1)
|
bones/15/scale = Vector3(1, 1, 1)
|
||||||
bones/16/name = "RightHandIndex2"
|
bones/16/name = "RightHandIndex2"
|
||||||
bones/16/parent = 15
|
bones/16/parent = 15
|
||||||
bones/16/rest = Transform3D(1, -0.000511482, 3.19887e-07, 0.000511482, 1, 1.0708e-05, -3.25364e-07, -1.07078e-05, 1, -7.49751e-08, 3.69999, 1.65342e-05)
|
bones/16/rest = Transform3D(1, -0.000511482, 3.19887e-07, 0.000511482, 1, 1.0708e-05, -3.25364e-07, -1.07078e-05, 1, -7.49751e-08, 3.69999, 1.65342e-05)
|
||||||
bones/16/enabled = true
|
bones/16/enabled = true
|
||||||
bones/16/position = Vector3(1.82747e-07, 3.7, 7.39788e-07)
|
bones/16/position = Vector3(1.82747e-07, 3.7, 7.39788e-07)
|
||||||
bones/16/rotation = Quaternion(0.165573, 0.0101262, 0.00848687, 0.986109)
|
bones/16/rotation = Quaternion(0.154202, 0.00991445, 0.00963483, 0.987943)
|
||||||
bones/16/scale = Vector3(1, 1, 1)
|
bones/16/scale = Vector3(1, 1, 1)
|
||||||
bones/17/name = "RightHandIndex3"
|
bones/17/name = "RightHandIndex3"
|
||||||
bones/17/parent = 16
|
bones/17/parent = 16
|
||||||
@@ -3419,14 +3416,14 @@ bones/19/parent = 10
|
|||||||
bones/19/rest = Transform3D(1, 0.0010033, 8.39909e-08, -0.0010033, 1, 6.61679e-11, -8.39908e-08, -1.50436e-10, 1, -2.58012e-05, 9.53251, 4.75128e-05)
|
bones/19/rest = Transform3D(1, 0.0010033, 8.39909e-08, -0.0010033, 1, 6.61679e-11, -8.39908e-08, -1.50436e-10, 1, -2.58012e-05, 9.53251, 4.75128e-05)
|
||||||
bones/19/enabled = true
|
bones/19/enabled = true
|
||||||
bones/19/position = Vector3(-2.61725e-05, 9.5325, 3.135e-05)
|
bones/19/position = Vector3(-2.61725e-05, 9.5325, 3.135e-05)
|
||||||
bones/19/rotation = Quaternion(0.1721, 0.00873778, 0.0157109, 0.984915)
|
bones/19/rotation = Quaternion(0.147732, 0.0111146, 0.0265099, 0.98861)
|
||||||
bones/19/scale = Vector3(1, 1, 1)
|
bones/19/scale = Vector3(1, 1, 1)
|
||||||
bones/20/name = "RightHandMiddle2"
|
bones/20/name = "RightHandMiddle2"
|
||||||
bones/20/parent = 19
|
bones/20/parent = 19
|
||||||
bones/20/rest = Transform3D(0.999998, -0.00169976, 6.79326e-08, 0.00169976, 0.999998, 5.1725e-06, -7.67245e-08, -5.17238e-06, 1, 4.37467e-07, 3.70001, 1.65339e-05)
|
bones/20/rest = Transform3D(0.999998, -0.00169976, 6.79326e-08, 0.00169976, 0.999998, 5.1725e-06, -7.67245e-08, -5.17238e-06, 1, 4.37467e-07, 3.70001, 1.65339e-05)
|
||||||
bones/20/enabled = true
|
bones/20/enabled = true
|
||||||
bones/20/position = Vector3(5.8697e-08, 3.70001, -3.01458e-05)
|
bones/20/position = Vector3(5.8697e-08, 3.70001, -3.01458e-05)
|
||||||
bones/20/rotation = Quaternion(0.29122, 0.00291729, -0.0159203, 0.956519)
|
bones/20/rotation = Quaternion(0.254491, 0.00271635, -0.01288, 0.966986)
|
||||||
bones/20/scale = Vector3(1, 1, 1)
|
bones/20/scale = Vector3(1, 1, 1)
|
||||||
bones/21/name = "RightHandMiddle3"
|
bones/21/name = "RightHandMiddle3"
|
||||||
bones/21/parent = 20
|
bones/21/parent = 20
|
||||||
@@ -3447,14 +3444,14 @@ bones/23/parent = 10
|
|||||||
bones/23/rest = Transform3D(1, -0.000311951, 2.28835e-07, 0.000311951, 1, 7.13874e-11, -2.28835e-07, -1.97758e-15, 1, -1.86514, 9.1036, 0.0430626)
|
bones/23/rest = Transform3D(1, -0.000311951, 2.28835e-07, 0.000311951, 1, 7.13874e-11, -2.28835e-07, -1.97758e-15, 1, -1.86514, 9.1036, 0.0430626)
|
||||||
bones/23/enabled = true
|
bones/23/enabled = true
|
||||||
bones/23/position = Vector3(-1.86514, 9.1036, 0.0430626)
|
bones/23/position = Vector3(-1.86514, 9.1036, 0.0430626)
|
||||||
bones/23/rotation = Quaternion(0.230492, 0.00939941, 0.0756768, 0.970082)
|
bones/23/rotation = Quaternion(0.181591, 0.0278997, 0.069303, 0.980532)
|
||||||
bones/23/scale = Vector3(1, 1, 1)
|
bones/23/scale = Vector3(1, 1, 1)
|
||||||
bones/24/name = "RightHandRing2"
|
bones/24/name = "RightHandRing2"
|
||||||
bones/24/parent = 23
|
bones/24/parent = 23
|
||||||
bones/24/rest = Transform3D(1, 0.000442856, 1.18525e-07, -0.000442856, 1, 5.28028e-06, -1.16186e-07, -5.28033e-06, 1, -2.23002e-07, 3.37928, 6.29645e-07)
|
bones/24/rest = Transform3D(1, 0.000442856, 1.18525e-07, -0.000442856, 1, 5.28028e-06, -1.16186e-07, -5.28033e-06, 1, -2.23002e-07, 3.37928, 6.29645e-07)
|
||||||
bones/24/enabled = true
|
bones/24/enabled = true
|
||||||
bones/24/position = Vector3(-2.23002e-07, 3.37928, 6.29645e-07)
|
bones/24/position = Vector3(-2.23002e-07, 3.37928, 6.29645e-07)
|
||||||
bones/24/rotation = Quaternion(0.355641, -0.00404305, -0.0360694, 0.933917)
|
bones/24/rotation = Quaternion(0.317146, -0.00384532, -0.0329689, 0.947796)
|
||||||
bones/24/scale = Vector3(1, 1, 1)
|
bones/24/scale = Vector3(1, 1, 1)
|
||||||
bones/25/name = "RightHandRing3"
|
bones/25/name = "RightHandRing3"
|
||||||
bones/25/parent = 24
|
bones/25/parent = 24
|
||||||
@@ -3475,14 +3472,14 @@ bones/27/parent = 10
|
|||||||
bones/27/rest = Transform3D(0.999999, -0.00104089, 1.35743e-07, 0.00104089, 0.999999, -8.47695e-06, -1.26919e-07, 8.47709e-06, 1, -3.80628, 8.07669, 0.486713)
|
bones/27/rest = Transform3D(0.999999, -0.00104089, 1.35743e-07, 0.00104089, 0.999999, -8.47695e-06, -1.26919e-07, 8.47709e-06, 1, -3.80628, 8.07669, 0.486713)
|
||||||
bones/27/enabled = true
|
bones/27/enabled = true
|
||||||
bones/27/position = Vector3(-3.80628, 8.07668, 0.486696)
|
bones/27/position = Vector3(-3.80628, 8.07668, 0.486696)
|
||||||
bones/27/rotation = Quaternion(0.293242, 0.0144781, 0.0775827, 0.952775)
|
bones/27/rotation = Quaternion(0.247856, 0.00925302, 0.0721828, 0.96606)
|
||||||
bones/27/scale = Vector3(1, 1, 1)
|
bones/27/scale = Vector3(1, 1, 1)
|
||||||
bones/28/name = "RightHandPinky2"
|
bones/28/name = "RightHandPinky2"
|
||||||
bones/28/parent = 27
|
bones/28/parent = 27
|
||||||
bones/28/rest = Transform3D(0.999999, -0.00169266, 2.0762e-07, 0.00169266, 0.999999, 1.21108e-06, -2.0967e-07, -1.21073e-06, 1, 1.02501e-06, 3.6, -1.07715e-07)
|
bones/28/rest = Transform3D(0.999999, -0.00169266, 2.0762e-07, 0.00169266, 0.999999, 1.21108e-06, -2.0967e-07, -1.21073e-06, 1, 1.02501e-06, 3.6, -1.07715e-07)
|
||||||
bones/28/enabled = true
|
bones/28/enabled = true
|
||||||
bones/28/position = Vector3(1.02501e-06, 3.6, -1.07715e-07)
|
bones/28/position = Vector3(1.02501e-06, 3.6, -1.07715e-07)
|
||||||
bones/28/rotation = Quaternion(0.398295, -0.018258, -0.0590211, 0.915175)
|
bones/28/rotation = Quaternion(0.356941, -0.017438, -0.057749, 0.932177)
|
||||||
bones/28/scale = Vector3(1, 1, 1)
|
bones/28/scale = Vector3(1, 1, 1)
|
||||||
bones/29/name = "RightHandPinky3"
|
bones/29/name = "RightHandPinky3"
|
||||||
bones/29/parent = 28
|
bones/29/parent = 28
|
||||||
@@ -3503,42 +3500,42 @@ bones/31/parent = 3
|
|||||||
bones/31/rest = Transform3D(-0.205707, 0.977362, -0.0494651, 0.129002, -0.0230232, -0.991377, -0.970074, -0.210314, -0.121346, 4.57045, 11.1957, -0.806628)
|
bones/31/rest = Transform3D(-0.205707, 0.977362, -0.0494651, 0.129002, -0.0230232, -0.991377, -0.970074, -0.210314, -0.121346, 4.57045, 11.1957, -0.806628)
|
||||||
bones/31/enabled = true
|
bones/31/enabled = true
|
||||||
bones/31/position = Vector3(4.57045, 11.1957, -0.806628)
|
bones/31/position = Vector3(4.57045, 11.1957, -0.806628)
|
||||||
bones/31/rotation = Quaternion(0.488057, 0.536105, -0.568538, 0.388789)
|
bones/31/rotation = Quaternion(0.48725, 0.536206, -0.569594, 0.388114)
|
||||||
bones/31/scale = Vector3(1, 1, 1)
|
bones/31/scale = Vector3(1, 1, 1)
|
||||||
bones/32/name = "LeftArm"
|
bones/32/name = "LeftArm"
|
||||||
bones/32/parent = 31
|
bones/32/parent = 31
|
||||||
bones/32/rest = Transform3D(0.978561, -0.205707, -0.0101878, 0.20596, 0.977363, 0.0484042, 1.67638e-08, -0.0494647, 0.998776, 1.19209e-07, 10.8377, -7.69096e-07)
|
bones/32/rest = Transform3D(0.978561, -0.205707, -0.0101878, 0.20596, 0.977363, 0.0484042, 1.67638e-08, -0.0494647, 0.998776, 1.19209e-07, 10.8377, -7.69096e-07)
|
||||||
bones/32/enabled = true
|
bones/32/enabled = true
|
||||||
bones/32/position = Vector3(1.19209e-07, 10.8377, -7.69096e-07)
|
bones/32/position = Vector3(1.19209e-07, 10.8377, -7.69096e-07)
|
||||||
bones/32/rotation = Quaternion(0.185302, -0.209923, 0.138081, 0.950015)
|
bones/32/rotation = Quaternion(0.176075, -0.211821, 0.127993, 0.952758)
|
||||||
bones/32/scale = Vector3(1, 1, 1)
|
bones/32/scale = Vector3(1, 1, 1)
|
||||||
bones/33/name = "LeftForeArm"
|
bones/33/name = "LeftForeArm"
|
||||||
bones/33/parent = 32
|
bones/33/parent = 32
|
||||||
bones/33/rest = Transform3D(1, -7.91888e-10, 1.53855e-09, 7.9189e-10, 1, -1.06455e-06, -1.53855e-09, 1.06455e-06, 1, 6.43076e-07, 27.8415, 7.54874e-06)
|
bones/33/rest = Transform3D(1, -7.91888e-10, 1.53855e-09, 7.9189e-10, 1, -1.06455e-06, -1.53855e-09, 1.06455e-06, 1, 6.43076e-07, 27.8415, 7.54874e-06)
|
||||||
bones/33/enabled = true
|
bones/33/enabled = true
|
||||||
bones/33/position = Vector3(6.43076e-07, 27.8415, 7.54874e-06)
|
bones/33/position = Vector3(6.43076e-07, 27.8415, 7.54874e-06)
|
||||||
bones/33/rotation = Quaternion(0.0734728, -0.0260904, 0.146778, 0.986092)
|
bones/33/rotation = Quaternion(0.0710945, -0.0137076, 0.17137, 0.982543)
|
||||||
bones/33/scale = Vector3(1, 1, 1)
|
bones/33/scale = Vector3(1, 1, 1)
|
||||||
bones/34/name = "LeftHand"
|
bones/34/name = "LeftHand"
|
||||||
bones/34/parent = 33
|
bones/34/parent = 33
|
||||||
bones/34/rest = Transform3D(1, 1.34242e-08, -1.34244e-08, -1.34242e-08, 1, -2.38631e-07, 1.34244e-08, 2.38631e-07, 1, 6.6208e-06, 28.3288, 7.55342e-06)
|
bones/34/rest = Transform3D(1, 1.34242e-08, -1.34244e-08, -1.34242e-08, 1, -2.38631e-07, 1.34244e-08, 2.38631e-07, 1, 6.6208e-06, 28.3288, 7.55342e-06)
|
||||||
bones/34/enabled = true
|
bones/34/enabled = true
|
||||||
bones/34/position = Vector3(6.6208e-06, 28.3288, 7.55342e-06)
|
bones/34/position = Vector3(6.6208e-06, 28.3288, 7.55342e-06)
|
||||||
bones/34/rotation = Quaternion(-0.269413, 0.00612019, 0.168673, 0.948118)
|
bones/34/rotation = Quaternion(-0.264837, 0.0075152, 0.176516, 0.94797)
|
||||||
bones/34/scale = Vector3(1, 1, 1)
|
bones/34/scale = Vector3(1, 1, 1)
|
||||||
bones/35/name = "LeftHandThumb1"
|
bones/35/name = "LeftHandThumb1"
|
||||||
bones/35/parent = 34
|
bones/35/parent = 34
|
||||||
bones/35/rest = Transform3D(0.8891, -0.457712, -1.3113e-06, 0.395629, 0.768507, -0.502867, 0.230169, 0.447099, 0.864364, -2.68173, 2.46615, 1.57617)
|
bones/35/rest = Transform3D(0.8891, -0.457712, -1.3113e-06, 0.395629, 0.768507, -0.502867, 0.230169, 0.447099, 0.864364, -2.68173, 2.46615, 1.57617)
|
||||||
bones/35/enabled = true
|
bones/35/enabled = true
|
||||||
bones/35/position = Vector3(-2.68173, 2.46615, 1.57617)
|
bones/35/position = Vector3(-2.68173, 2.46615, 1.57617)
|
||||||
bones/35/rotation = Quaternion(0.284649, -0.0891071, 0.106222, 0.948553)
|
bones/35/rotation = Quaternion(0.284339, -0.0840352, 0.103361, 0.949424)
|
||||||
bones/35/scale = Vector3(1, 1, 1)
|
bones/35/scale = Vector3(1, 1, 1)
|
||||||
bones/36/name = "LeftHandThumb2"
|
bones/36/name = "LeftHandThumb2"
|
||||||
bones/36/parent = 35
|
bones/36/parent = 35
|
||||||
bones/36/rest = Transform3D(0.999863, 0.0164218, 0.00212004, -0.0164305, 0.999857, 0.00411473, -0.00205216, -0.004149, 0.999989, 3.03984e-06, 4.1871, 3.07148e-06)
|
bones/36/rest = Transform3D(0.999863, 0.0164218, 0.00212004, -0.0164305, 0.999857, 0.00411473, -0.00205216, -0.004149, 0.999989, 3.03984e-06, 4.1871, 3.07148e-06)
|
||||||
bones/36/enabled = true
|
bones/36/enabled = true
|
||||||
bones/36/position = Vector3(2.98023e-07, 4.18709, 1.43951e-05)
|
bones/36/position = Vector3(2.98023e-07, 4.18709, 1.43951e-05)
|
||||||
bones/36/rotation = Quaternion(-0.012463, -0.00528461, -0.0347495, 0.999304)
|
bones/36/rotation = Quaternion(-0.0138929, -0.00574121, -0.0316338, 0.999386)
|
||||||
bones/36/scale = Vector3(1, 1, 1)
|
bones/36/scale = Vector3(1, 1, 1)
|
||||||
bones/37/name = "LeftHandThumb3"
|
bones/37/name = "LeftHandThumb3"
|
||||||
bones/37/parent = 36
|
bones/37/parent = 36
|
||||||
@@ -3559,14 +3556,14 @@ bones/39/parent = 34
|
|||||||
bones/39/rest = Transform3D(1, 8.81505e-05, -2.88796e-08, -8.81505e-05, 1, -2.25531e-06, 2.86808e-08, 2.25531e-06, 1, -2.25986, 9.10932, 0.518009)
|
bones/39/rest = Transform3D(1, 8.81505e-05, -2.88796e-08, -8.81505e-05, 1, -2.25531e-06, 2.86808e-08, 2.25531e-06, 1, -2.25986, 9.10932, 0.518009)
|
||||||
bones/39/enabled = true
|
bones/39/enabled = true
|
||||||
bones/39/position = Vector3(-2.25986, 9.10932, 0.518024)
|
bones/39/position = Vector3(-2.25986, 9.10932, 0.518024)
|
||||||
bones/39/rotation = Quaternion(0.0830108, 0.0388407, 0.0514195, 0.994463)
|
bones/39/rotation = Quaternion(0.0770195, 0.0389847, 0.0515855, 0.994931)
|
||||||
bones/39/scale = Vector3(1, 1, 1)
|
bones/39/scale = Vector3(1, 1, 1)
|
||||||
bones/40/name = "LeftHandIndex2"
|
bones/40/name = "LeftHandIndex2"
|
||||||
bones/40/parent = 39
|
bones/40/parent = 39
|
||||||
bones/40/rest = Transform3D(1, -0.000210313, 1.21517e-07, 0.000210313, 1, -1.2441e-06, -1.21255e-07, 1.24412e-06, 1, -7.90296e-08, 3.70001, -2.50717e-05)
|
bones/40/rest = Transform3D(1, -0.000210313, 1.21517e-07, 0.000210313, 1, -1.2441e-06, -1.21255e-07, 1.24412e-06, 1, -7.90296e-08, 3.70001, -2.50717e-05)
|
||||||
bones/40/enabled = true
|
bones/40/enabled = true
|
||||||
bones/40/position = Vector3(-1.00166e-07, 3.69999, 4.91004e-06)
|
bones/40/position = Vector3(-1.00166e-07, 3.69999, 4.91004e-06)
|
||||||
bones/40/rotation = Quaternion(0.162598, -0.00866607, -0.00498977, 0.986642)
|
bones/40/rotation = Quaternion(0.161606, -0.00865864, -0.0051118, 0.986804)
|
||||||
bones/40/scale = Vector3(1, 1, 1)
|
bones/40/scale = Vector3(1, 1, 1)
|
||||||
bones/41/name = "LeftHandIndex3"
|
bones/41/name = "LeftHandIndex3"
|
||||||
bones/41/parent = 40
|
bones/41/parent = 40
|
||||||
@@ -3587,14 +3584,14 @@ bones/43/parent = 34
|
|||||||
bones/43/rest = Transform3D(1, 6.33157e-05, -1.5605e-08, -6.33157e-05, 1, 1.85453e-06, 1.57224e-08, -1.85453e-06, 1, -3.57426e-05, 9.5334, -7.29997e-05)
|
bones/43/rest = Transform3D(1, 6.33157e-05, -1.5605e-08, -6.33157e-05, 1, 1.85453e-06, 1.57224e-08, -1.85453e-06, 1, -3.57426e-05, 9.5334, -7.29997e-05)
|
||||||
bones/43/enabled = true
|
bones/43/enabled = true
|
||||||
bones/43/position = Vector3(-3.58482e-05, 9.53341, -4.3386e-05)
|
bones/43/position = Vector3(-3.58482e-05, 9.53341, -4.3386e-05)
|
||||||
bones/43/rotation = Quaternion(0.166169, -0.0258238, -0.0800847, 0.982501)
|
bones/43/rotation = Quaternion(0.160956, -0.0268348, -0.0830034, 0.983099)
|
||||||
bones/43/scale = Vector3(1, 1, 1)
|
bones/43/scale = Vector3(1, 1, 1)
|
||||||
bones/44/name = "LeftHandMiddle2"
|
bones/44/name = "LeftHandMiddle2"
|
||||||
bones/44/parent = 43
|
bones/44/parent = 43
|
||||||
bones/44/rest = Transform3D(1, -4.26227e-05, 1.84394e-07, 4.26227e-05, 1, -5.17247e-06, -1.84174e-07, 5.17248e-06, 1, 7.8513e-07, 3.70001, 5.89059e-07)
|
bones/44/rest = Transform3D(1, -4.26227e-05, 1.84394e-07, 4.26227e-05, 1, -5.17247e-06, -1.84174e-07, 5.17248e-06, 1, 7.8513e-07, 3.70001, 5.89059e-07)
|
||||||
bones/44/enabled = true
|
bones/44/enabled = true
|
||||||
bones/44/position = Vector3(7.8513e-07, 3.70001, 5.89059e-07)
|
bones/44/position = Vector3(7.8513e-07, 3.70001, 5.89059e-07)
|
||||||
bones/44/rotation = Quaternion(0.199962, 3.23689e-06, 0.0137906, 0.979707)
|
bones/44/rotation = Quaternion(0.211036, -2.03901e-05, 0.0148582, 0.977365)
|
||||||
bones/44/scale = Vector3(1, 1, 1)
|
bones/44/scale = Vector3(1, 1, 1)
|
||||||
bones/45/name = "LeftHandMiddle3"
|
bones/45/name = "LeftHandMiddle3"
|
||||||
bones/45/parent = 44
|
bones/45/parent = 44
|
||||||
@@ -3615,14 +3612,14 @@ bones/47/parent = 34
|
|||||||
bones/47/rest = Transform3D(1, -1.26778e-05, 1.44174e-07, 1.26778e-05, 1, 1.85554e-06, -1.44198e-07, -1.85554e-06, 1, 1.86508, 9.10454, 0.0429883)
|
bones/47/rest = Transform3D(1, -1.26778e-05, 1.44174e-07, 1.26778e-05, 1, 1.85554e-06, -1.44198e-07, -1.85554e-06, 1, 1.86508, 9.10454, 0.0429883)
|
||||||
bones/47/enabled = true
|
bones/47/enabled = true
|
||||||
bones/47/position = Vector3(1.86508, 9.10454, 0.0430176)
|
bones/47/position = Vector3(1.86508, 9.10454, 0.0430176)
|
||||||
bones/47/rotation = Quaternion(0.289842, -0.0611307, -0.118318, 0.947763)
|
bones/47/rotation = Quaternion(0.297001, -0.0708289, -0.113667, 0.945438)
|
||||||
bones/47/scale = Vector3(1, 1, 1)
|
bones/47/scale = Vector3(1, 1, 1)
|
||||||
bones/48/name = "LeftHandRing2"
|
bones/48/name = "LeftHandRing2"
|
||||||
bones/48/parent = 47
|
bones/48/parent = 47
|
||||||
bones/48/rest = Transform3D(1, 7.29823e-08, -5.63593e-08, -7.29826e-08, 1, -5.17351e-06, 5.63589e-08, 5.17351e-06, 1, 7.46404e-07, 3.15002, 2.05661e-06)
|
bones/48/rest = Transform3D(1, 7.29823e-08, -5.63593e-08, -7.29826e-08, 1, -5.17351e-06, 5.63589e-08, 5.17351e-06, 1, 7.46404e-07, 3.15002, 2.05661e-06)
|
||||||
bones/48/enabled = true
|
bones/48/enabled = true
|
||||||
bones/48/position = Vector3(7.46404e-07, 3.15002, 2.05661e-06)
|
bones/48/position = Vector3(7.46404e-07, 3.15002, 2.05661e-06)
|
||||||
bones/48/rotation = Quaternion(0.289539, -0.000320947, 0.024351, 0.956857)
|
bones/48/rotation = Quaternion(0.299352, -0.000364506, 0.0249265, 0.953817)
|
||||||
bones/48/scale = Vector3(1, 1, 1)
|
bones/48/scale = Vector3(1, 1, 1)
|
||||||
bones/49/name = "LeftHandRing3"
|
bones/49/name = "LeftHandRing3"
|
||||||
bones/49/parent = 48
|
bones/49/parent = 48
|
||||||
@@ -3643,14 +3640,14 @@ bones/51/parent = 34
|
|||||||
bones/51/rest = Transform3D(0.999992, -0.00408962, 4.99198e-08, 0.00408962, 0.999992, 1.03318e-05, -9.21724e-08, -1.03315e-05, 1, 3.80626, 8.07779, 0.486838)
|
bones/51/rest = Transform3D(0.999992, -0.00408962, 4.99198e-08, 0.00408962, 0.999992, 1.03318e-05, -9.21724e-08, -1.03315e-05, 1, 3.80626, 8.07779, 0.486838)
|
||||||
bones/51/enabled = true
|
bones/51/enabled = true
|
||||||
bones/51/position = Vector3(3.80626, 8.07779, 0.486867)
|
bones/51/position = Vector3(3.80626, 8.07779, 0.486867)
|
||||||
bones/51/rotation = Quaternion(0.327025, -0.0820818, -0.129876, 0.932443)
|
bones/51/rotation = Quaternion(0.327225, -0.0828698, -0.126651, 0.932746)
|
||||||
bones/51/scale = Vector3(1, 1, 1)
|
bones/51/scale = Vector3(1, 1, 1)
|
||||||
bones/52/name = "LeftHandPinky2"
|
bones/52/name = "LeftHandPinky2"
|
||||||
bones/52/parent = 51
|
bones/52/parent = 51
|
||||||
bones/52/rest = Transform3D(1, 0.000421534, -2.89811e-07, -0.000421534, 1, 6.05504e-06, 2.92363e-07, -6.05491e-06, 1, 5.8622e-07, 3.59999, 1.86631e-05)
|
bones/52/rest = Transform3D(1, 0.000421534, -2.89811e-07, -0.000421534, 1, 6.05504e-06, 2.92363e-07, -6.05491e-06, 1, 5.8622e-07, 3.59999, 1.86631e-05)
|
||||||
bones/52/enabled = true
|
bones/52/enabled = true
|
||||||
bones/52/position = Vector3(-9.29924e-07, 3.59999, -1.33763e-05)
|
bones/52/position = Vector3(-9.29924e-07, 3.59999, -1.33763e-05)
|
||||||
bones/52/rotation = Quaternion(0.35166, 0.00795197, 0.0407161, 0.935208)
|
bones/52/rotation = Quaternion(0.360969, 0.00803003, 0.0406202, 0.931658)
|
||||||
bones/52/scale = Vector3(1, 1, 1)
|
bones/52/scale = Vector3(1, 1, 1)
|
||||||
bones/53/name = "LeftHandPinky3"
|
bones/53/name = "LeftHandPinky3"
|
||||||
bones/53/parent = 52
|
bones/53/parent = 52
|
||||||
@@ -3671,28 +3668,28 @@ bones/55/parent = 0
|
|||||||
bones/55/rest = Transform3D(-1, -5.15831e-07, -6.28369e-08, 5.14419e-07, -0.999785, 0.0207118, -7.35073e-08, 0.0207118, 0.999785, -8.20779, -6.77175, -1.51222)
|
bones/55/rest = Transform3D(-1, -5.15831e-07, -6.28369e-08, 5.14419e-07, -0.999785, 0.0207118, -7.35073e-08, 0.0207118, 0.999785, -8.20779, -6.77175, -1.51222)
|
||||||
bones/55/enabled = true
|
bones/55/enabled = true
|
||||||
bones/55/position = Vector3(-8.20779, -6.77175, -1.51222)
|
bones/55/position = Vector3(-8.20779, -6.77175, -1.51222)
|
||||||
bones/55/rotation = Quaternion(-0.171821, 0.578667, 0.782421, 0.153099)
|
bones/55/rotation = Quaternion(-0.17425, 0.59257, 0.774068, 0.138983)
|
||||||
bones/55/scale = Vector3(1, 1, 1)
|
bones/55/scale = Vector3(1, 1, 1)
|
||||||
bones/56/name = "RightLeg"
|
bones/56/name = "RightLeg"
|
||||||
bones/56/parent = 55
|
bones/56/parent = 55
|
||||||
bones/56/rest = Transform3D(1, -3.11163e-08, -6.95594e-08, 3.63214e-08, 0.997098, 0.0761275, 6.69888e-08, -0.0761275, 0.997098, 7.40101e-07, 44.3715, -4.82482e-08)
|
bones/56/rest = Transform3D(1, -3.11163e-08, -6.95594e-08, 3.63214e-08, 0.997098, 0.0761275, 6.69888e-08, -0.0761275, 0.997098, 7.40101e-07, 44.3715, -4.82482e-08)
|
||||||
bones/56/enabled = true
|
bones/56/enabled = true
|
||||||
bones/56/position = Vector3(7.40101e-07, 44.3715, -4.82482e-08)
|
bones/56/position = Vector3(7.40101e-07, 44.3715, -4.82482e-08)
|
||||||
bones/56/rotation = Quaternion(-0.914553, -0.0261421, 0.0810702, 0.395396)
|
bones/56/rotation = Quaternion(-0.923313, -0.0260744, 0.0789081, 0.374948)
|
||||||
bones/56/scale = Vector3(1, 1, 1)
|
bones/56/scale = Vector3(1, 1, 1)
|
||||||
bones/57/name = "RightFoot"
|
bones/57/name = "RightFoot"
|
||||||
bones/57/parent = 56
|
bones/57/parent = 56
|
||||||
bones/57/rest = Transform3D(1, 2.89989e-07, -6.30721e-08, -2.18905e-07, 0.577278, -0.816548, -2.00379e-07, 0.816548, 0.577278, -1.88774e-07, 44.5278, 5.80588e-07)
|
bones/57/rest = Transform3D(1, 2.89989e-07, -6.30721e-08, -2.18905e-07, 0.577278, -0.816548, -2.00379e-07, 0.816548, 0.577278, -1.88774e-07, 44.5278, 5.80588e-07)
|
||||||
bones/57/enabled = true
|
bones/57/enabled = true
|
||||||
bones/57/position = Vector3(-1.88774e-07, 44.5278, 5.80588e-07)
|
bones/57/position = Vector3(-1.88774e-07, 44.5278, 5.80588e-07)
|
||||||
bones/57/rotation = Quaternion(0.264136, 0.0252433, 0.0430909, 0.963192)
|
bones/57/rotation = Quaternion(0.272201, 0.039937, 0.0662076, 0.959129)
|
||||||
bones/57/scale = Vector3(1, 1, 1)
|
bones/57/scale = Vector3(1, 1, 1)
|
||||||
bones/58/name = "RightToeBase"
|
bones/58/name = "RightToeBase"
|
||||||
bones/58/parent = 57
|
bones/58/parent = 57
|
||||||
bones/58/rest = Transform3D(1, 1.2381e-07, -1.08868e-07, -1.64751e-07, 0.775226, -0.631684, 6.18842e-09, 0.631684, 0.775226, -5.1651e-07, 13.8169, -1.90205e-06)
|
bones/58/rest = Transform3D(1, 1.2381e-07, -1.08868e-07, -1.64751e-07, 0.775226, -0.631684, 6.18842e-09, 0.631684, 0.775226, -5.1651e-07, 13.8169, -1.90205e-06)
|
||||||
bones/58/enabled = true
|
bones/58/enabled = true
|
||||||
bones/58/position = Vector3(-5.1651e-07, 13.8169, -1.90205e-06)
|
bones/58/position = Vector3(-5.1651e-07, 13.8169, -1.90205e-06)
|
||||||
bones/58/rotation = Quaternion(0.317939, -1.00007e-07, -1.98108e-07, 0.948111)
|
bones/58/rotation = Quaternion(0.316531, -1.75597e-07, 4.4775e-07, 0.948582)
|
||||||
bones/58/scale = Vector3(1, 1, 1)
|
bones/58/scale = Vector3(1, 1, 1)
|
||||||
bones/59/name = "RightToe_End"
|
bones/59/name = "RightToe_End"
|
||||||
bones/59/parent = 58
|
bones/59/parent = 58
|
||||||
@@ -3706,21 +3703,21 @@ bones/60/parent = 0
|
|||||||
bones/60/rest = Transform3D(-1, -5.37325e-07, -1.73336e-07, 5.33615e-07, -0.999785, 0.0207348, -1.84441e-07, 0.0207348, 0.999785, 8.20779, -6.77179, -1.51221)
|
bones/60/rest = Transform3D(-1, -5.37325e-07, -1.73336e-07, 5.33615e-07, -0.999785, 0.0207348, -1.84441e-07, 0.0207348, 0.999785, 8.20779, -6.77179, -1.51221)
|
||||||
bones/60/enabled = true
|
bones/60/enabled = true
|
||||||
bones/60/position = Vector3(8.20779, -6.77179, -1.51221)
|
bones/60/position = Vector3(8.20779, -6.77179, -1.51221)
|
||||||
bones/60/rotation = Quaternion(0.15404, 0.603026, 0.780016, -0.0648573)
|
bones/60/rotation = Quaternion(0.147747, 0.598258, 0.783679, -0.0781332)
|
||||||
bones/60/scale = Vector3(1, 1, 1)
|
bones/60/scale = Vector3(1, 1, 1)
|
||||||
bones/61/name = "LeftLeg"
|
bones/61/name = "LeftLeg"
|
||||||
bones/61/parent = 60
|
bones/61/parent = 60
|
||||||
bones/61/rest = Transform3D(1, -2.27105e-08, -2.66928e-07, 4.29763e-08, 0.997095, 0.0761695, 2.64423e-07, -0.0761695, 0.997095, 8.49408e-07, 44.3714, 5.43912e-09)
|
bones/61/rest = Transform3D(1, -2.27105e-08, -2.66928e-07, 4.29763e-08, 0.997095, 0.0761695, 2.64423e-07, -0.0761695, 0.997095, 8.49408e-07, 44.3714, 5.43912e-09)
|
||||||
bones/61/enabled = true
|
bones/61/enabled = true
|
||||||
bones/61/position = Vector3(8.49408e-07, 44.3714, 5.43912e-09)
|
bones/61/position = Vector3(8.49408e-07, 44.3714, 5.43912e-09)
|
||||||
bones/61/rotation = Quaternion(-0.898276, -0.00139739, 0.0107046, 0.439299)
|
bones/61/rotation = Quaternion(-0.896348, 0.0043123, -0.00358725, 0.443317)
|
||||||
bones/61/scale = Vector3(1, 1, 1)
|
bones/61/scale = Vector3(1, 1, 1)
|
||||||
bones/62/name = "LeftFoot"
|
bones/62/name = "LeftFoot"
|
||||||
bones/62/parent = 61
|
bones/62/parent = 61
|
||||||
bones/62/rest = Transform3D(1, 2.78454e-07, -1.41493e-07, -2.76279e-07, 0.577262, -0.816559, -1.45696e-07, 0.816559, 0.577262, 6.62281e-07, 44.5279, 6.18865e-08)
|
bones/62/rest = Transform3D(1, 2.78454e-07, -1.41493e-07, -2.76279e-07, 0.577262, -0.816559, -1.45696e-07, 0.816559, 0.577262, 6.62281e-07, 44.5279, 6.18865e-08)
|
||||||
bones/62/enabled = true
|
bones/62/enabled = true
|
||||||
bones/62/position = Vector3(6.62281e-07, 44.5279, 6.18865e-08)
|
bones/62/position = Vector3(6.62281e-07, 44.5279, 6.18865e-08)
|
||||||
bones/62/rotation = Quaternion(0.40896, -0.0618288, -0.11995, 0.902519)
|
bones/62/rotation = Quaternion(0.417055, -0.0641341, -0.125439, 0.897896)
|
||||||
bones/62/scale = Vector3(1, 1, 1)
|
bones/62/scale = Vector3(1, 1, 1)
|
||||||
bones/63/name = "LeftToeBase"
|
bones/63/name = "LeftToeBase"
|
||||||
bones/63/parent = 62
|
bones/63/parent = 62
|
||||||
@@ -3746,8 +3743,8 @@ mesh = SubResource("ArrayMesh_1w418")
|
|||||||
skin = SubResource("Skin_l3wpu")
|
skin = SubResource("Skin_l3wpu")
|
||||||
|
|
||||||
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
|
||||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.908729, 0)
|
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
|
||||||
shape = SubResource("CapsuleShape3D_mm42w")
|
shape = SubResource("CapsuleShape3D_p1dvg")
|
||||||
|
|
||||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
root_node = NodePath("../Mesh")
|
root_node = NodePath("../Mesh")
|
||||||
|
|||||||
@@ -27,6 +27,8 @@ class NetworkInterface : public godot::Node, public protocol::PacketDispatcher {
|
|||||||
|
|
||||||
private:
|
private:
|
||||||
void RecievePacketDataReliable(godot::PackedByteArray a_PacketData);
|
void RecievePacketDataReliable(godot::PackedByteArray a_PacketData);
|
||||||
|
void RecievePacketDataUnreliable(godot::PackedByteArray a_PacketData);
|
||||||
|
void RecievePacketDataUnreliableOrdered(godot::PackedByteArray a_PacketData);
|
||||||
|
|
||||||
void OnPlayerConnected(PeerID a_PeerId);
|
void OnPlayerConnected(PeerID a_PeerId);
|
||||||
void OnPlayerDisconnected(PeerID a_PeerId);
|
void OnPlayerDisconnected(PeerID a_PeerId);
|
||||||
|
|||||||
@@ -25,7 +25,6 @@ class World : public godot::Node3D, public protocol::PacketHandler {
|
|||||||
|
|
||||||
void HandlePacket(const protocol::packets::PlayerJoin&) override;
|
void HandlePacket(const protocol::packets::PlayerJoin&) override;
|
||||||
void HandlePacket(const protocol::packets::PlayerLeave&) override;
|
void HandlePacket(const protocol::packets::PlayerLeave&) override;
|
||||||
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
|
|
||||||
|
|
||||||
protected:
|
protected:
|
||||||
NetworkInterface* m_NetworkInterface;
|
NetworkInterface* m_NetworkInterface;
|
||||||
@@ -33,8 +32,9 @@ class World : public godot::Node3D, public protocol::PacketHandler {
|
|||||||
float m_PassedTime;
|
float m_PassedTime;
|
||||||
|
|
||||||
|
|
||||||
void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
|
virtual void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
|
||||||
void RemovePlayer(PlayerID a_PlayerId);
|
virtual void RemovePlayer(PlayerID a_PlayerId);
|
||||||
void SetPlayerPositionAndRotation(PlayerID a_PlayerId, const godot::Vector3& a_Position, const godot::Vector3& a_Rotation);
|
virtual void SetPlayerPositionAndRotation(
|
||||||
|
PlayerID a_PlayerId, const godot::Vector3& a_Position, const godot::Vector3& a_Rotation, const godot::Vector3& a_Velocity);
|
||||||
};
|
};
|
||||||
} // namespace blitz
|
} // namespace blitz
|
||||||
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
#include <godot_cpp/variant/packed_byte_array.hpp>
|
#include <godot_cpp/variant/packed_byte_array.hpp>
|
||||||
#include <godot_cpp/variant/string.hpp>
|
#include <godot_cpp/variant/string.hpp>
|
||||||
|
#include <stdexcept>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
|
||||||
namespace blitz {
|
namespace blitz {
|
||||||
@@ -9,25 +10,17 @@ namespace protocol {
|
|||||||
|
|
||||||
class PlayerInfo;
|
class PlayerInfo;
|
||||||
|
|
||||||
#define Operators(Type, GodotType) \
|
|
||||||
ByteBuffer& operator>>(Type& a_Data) { \
|
|
||||||
a_Data = m_Buffer.decode_##GodotType(m_ReadOffset); \
|
|
||||||
m_ReadOffset += sizeof(a_Data); \
|
|
||||||
return *this; \
|
|
||||||
} \
|
|
||||||
\
|
|
||||||
ByteBuffer& operator<<(Type a_Data) { \
|
|
||||||
m_Buffer.resize(m_Buffer.size() + sizeof(a_Data)); \
|
|
||||||
m_Buffer.encode_##GodotType(m_Buffer.size() - sizeof(a_Data), a_Data); \
|
|
||||||
return *this; \
|
|
||||||
}
|
|
||||||
|
|
||||||
class ByteBuffer {
|
class ByteBuffer {
|
||||||
private:
|
private:
|
||||||
godot::PackedByteArray m_Buffer;
|
godot::PackedByteArray m_Buffer;
|
||||||
std::size_t m_ReadOffset;
|
std::size_t m_ReadOffset;
|
||||||
|
|
||||||
public:
|
public:
|
||||||
|
class ReadError : public std::runtime_error {
|
||||||
|
public:
|
||||||
|
ReadError(const std::string& msg) : std::runtime_error(msg) {}
|
||||||
|
};
|
||||||
|
|
||||||
ByteBuffer(godot::PackedByteArray&& a_Buffer) : m_Buffer(std::move(a_Buffer)), m_ReadOffset(0) {}
|
ByteBuffer(godot::PackedByteArray&& a_Buffer) : m_Buffer(std::move(a_Buffer)), m_ReadOffset(0) {}
|
||||||
ByteBuffer() : m_ReadOffset(0) {
|
ByteBuffer() : m_ReadOffset(0) {
|
||||||
m_Buffer.resize(0);
|
m_Buffer.resize(0);
|
||||||
@@ -42,18 +35,30 @@ class ByteBuffer {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Integers
|
// Integers
|
||||||
Operators(int8_t, s8);
|
ByteBuffer& operator<<(int8_t a_Data);
|
||||||
Operators(uint8_t, u8);
|
ByteBuffer& operator>>(int8_t& a_Data);
|
||||||
Operators(int16_t, s16);
|
ByteBuffer& operator<<(uint8_t a_Data);
|
||||||
Operators(uint16_t, u16);
|
ByteBuffer& operator>>(uint8_t& a_Data);
|
||||||
Operators(int32_t, s32);
|
|
||||||
Operators(uint32_t, u32);
|
|
||||||
Operators(int64_t, s64);
|
|
||||||
Operators(uint64_t, u64);
|
|
||||||
|
|
||||||
// Reals
|
ByteBuffer& operator<<(int16_t a_Data);
|
||||||
Operators(float, float);
|
ByteBuffer& operator>>(int16_t& a_Data);
|
||||||
Operators(double, double);
|
ByteBuffer& operator<<(uint16_t a_Data);
|
||||||
|
ByteBuffer& operator>>(uint16_t& a_Data);
|
||||||
|
|
||||||
|
ByteBuffer& operator<<(int32_t a_Data);
|
||||||
|
ByteBuffer& operator>>(int32_t& a_Data);
|
||||||
|
ByteBuffer& operator<<(uint32_t a_Data);
|
||||||
|
ByteBuffer& operator>>(uint32_t& a_Data);
|
||||||
|
|
||||||
|
ByteBuffer& operator<<(int64_t a_Data);
|
||||||
|
ByteBuffer& operator>>(int64_t& a_Data);
|
||||||
|
ByteBuffer& operator<<(uint64_t a_Data);
|
||||||
|
ByteBuffer& operator>>(uint64_t& a_Data);
|
||||||
|
|
||||||
|
ByteBuffer& operator<<(float a_Data);
|
||||||
|
ByteBuffer& operator>>(float& a_Data);
|
||||||
|
ByteBuffer& operator<<(double a_Data);
|
||||||
|
ByteBuffer& operator>>(double& a_Data);
|
||||||
|
|
||||||
ByteBuffer& operator<<(const godot::String& a_Data);
|
ByteBuffer& operator<<(const godot::String& a_Data);
|
||||||
ByteBuffer& operator>>(godot::String& a_Data);
|
ByteBuffer& operator>>(godot::String& a_Data);
|
||||||
|
|||||||
@@ -63,6 +63,7 @@ struct PlayerPositionAndRotation {
|
|||||||
PlayerID m_Player;
|
PlayerID m_Player;
|
||||||
godot::Vector3 m_Position;
|
godot::Vector3 m_Position;
|
||||||
godot::Vector3 m_Rotation;
|
godot::Vector3 m_Rotation;
|
||||||
|
godot::Vector3 m_Velocity;
|
||||||
};
|
};
|
||||||
|
|
||||||
struct PlayerShoot {};
|
struct PlayerShoot {};
|
||||||
|
|||||||
@@ -12,15 +12,21 @@ namespace protocol {
|
|||||||
* \enum PacketSender
|
* \enum PacketSender
|
||||||
* \brief Indicate who should send a packet
|
* \brief Indicate who should send a packet
|
||||||
*/
|
*/
|
||||||
enum class PacketSender {
|
enum class PacketSenderType {
|
||||||
/** Sent by clients and server */
|
/** Sent by clients and server */
|
||||||
Both,
|
Both = 1,
|
||||||
/** Sent by clients to the server */
|
/** Sent by clients to the server */
|
||||||
Client,
|
Client,
|
||||||
/** Sent by server to the clients */
|
/** Sent by server to the clients */
|
||||||
Server,
|
Server,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
enum class PacketSendType {
|
||||||
|
Reliable = 1,
|
||||||
|
Unreliable,
|
||||||
|
UnreliableOrdered,
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \def DeclareAllPacket
|
* \def DeclareAllPacket
|
||||||
@@ -36,7 +42,7 @@ enum class PacketSender {
|
|||||||
DeclarePacket(PlayerLeave, Reliable, Server) \
|
DeclarePacket(PlayerLeave, Reliable, Server) \
|
||||||
DeclarePacket(PlayerList, Reliable, Server) \
|
DeclarePacket(PlayerList, Reliable, Server) \
|
||||||
DeclarePacket(PlayerLogin, Reliable, Client) \
|
DeclarePacket(PlayerLogin, Reliable, Client) \
|
||||||
DeclarePacket(PlayerPositionAndRotation, Reliable, Both) \
|
DeclarePacket(PlayerPositionAndRotation, Unreliable, Both) \
|
||||||
DeclarePacket(PlayerShoot, Reliable, Both) \
|
DeclarePacket(PlayerShoot, Reliable, Both) \
|
||||||
DeclarePacket(PlayerStats, Reliable, Server) \
|
DeclarePacket(PlayerStats, Reliable, Server) \
|
||||||
DeclarePacket(ServerConfig, Reliable, Server) \
|
DeclarePacket(ServerConfig, Reliable, Server) \
|
||||||
|
|||||||
60
include/blitz/protocol/PacketSender.h
Normal file
60
include/blitz/protocol/PacketSender.h
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <blitz/protocol/PacketVisitor.h>
|
||||||
|
|
||||||
|
namespace blitz {
|
||||||
|
|
||||||
|
class NetworkInterface;
|
||||||
|
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
#define DeclarePacket(PacketName, Reliability, ...) void Visit(const protocol::packets::PacketName& a_Packet) override;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
///////////////////////
|
||||||
|
/* PacketBroadcaster */
|
||||||
|
///////////////////////
|
||||||
|
class PacketBroadcaster : public protocol::PacketVisitor {
|
||||||
|
private:
|
||||||
|
NetworkInterface& m_NetworkInterface;
|
||||||
|
|
||||||
|
public:
|
||||||
|
PacketBroadcaster(NetworkInterface& a_NetworkInterface) : m_NetworkInterface(a_NetworkInterface) {}
|
||||||
|
|
||||||
|
void BroadcastPacket(const protocol::Packet& a_Packet) {
|
||||||
|
Check(a_Packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
DeclareAllPacket()
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////
|
||||||
|
/* PacketSender */
|
||||||
|
//////////////////
|
||||||
|
class PacketSender : public protocol::PacketVisitor {
|
||||||
|
private:
|
||||||
|
NetworkInterface& m_NetworkInterface;
|
||||||
|
PeerID m_PeerId;
|
||||||
|
|
||||||
|
public:
|
||||||
|
PacketSender(PeerID a_PeerId, NetworkInterface& a_NetworkInterface) : m_PeerId(a_PeerId), m_NetworkInterface(a_NetworkInterface) {}
|
||||||
|
|
||||||
|
void SendPacket(const protocol::Packet& a_Packet) {
|
||||||
|
Check(a_Packet);
|
||||||
|
}
|
||||||
|
|
||||||
|
DeclareAllPacket()
|
||||||
|
};
|
||||||
|
|
||||||
|
#undef DeclarePacket
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace blitz
|
||||||
@@ -12,6 +12,8 @@ class ClientWorld : public World {
|
|||||||
~ClientWorld();
|
~ClientWorld();
|
||||||
void _process(float delta);
|
void _process(float delta);
|
||||||
|
|
||||||
|
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void UpdatePlayerPos();
|
void UpdatePlayerPos();
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -16,7 +16,7 @@ class FirstPersonPlayer : public Player {
|
|||||||
|
|
||||||
// Godot overrides
|
// Godot overrides
|
||||||
void _unhandled_input(const godot::Ref<godot::InputEvent>&);
|
void _unhandled_input(const godot::Ref<godot::InputEvent>&);
|
||||||
void _physics_process(float delta);
|
void _physics_process(float delta) override;
|
||||||
void _ready() override;
|
void _ready() override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
|
|||||||
@@ -20,8 +20,8 @@ class Player : public godot::CharacterBody3D {
|
|||||||
Player();
|
Player();
|
||||||
~Player();
|
~Player();
|
||||||
|
|
||||||
void _ready();
|
void _ready() override;
|
||||||
void _physics_process(float delta);
|
virtual void _physics_process(float delta);
|
||||||
void animate(float delta);
|
void animate(float delta);
|
||||||
|
|
||||||
godot::Vector3 GetCameraRotation() const;
|
godot::Vector3 GetCameraRotation() const;
|
||||||
@@ -36,7 +36,6 @@ class Player : public godot::CharacterBody3D {
|
|||||||
godot::AnimationTree* m_AnimationTree;
|
godot::AnimationTree* m_AnimationTree;
|
||||||
|
|
||||||
godot::Vector3 m_SnapVector;
|
godot::Vector3 m_SnapVector;
|
||||||
float m_Speed;
|
|
||||||
PeerID m_PeerId;
|
PeerID m_PeerId;
|
||||||
|
|
||||||
friend class World;
|
friend class World;
|
||||||
|
|||||||
@@ -12,8 +12,12 @@ class ServerWorld : public World {
|
|||||||
~ServerWorld();
|
~ServerWorld();
|
||||||
void _process(float delta);
|
void _process(float delta);
|
||||||
|
|
||||||
private:
|
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
|
||||||
|
|
||||||
void SyncPlayersPos();
|
void SyncPlayersPos();
|
||||||
|
|
||||||
|
protected:
|
||||||
|
virtual void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace blitz
|
} // namespace blitz
|
||||||
@@ -1,21 +1,37 @@
|
|||||||
#include <blitz/godot/NetworkInterface.h>
|
#include <blitz/godot/NetworkInterface.h>
|
||||||
|
|
||||||
#include <blitz/protocol/PacketFactory.h>
|
#include <blitz/protocol/PacketFactory.h>
|
||||||
|
#include <blitz/protocol/PacketSender.h>
|
||||||
#include <blitz/protocol/PacketSerializer.h>
|
#include <blitz/protocol/PacketSerializer.h>
|
||||||
|
#include <blitz/protocol/PacketVisitor.h>
|
||||||
#include <godot_cpp/classes/e_net_multiplayer_peer.hpp>
|
#include <godot_cpp/classes/e_net_multiplayer_peer.hpp>
|
||||||
#include <godot_cpp/classes/multiplayer_api.hpp>
|
#include <godot_cpp/classes/multiplayer_api.hpp>
|
||||||
#include <godot_cpp/classes/packed_scene.hpp>
|
#include <godot_cpp/classes/packed_scene.hpp>
|
||||||
#include <godot_cpp/classes/resource_loader.hpp>
|
#include <godot_cpp/classes/resource_loader.hpp>
|
||||||
#include <godot_cpp/variant/utility_functions.hpp>
|
#include <godot_cpp/variant/utility_functions.hpp>
|
||||||
|
|
||||||
|
|
||||||
namespace blitz {
|
namespace blitz {
|
||||||
|
|
||||||
|
#define RPC_CONFIG(functionName, rpc_mode, transfer_mode, call_local, channel) \
|
||||||
|
{ \
|
||||||
|
Dictionary config; \
|
||||||
|
config["rpc_mode"] = rpc_mode; \
|
||||||
|
config["transfer_mode"] = transfer_mode; \
|
||||||
|
config["call_local"] = call_local; \
|
||||||
|
config["channel"] = channel; \
|
||||||
|
rpc_config(functionName, config); \
|
||||||
|
}
|
||||||
|
|
||||||
static const char ServerScenePath[] = "res://Scenes/Network/server.tscn";
|
static const char ServerScenePath[] = "res://Scenes/Network/server.tscn";
|
||||||
|
|
||||||
using namespace godot;
|
using namespace godot;
|
||||||
|
|
||||||
void NetworkInterface::_bind_methods() {
|
void NetworkInterface::_bind_methods() {
|
||||||
ClassDB::bind_method(D_METHOD("RecievePacketDataReliable", "a_PacketData"), &NetworkInterface::RecievePacketDataReliable);
|
ClassDB::bind_method(D_METHOD("RecievePacketDataReliable", "a_PacketData"), &NetworkInterface::RecievePacketDataReliable);
|
||||||
|
ClassDB::bind_method(D_METHOD("RecievePacketDataUnreliable", "a_PacketData"), &NetworkInterface::RecievePacketDataUnreliable);
|
||||||
|
ClassDB::bind_method(
|
||||||
|
D_METHOD("RecievePacketDataUnreliableOrdered", "a_PacketData"), &NetworkInterface::RecievePacketDataUnreliableOrdered);
|
||||||
|
|
||||||
// server
|
// server
|
||||||
ADD_SIGNAL(MethodInfo("player_connected", PropertyInfo(Variant::INT, "peer_id")));
|
ADD_SIGNAL(MethodInfo("player_connected", PropertyInfo(Variant::INT, "peer_id")));
|
||||||
@@ -33,13 +49,10 @@ NetworkInterface::NetworkInterface() {}
|
|||||||
NetworkInterface::~NetworkInterface() {}
|
NetworkInterface::~NetworkInterface() {}
|
||||||
|
|
||||||
void NetworkInterface::_ready() {
|
void NetworkInterface::_ready() {
|
||||||
// TODO: unreliable
|
RPC_CONFIG("RecievePacketDataReliable", MultiplayerAPI::RPC_MODE_ANY_PEER, MultiplayerPeer::TRANSFER_MODE_RELIABLE, true, 0);
|
||||||
Dictionary config;
|
RPC_CONFIG("RecievePacketDataUnreliable", MultiplayerAPI::RPC_MODE_ANY_PEER, MultiplayerPeer::TRANSFER_MODE_UNRELIABLE, true, 1);
|
||||||
config["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
|
RPC_CONFIG("RecievePacketDataUnreliableOrdered", MultiplayerAPI::RPC_MODE_ANY_PEER,
|
||||||
config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
|
MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED, true, 2);
|
||||||
config["call_local"] = true;
|
|
||||||
config["channel"] = 0;
|
|
||||||
rpc_config("RecievePacketDataReliable", config);
|
|
||||||
|
|
||||||
get_multiplayer()->connect("peer_connected", callable_mp(this, &NetworkInterface::OnPlayerConnected));
|
get_multiplayer()->connect("peer_connected", callable_mp(this, &NetworkInterface::OnPlayerConnected));
|
||||||
get_multiplayer()->connect("peer_disconnected", callable_mp(this, &NetworkInterface::OnPlayerDisconnected));
|
get_multiplayer()->connect("peer_disconnected", callable_mp(this, &NetworkInterface::OnPlayerDisconnected));
|
||||||
@@ -49,13 +62,13 @@ void NetworkInterface::_ready() {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void NetworkInterface::BroadcastPacket(const protocol::Packet& a_Packet) {
|
void NetworkInterface::BroadcastPacket(const protocol::Packet& a_Packet) {
|
||||||
PackedByteArray byteArray = protocol::PacketSerializer::Serialize(a_Packet);
|
protocol::PacketBroadcaster packetBroadcaster(*this);
|
||||||
rpc("RecievePacketDataReliable", byteArray);
|
packetBroadcaster.BroadcastPacket(a_Packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
void NetworkInterface::SendPacket(PeerID a_Peer, const protocol::Packet& a_Packet) {
|
void NetworkInterface::SendPacket(PeerID a_Peer, const protocol::Packet& a_Packet) {
|
||||||
PackedByteArray byteArray = protocol::PacketSerializer::Serialize(a_Packet);
|
protocol::PacketSender packetSender(a_Peer, *this);
|
||||||
rpc_id(a_Peer, "RecievePacketDataReliable", byteArray);
|
packetSender.SendPacket(a_Packet);
|
||||||
}
|
}
|
||||||
|
|
||||||
void NetworkInterface::RecievePacketDataReliable(godot::PackedByteArray a_PacketData) {
|
void NetworkInterface::RecievePacketDataReliable(godot::PackedByteArray a_PacketData) {
|
||||||
@@ -66,9 +79,27 @@ void NetworkInterface::RecievePacketDataReliable(godot::PackedByteArray a_Packet
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void NetworkInterface::RecievePacketDataUnreliable(godot::PackedByteArray a_PacketData) {
|
||||||
|
// we have to copy the function body in order to preserve the remote sender id
|
||||||
|
auto packet = protocol::PacketSerializer::Deserialize(a_PacketData);
|
||||||
|
if (packet) {
|
||||||
|
packet->m_Sender = get_multiplayer()->get_remote_sender_id();
|
||||||
|
Dispatch(*packet);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void NetworkInterface::RecievePacketDataUnreliableOrdered(godot::PackedByteArray a_PacketData) {
|
||||||
|
// we have to copy the function body in order to preserve the remote sender id
|
||||||
|
auto packet = protocol::PacketSerializer::Deserialize(a_PacketData);
|
||||||
|
if (packet) {
|
||||||
|
packet->m_Sender = get_multiplayer()->get_remote_sender_id();
|
||||||
|
Dispatch(*packet);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
Error NetworkInterface::JoinGame(const String& a_Address, uint16_t a_Port) {
|
Error NetworkInterface::JoinGame(const String& a_Address, uint16_t a_Port) {
|
||||||
auto* peer = memnew(ENetMultiplayerPeer);
|
auto* peer = memnew(ENetMultiplayerPeer);
|
||||||
Error error = peer->create_client(a_Address, a_Port);
|
Error error = peer->create_client(a_Address, a_Port, 3);
|
||||||
if (error) {
|
if (error) {
|
||||||
OnConnectFail();
|
OnConnectFail();
|
||||||
return error;
|
return error;
|
||||||
@@ -80,7 +111,7 @@ Error NetworkInterface::JoinGame(const String& a_Address, uint16_t a_Port) {
|
|||||||
|
|
||||||
Error NetworkInterface::CreateGame(uint16_t a_Port, bool a_Dedicated) {
|
Error NetworkInterface::CreateGame(uint16_t a_Port, bool a_Dedicated) {
|
||||||
auto* peer = memnew(ENetMultiplayerPeer);
|
auto* peer = memnew(ENetMultiplayerPeer);
|
||||||
Error error = peer->create_server(a_Port);
|
Error error = peer->create_server(a_Port, 50, 3);
|
||||||
if (error)
|
if (error)
|
||||||
return error;
|
return error;
|
||||||
|
|
||||||
|
|||||||
@@ -64,14 +64,6 @@ void World::HandlePacket(const protocol::packets::PlayerLeave& a_PlayerLeave) {
|
|||||||
RemovePlayer(a_PlayerLeave.m_Data.m_PlayerId);
|
RemovePlayer(a_PlayerLeave.m_Data.m_PlayerId);
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::HandlePacket(const protocol::packets::PlayerPositionAndRotation& a_PlayerPos) {
|
|
||||||
const auto& data = a_PlayerPos.m_Data;
|
|
||||||
if (data.m_Player == get_multiplayer()->get_unique_id() || data.m_Player != a_PlayerPos.m_Sender)
|
|
||||||
return;
|
|
||||||
|
|
||||||
SetPlayerPositionAndRotation(data.m_Player, data.m_Position, data.m_Rotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
void World::AddPlayer(PlayerID a_PlayerId, String a_PlayerName) {
|
void World::AddPlayer(PlayerID a_PlayerId, String a_PlayerName) {
|
||||||
UtilityFunctions::print("New Player with id : ", a_PlayerId, " and name ", a_PlayerName);
|
UtilityFunctions::print("New Player with id : ", a_PlayerId, " and name ", a_PlayerName);
|
||||||
if (a_PlayerId == get_multiplayer()->get_unique_id()) {
|
if (a_PlayerId == get_multiplayer()->get_unique_id()) {
|
||||||
@@ -97,11 +89,13 @@ void World::RemovePlayer(PlayerID a_PlayerId) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void World::SetPlayerPositionAndRotation(PlayerID a_PlayerId, const Vector3& a_Position, const Vector3& a_Rotation) {
|
void World::SetPlayerPositionAndRotation(
|
||||||
|
PlayerID a_PlayerId, const Vector3& a_Position, const Vector3& a_Rotation, const godot::Vector3& a_Velocity) {
|
||||||
Player* player = GetPlayerById(a_PlayerId);
|
Player* player = GetPlayerById(a_PlayerId);
|
||||||
if (player) {
|
if (player) {
|
||||||
player->set_position(a_Position);
|
player->set_position(a_Position);
|
||||||
player->SetCameraRotation(a_Rotation);
|
player->SetCameraRotation(a_Rotation);
|
||||||
|
player->set_velocity(a_Velocity);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -5,6 +5,36 @@
|
|||||||
namespace blitz {
|
namespace blitz {
|
||||||
namespace protocol {
|
namespace protocol {
|
||||||
|
|
||||||
|
#define Operators(Type, GodotType) \
|
||||||
|
ByteBuffer& ByteBuffer::operator>>(Type& a_Data) { \
|
||||||
|
if (sizeof(a_Data) + m_ReadOffset > m_Buffer.size()) { \
|
||||||
|
throw ReadError("Buffer is too small ! Can't read " #Type); \
|
||||||
|
} \
|
||||||
|
a_Data = m_Buffer.decode_##GodotType(m_ReadOffset); \
|
||||||
|
m_ReadOffset += sizeof(a_Data); \
|
||||||
|
return *this; \
|
||||||
|
} \
|
||||||
|
\
|
||||||
|
ByteBuffer& ByteBuffer::operator<<(Type a_Data) { \
|
||||||
|
m_Buffer.resize(m_Buffer.size() + sizeof(a_Data)); \
|
||||||
|
m_Buffer.encode_##GodotType(m_Buffer.size() - sizeof(a_Data), a_Data); \
|
||||||
|
return *this; \
|
||||||
|
}
|
||||||
|
|
||||||
|
// Integers
|
||||||
|
Operators(int8_t, s8);
|
||||||
|
Operators(uint8_t, u8);
|
||||||
|
Operators(int16_t, s16);
|
||||||
|
Operators(uint16_t, u16);
|
||||||
|
Operators(int32_t, s32);
|
||||||
|
Operators(uint32_t, u32);
|
||||||
|
Operators(int64_t, s64);
|
||||||
|
Operators(uint64_t, u64);
|
||||||
|
|
||||||
|
// Reals
|
||||||
|
Operators(float, float);
|
||||||
|
Operators(double, double);
|
||||||
|
|
||||||
ByteBuffer& ByteBuffer::operator>>(PlayerInfo& a_Data) {
|
ByteBuffer& ByteBuffer::operator>>(PlayerInfo& a_Data) {
|
||||||
*this >> a_Data.m_PlayerId >> a_Data.m_PlayerName;
|
*this >> a_Data.m_PlayerId >> a_Data.m_PlayerName;
|
||||||
return *this;
|
return *this;
|
||||||
@@ -27,9 +57,9 @@ ByteBuffer& ByteBuffer::operator>>(godot::Vector3& a_Data) {
|
|||||||
|
|
||||||
ByteBuffer& ByteBuffer::operator>>(godot::String& a_Data) {
|
ByteBuffer& ByteBuffer::operator>>(godot::String& a_Data) {
|
||||||
int nullPos = m_Buffer.find(0, m_ReadOffset);
|
int nullPos = m_Buffer.find(0, m_ReadOffset);
|
||||||
// TODO: error handling
|
|
||||||
if (nullPos < 0)
|
if (nullPos < 0)
|
||||||
return *this;
|
throw ReadError("String does not have an and in buffer !");
|
||||||
|
|
||||||
|
|
||||||
godot::PackedByteArray stringBuffer = m_Buffer.slice(m_ReadOffset, nullPos);
|
godot::PackedByteArray stringBuffer = m_Buffer.slice(m_ReadOffset, nullPos);
|
||||||
a_Data = stringBuffer.get_string_from_utf8();
|
a_Data = stringBuffer.get_string_from_utf8();
|
||||||
|
|||||||
39
src/blitz/protocol/PacketSender.cpp
Normal file
39
src/blitz/protocol/PacketSender.cpp
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
#include <blitz/protocol/PacketSender.h>
|
||||||
|
|
||||||
|
#include <blitz/godot/NetworkInterface.h>
|
||||||
|
#include <blitz/protocol/PacketSerializer.h>
|
||||||
|
|
||||||
|
namespace blitz {
|
||||||
|
namespace protocol {
|
||||||
|
|
||||||
|
///////////////////////
|
||||||
|
/* PacketBroadcaster */
|
||||||
|
///////////////////////
|
||||||
|
|
||||||
|
#define DeclarePacket(PacketName, Reliability, ...) \
|
||||||
|
void PacketBroadcaster::Visit(const protocol::packets::PacketName& a_Packet) { \
|
||||||
|
m_NetworkInterface.rpc("RecievePacketData" #Reliability, protocol::PacketSerializer::Serialize(a_Packet)); \
|
||||||
|
}
|
||||||
|
|
||||||
|
DeclareAllPacket()
|
||||||
|
|
||||||
|
#undef DeclarePacket
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//////////////////
|
||||||
|
/* PacketSender */
|
||||||
|
//////////////////
|
||||||
|
#define DeclarePacket(PacketName, Reliability, ...) \
|
||||||
|
void PacketSender::Visit(const protocol::packets::PacketName& a_Packet) { \
|
||||||
|
m_NetworkInterface.rpc_id(m_PeerId, "RecievePacketData" #Reliability, protocol::PacketSerializer::Serialize(a_Packet)); \
|
||||||
|
}
|
||||||
|
|
||||||
|
DeclareAllPacket()
|
||||||
|
|
||||||
|
#undef DeclarePacket
|
||||||
|
|
||||||
|
} // namespace protocol
|
||||||
|
} // namespace blitz
|
||||||
@@ -68,7 +68,8 @@ class Deserializer : public PacketVisitor {
|
|||||||
bool Deserialize(const PacketPtr& a_Packet) {
|
bool Deserialize(const PacketPtr& a_Packet) {
|
||||||
try {
|
try {
|
||||||
Check(*a_Packet.get());
|
Check(*a_Packet.get());
|
||||||
} catch (std::exception& e) {
|
} catch (ByteBuffer::ReadError& e) {
|
||||||
|
godot::UtilityFunctions::printerr("[PacketSerializer::Deserializer] ", e.what());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
@@ -109,6 +110,7 @@ std::unique_ptr<Packet> Deserialize(godot::PackedByteArray& a_Data) {
|
|||||||
const PacketPtr& emptyPacket = PacketFactory::CreateReadOnlyPacket(packetType);
|
const PacketPtr& emptyPacket = PacketFactory::CreateReadOnlyPacket(packetType);
|
||||||
|
|
||||||
Deserializer deserializer(std::move(stream));
|
Deserializer deserializer(std::move(stream));
|
||||||
|
|
||||||
if (deserializer.Deserialize(emptyPacket)) {
|
if (deserializer.Deserialize(emptyPacket)) {
|
||||||
PacketPtr packet = std::move(deserializer.GetPacket());
|
PacketPtr packet = std::move(deserializer.GetPacket());
|
||||||
return packet;
|
return packet;
|
||||||
@@ -193,21 +195,10 @@ void Deserializer::DeserializePacketData(data::PlayerLeave& a_Packet) {
|
|||||||
|
|
||||||
void Serializer::SerializePacketData(const data::PlayerList& a_Packet) {
|
void Serializer::SerializePacketData(const data::PlayerList& a_Packet) {
|
||||||
m_Buffer << a_Packet.m_Players;
|
m_Buffer << a_Packet.m_Players;
|
||||||
// m_Buffer << static_cast<std::uint8_t>(a_Packet.m_Players.size());
|
|
||||||
// for (auto player : a_Packet.m_Players) {
|
|
||||||
// m_Buffer << player.m_PlayerId << player.m_PlayerName;
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Deserializer::DeserializePacketData(data::PlayerList& a_Packet) {
|
void Deserializer::DeserializePacketData(data::PlayerList& a_Packet) {
|
||||||
m_Buffer >> a_Packet.m_Players;
|
m_Buffer >> a_Packet.m_Players;
|
||||||
// std::uint8_t playerCount;
|
|
||||||
// m_Buffer >> playerCount;
|
|
||||||
// for (std::uint8_t i = 0; i < playerCount; i++) {
|
|
||||||
// PlayerInfo player;
|
|
||||||
// m_Buffer >> player.m_PlayerId >> player.m_PlayerName;
|
|
||||||
// a_Packet.m_Players.push_back(player);
|
|
||||||
// }
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -271,11 +262,11 @@ void Deserializer::DeserializePacketData(data::ChatMessage& a_Packet) {
|
|||||||
|
|
||||||
|
|
||||||
void Serializer::SerializePacketData(const data::PlayerPositionAndRotation& a_Packet) {
|
void Serializer::SerializePacketData(const data::PlayerPositionAndRotation& a_Packet) {
|
||||||
m_Buffer << a_Packet.m_Player << a_Packet.m_Position << a_Packet.m_Rotation;
|
m_Buffer << a_Packet.m_Player << a_Packet.m_Position << a_Packet.m_Rotation << a_Packet.m_Velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Deserializer::DeserializePacketData(data::PlayerPositionAndRotation& a_Packet) {
|
void Deserializer::DeserializePacketData(data::PlayerPositionAndRotation& a_Packet) {
|
||||||
m_Buffer >> a_Packet.m_Player >> a_Packet.m_Position >> a_Packet.m_Rotation;
|
m_Buffer >> a_Packet.m_Player >> a_Packet.m_Position >> a_Packet.m_Rotation >> a_Packet.m_Velocity;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -14,5 +14,10 @@ void packets::ConcretePacket<PT, Data>::Accept(PacketVisitor& a_Visitor) const {
|
|||||||
a_Visitor.Visit(*this);
|
a_Visitor.Visit(*this);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#define DeclarePacket(PacketName, packetSendType, packetSenderType) \
|
||||||
|
static_assert(static_cast<unsigned>(PacketSendType::packetSendType) && static_cast<unsigned>(PacketSenderType::packetSenderType));
|
||||||
|
|
||||||
|
DeclareAllPacket()
|
||||||
|
|
||||||
} // namespace protocol
|
} // namespace protocol
|
||||||
} // namespace blitz
|
} // namespace blitz
|
||||||
|
|||||||
@@ -5,6 +5,8 @@
|
|||||||
#include <godot_cpp/classes/engine.hpp>
|
#include <godot_cpp/classes/engine.hpp>
|
||||||
#include <godot_cpp/classes/multiplayer_api.hpp>
|
#include <godot_cpp/classes/multiplayer_api.hpp>
|
||||||
|
|
||||||
|
#include <godot_cpp/variant/utility_functions.hpp>
|
||||||
|
|
||||||
namespace blitz {
|
namespace blitz {
|
||||||
|
|
||||||
using namespace godot;
|
using namespace godot;
|
||||||
@@ -20,10 +22,12 @@ void ClientWorld::_process(float delta) {
|
|||||||
if (Engine::get_singleton()->is_editor_hint())
|
if (Engine::get_singleton()->is_editor_hint())
|
||||||
return;
|
return;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
m_PassedTime += delta;
|
m_PassedTime += delta;
|
||||||
if (m_PassedTime < 0.05f)
|
if (m_PassedTime < 0.05f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
m_PassedTime = 0.0f;
|
||||||
|
|
||||||
UpdatePlayerPos();
|
UpdatePlayerPos();
|
||||||
}
|
}
|
||||||
@@ -32,8 +36,22 @@ void ClientWorld::UpdatePlayerPos() {
|
|||||||
Player* player = GetPlayerById(get_multiplayer()->get_unique_id());
|
Player* player = GetPlayerById(get_multiplayer()->get_unique_id());
|
||||||
if (player) {
|
if (player) {
|
||||||
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerPositionAndRotation(
|
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerPositionAndRotation(
|
||||||
{get_multiplayer()->get_unique_id(), player->get_position(), player->GetCameraRotation()}));
|
{get_multiplayer()->get_unique_id(), player->get_position(), player->GetCameraRotation(), player->get_velocity()}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ClientWorld::HandlePacket(const protocol::packets::PlayerPositionAndRotation& a_PlayerPos) {
|
||||||
|
const auto& data = a_PlayerPos.m_Data;
|
||||||
|
if (data.m_Player == get_multiplayer()->get_unique_id()) {
|
||||||
|
Player* player = GetPlayerById(get_multiplayer()->get_unique_id());
|
||||||
|
if (player && (a_PlayerPos.m_Data.m_Position - player->get_position()).length() > 10) {
|
||||||
|
SetPlayerPositionAndRotation(data.m_Player, data.m_Position, data.m_Rotation, data.m_Velocity);
|
||||||
|
godot::UtilityFunctions::print("Teleported to : ", data.m_Position);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetPlayerPositionAndRotation(data.m_Player, data.m_Position, data.m_Rotation, data.m_Velocity);
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace blitz
|
} // namespace blitz
|
||||||
@@ -39,7 +39,7 @@ static const float AnimationBlend = 7.0;
|
|||||||
|
|
||||||
void FirstPersonPlayer::_bind_methods() {}
|
void FirstPersonPlayer::_bind_methods() {}
|
||||||
|
|
||||||
FirstPersonPlayer::FirstPersonPlayer() : m_BobTime(0) {}
|
FirstPersonPlayer::FirstPersonPlayer() : Player(), m_BobTime(0) {}
|
||||||
|
|
||||||
FirstPersonPlayer::~FirstPersonPlayer() {}
|
FirstPersonPlayer::~FirstPersonPlayer() {}
|
||||||
|
|
||||||
@@ -52,6 +52,9 @@ void FirstPersonPlayer::_ready() {
|
|||||||
m_Camera = Object::cast_to<Camera3D>(m_Head->find_child("Camera"));
|
m_Camera = Object::cast_to<Camera3D>(m_Head->find_child("Camera"));
|
||||||
m_AnimationTree = Object::cast_to<AnimationTree>(find_child("AnimationTree"));
|
m_AnimationTree = Object::cast_to<AnimationTree>(find_child("AnimationTree"));
|
||||||
m_Mesh = Object::cast_to<Node3D>(find_child("Mesh"));
|
m_Mesh = Object::cast_to<Node3D>(find_child("Mesh"));
|
||||||
|
|
||||||
|
set_position({0, 0, 0});
|
||||||
|
set_velocity({0, 0, 0});
|
||||||
}
|
}
|
||||||
|
|
||||||
void FirstPersonPlayer::_unhandled_input(const godot::Ref<godot::InputEvent>& a_Event) {
|
void FirstPersonPlayer::_unhandled_input(const godot::Ref<godot::InputEvent>& a_Event) {
|
||||||
@@ -89,9 +92,9 @@ void FirstPersonPlayer::_physics_process(float a_Delta) {
|
|||||||
UpdateFOV(a_Delta);
|
UpdateFOV(a_Delta);
|
||||||
UpdateBobbing(a_Delta);
|
UpdateBobbing(a_Delta);
|
||||||
|
|
||||||
UpdateAnimation(a_Delta);
|
|
||||||
|
|
||||||
move_and_slide();
|
move_and_slide();
|
||||||
|
|
||||||
|
UpdateAnimation(a_Delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FirstPersonPlayer::UpdateBobbing(float a_Delta) {
|
void FirstPersonPlayer::UpdateBobbing(float a_Delta) {
|
||||||
@@ -149,7 +152,7 @@ void FirstPersonPlayer::UpdatePosition(float delta) {
|
|||||||
void FirstPersonPlayer::UpdateFOV(float a_Delta) {
|
void FirstPersonPlayer::UpdateFOV(float a_Delta) {
|
||||||
float velocityClamped = Math::clamp(get_velocity().length(), MIN_FOV_VELOCITY, MAX_FOV_VELOCITY);
|
float velocityClamped = Math::clamp(get_velocity().length(), MIN_FOV_VELOCITY, MAX_FOV_VELOCITY);
|
||||||
float targetFOV = BASE_FOV + FOV_CHANGE * velocityClamped;
|
float targetFOV = BASE_FOV + FOV_CHANGE * velocityClamped;
|
||||||
m_Camera->set_fov(Math::lerp(m_Camera->get_fov(), targetFOV, a_Delta * FOV_TRANSITION));
|
m_Camera->set_fov(Math::lerp(static_cast<float>(m_Camera->get_fov()), targetFOV, a_Delta * FOV_TRANSITION));
|
||||||
}
|
}
|
||||||
|
|
||||||
void FirstPersonPlayer::UpdateAnimation(float delta) {
|
void FirstPersonPlayer::UpdateAnimation(float delta) {
|
||||||
|
|||||||
@@ -7,7 +7,7 @@
|
|||||||
#include <godot_cpp/variant/utility_functions.hpp>
|
#include <godot_cpp/variant/utility_functions.hpp>
|
||||||
|
|
||||||
static const float WalkSpeed = 2.0;
|
static const float WalkSpeed = 2.0;
|
||||||
static const float RunSpeed = 5.0;
|
static const float RunSpeed = 7.0;
|
||||||
static const float JumpStrength = 15.0;
|
static const float JumpStrength = 15.0;
|
||||||
static const float Gravity = 50.0;
|
static const float Gravity = 50.0;
|
||||||
|
|
||||||
@@ -20,7 +20,10 @@ using namespace godot;
|
|||||||
|
|
||||||
void Player::_bind_methods() {}
|
void Player::_bind_methods() {}
|
||||||
|
|
||||||
Player::Player() {}
|
Player::Player() : m_PeerId(0) {
|
||||||
|
// we set the player to an invalid position
|
||||||
|
set_position({-99999, -999999, -999999});
|
||||||
|
}
|
||||||
|
|
||||||
Player::~Player() {}
|
Player::~Player() {}
|
||||||
|
|
||||||
@@ -31,7 +34,6 @@ void Player::_ready() {
|
|||||||
DEV_ASSERT(m_Mesh);
|
DEV_ASSERT(m_Mesh);
|
||||||
DEV_ASSERT(m_AnimationTree);
|
DEV_ASSERT(m_AnimationTree);
|
||||||
|
|
||||||
apply_floor_snap();
|
|
||||||
animate(0);
|
animate(0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -39,6 +41,7 @@ void Player::_physics_process(float delta) {
|
|||||||
if (godot::Engine::get_singleton()->is_editor_hint())
|
if (godot::Engine::get_singleton()->is_editor_hint())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
move_and_slide();
|
||||||
animate(delta);
|
animate(delta);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -46,8 +49,10 @@ void Player::animate(float delta) {
|
|||||||
if (is_on_floor()) {
|
if (is_on_floor()) {
|
||||||
m_AnimationTree->set("parameters/ground_air_transition/transition_request", "grounded");
|
m_AnimationTree->set("parameters/ground_air_transition/transition_request", "grounded");
|
||||||
|
|
||||||
if (get_velocity().length() > 0) {
|
float speed = get_velocity().length();
|
||||||
if (m_Speed == RunSpeed) {
|
|
||||||
|
if (speed > 0.2f) {
|
||||||
|
if (speed >= RunSpeed) {
|
||||||
m_AnimationTree->set("parameters/iwr_blend/blend_amount",
|
m_AnimationTree->set("parameters/iwr_blend/blend_amount",
|
||||||
godot::UtilityFunctions::lerp(
|
godot::UtilityFunctions::lerp(
|
||||||
m_AnimationTree->get("parameters/iwr_blend/blend_amount"), 1.0, delta * AnimationBlend));
|
m_AnimationTree->get("parameters/iwr_blend/blend_amount"), 1.0, delta * AnimationBlend));
|
||||||
|
|||||||
@@ -3,6 +3,7 @@
|
|||||||
#include <blitz/godot/NetworkInterface.h>
|
#include <blitz/godot/NetworkInterface.h>
|
||||||
#include <client/Player.h>
|
#include <client/Player.h>
|
||||||
#include <godot_cpp/classes/engine.hpp>
|
#include <godot_cpp/classes/engine.hpp>
|
||||||
|
#include <godot_cpp/variant/utility_functions.hpp>
|
||||||
|
|
||||||
namespace blitz {
|
namespace blitz {
|
||||||
|
|
||||||
@@ -23,6 +24,7 @@ void ServerWorld::_process(float delta) {
|
|||||||
if (m_PassedTime < 0.05f)
|
if (m_PassedTime < 0.05f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
m_PassedTime = 0.0f;
|
||||||
SyncPlayersPos();
|
SyncPlayersPos();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -30,9 +32,33 @@ void ServerWorld::SyncPlayersPos() {
|
|||||||
for (int i = 0; i < m_Players->get_child_count(); i++) {
|
for (int i = 0; i < m_Players->get_child_count(); i++) {
|
||||||
Player* player = Object::cast_to<Player>(m_Players->get_child(i));
|
Player* player = Object::cast_to<Player>(m_Players->get_child(i));
|
||||||
DEV_ASSERT(player);
|
DEV_ASSERT(player);
|
||||||
m_NetworkInterface->BroadcastPacket(
|
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerPositionAndRotation(
|
||||||
protocol::packets::PlayerPositionAndRotation({player->GetId(), player->get_position(), player->GetCameraRotation()}));
|
{player->GetId(), player->get_position(), player->GetCameraRotation(), player->get_velocity()}));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void ServerWorld::HandlePacket(const protocol::packets::PlayerPositionAndRotation& a_PlayerPos) {
|
||||||
|
const auto& data = a_PlayerPos.m_Data;
|
||||||
|
if (data.m_Player != a_PlayerPos.m_Sender)
|
||||||
|
return;
|
||||||
|
|
||||||
|
Player* player = GetPlayerById(data.m_Player);
|
||||||
|
if (!player)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if ((data.m_Position - player->get_position()).length() > 10) {
|
||||||
|
UtilityFunctions::print(
|
||||||
|
"Player ", data.m_Player, " moved too fast ! (from ", player->get_position(), " to ", data.m_Position, ")");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
SetPlayerPositionAndRotation(data.m_Player, data.m_Position, data.m_Rotation, data.m_Velocity);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ServerWorld::AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName) {
|
||||||
|
World::AddPlayer(a_PlayerId, a_PlayerName);
|
||||||
|
Player* player = GetPlayerById(a_PlayerId);
|
||||||
|
player->set_position({0, 0, 0});
|
||||||
|
}
|
||||||
|
|
||||||
} // namespace blitz
|
} // namespace blitz
|
||||||
Reference in New Issue
Block a user