generated from Persson-dev/Godot-Xmake
Compare commits
4 Commits
65808e9dee
...
770e0281ef
| Author | SHA1 | Date | |
|---|---|---|---|
| 770e0281ef | |||
| 15a385a825 | |||
| 665dc4938f | |||
| ccb6870567 |
25
include/blitz/common/NonCopyable.h
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25
include/blitz/common/NonCopyable.h
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@@ -0,0 +1,25 @@
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#pragma once
|
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|
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/**
|
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* \file NonCopyable.h
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* \brief File containing the blitz::NonCopyable class
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*/
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|
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namespace blitz {
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/**
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* \class NonCopyable
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* \brief Class used to make a class non copyable
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* \note Inherit from this class privately to make a class non copyable
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*/
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class NonCopyable {
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public:
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NonCopyable(const NonCopyable&) = delete;
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NonCopyable& operator=(const NonCopyable&) = delete;
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|
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protected:
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NonCopyable() {}
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~NonCopyable() {}
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};
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} // namespace blitz
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11
include/blitz/common/Types.h
Normal file
11
include/blitz/common/Types.h
Normal file
@@ -0,0 +1,11 @@
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#pragma once
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#include <cstdint>
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namespace blitz {
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using EntityID = std::uint64_t;
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using PeerID = std::int32_t;
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using PlayerID = PeerID;
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} // namespace blitz
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89
include/blitz/protocol/ByteBuffer.h
Normal file
89
include/blitz/protocol/ByteBuffer.h
Normal file
@@ -0,0 +1,89 @@
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#pragma once
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#include <godot_cpp/variant/packed_byte_array.hpp>
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#include <godot_cpp/variant/string.hpp>
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#include <vector>
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namespace blitz {
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namespace protocol {
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class PlayerInfo;
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#define Operators(Type, GodotType) \
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ByteBuffer& operator>>(Type& a_Data) { \
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a_Data = m_Buffer.decode_##GodotType(m_ReadOffset); \
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m_ReadOffset += sizeof(a_Data); \
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return *this; \
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} \
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\
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ByteBuffer& operator<<(Type a_Data) { \
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m_Buffer.resize(m_Buffer.size() + sizeof(a_Data)); \
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m_Buffer.encode_##GodotType(m_Buffer.size() - sizeof(a_Data), a_Data); \
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return *this; \
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}
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class ByteBuffer {
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private:
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godot::PackedByteArray m_Buffer;
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std::size_t m_ReadOffset;
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public:
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ByteBuffer(godot::PackedByteArray&& a_Buffer) : m_Buffer(std::move(a_Buffer)), m_ReadOffset(0) {}
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ByteBuffer() : m_ReadOffset(0) {
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m_Buffer.resize(0);
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}
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const godot::PackedByteArray& GetByteArray() const {
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return m_Buffer;
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}
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godot::PackedByteArray& GetByteArray() {
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return m_Buffer;
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}
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|
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// Integers
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Operators(int8_t, s8);
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Operators(uint8_t, u8);
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Operators(int16_t, s16);
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Operators(uint16_t, u16);
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Operators(int32_t, s32);
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Operators(uint32_t, u32);
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Operators(int64_t, s64);
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Operators(uint64_t, u64);
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|
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// Reals
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Operators(float, float);
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Operators(double, double);
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ByteBuffer& operator<<(const godot::String& a_Data);
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ByteBuffer& operator>>(godot::String& a_Data);
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ByteBuffer& operator<<(const godot::Vector3& a_Data);
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ByteBuffer& operator>>(godot::Vector3& a_Data);
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|
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template <typename T>
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ByteBuffer& operator<<(const std::vector<T>& a_Data) {
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*this << static_cast<std::uint32_t>(a_Data.size());
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for (const T& data : a_Data) {
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*this << data;
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}
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return *this;
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}
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|
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template <typename T>
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ByteBuffer& operator>>(std::vector<T>& a_Data) {
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std::uint32_t arraySize;
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*this >> arraySize;
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a_Data.resize(arraySize);
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for (std::uint32_t i = 0; i < arraySize; i++) {
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*this >> a_Data[i];
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}
|
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return *this;
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}
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|
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ByteBuffer& operator<<(const PlayerInfo& a_Data);
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ByteBuffer& operator>>(PlayerInfo& a_Data);
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};
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} // namespace protocol
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} // namespace blitz
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72
include/blitz/protocol/PacketData.h
Normal file
72
include/blitz/protocol/PacketData.h
Normal file
@@ -0,0 +1,72 @@
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#pragma once
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#include <blitz/common/Types.h>
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#include <vector>
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#include <godot_cpp/variant/string.hpp>
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#include <godot_cpp/variant/vector3.hpp>
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namespace blitz {
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namespace protocol {
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struct PlayerInfo {
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PlayerID m_PlayerId;
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godot::String m_PlayerName;
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};
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namespace data {
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struct PlayerLogin {
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godot::String m_PlayerName;
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};
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struct UpdateHealth {
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float m_NewHealth;
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};
|
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|
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struct LoggingSuccess {
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PlayerID m_PlayerId;
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};
|
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struct PlayerDeath {};
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struct PlayerJoin {
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PlayerInfo m_Player;
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};
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struct PlayerLeave {
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PlayerID m_PlayerId;
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};
|
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|
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struct PlayerStats {};
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struct PlayerList {
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std::vector<PlayerInfo> m_Players;
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};
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|
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struct ServerConfig {};
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struct ServerTps {};
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|
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struct UpdateGameState {};
|
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|
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struct KeepAlive {
|
||||
std::uint64_t m_KeepAliveId;
|
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};
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||||
|
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struct Disconnect {};
|
||||
|
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struct ChatMessage {
|
||||
godot::String m_Text;
|
||||
};
|
||||
|
||||
struct PlayerPositionAndRotation {
|
||||
PlayerID m_Player;
|
||||
godot::Vector3 m_Position;
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||||
godot::Vector3 m_Rotation;
|
||||
};
|
||||
|
||||
struct PlayerShoot {};
|
||||
|
||||
} // namespace data
|
||||
} // namespace protocol
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||||
} // namespace blitz
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||||
49
include/blitz/protocol/PacketDeclare.h
Normal file
49
include/blitz/protocol/PacketDeclare.h
Normal file
@@ -0,0 +1,49 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketDeclare.h
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||||
* \brief Holds the definitions of the packets (but not their content)
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*/
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namespace blitz {
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||||
namespace protocol {
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||||
|
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/**
|
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* \enum PacketSender
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* \brief Indicate who should send a packet
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||||
*/
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enum class PacketSender {
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||||
/** Sent by clients and server */
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Both,
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/** Sent by clients to the server */
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Client,
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/** Sent by server to the clients */
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Server,
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||||
};
|
||||
|
||||
|
||||
/**
|
||||
* \def DeclareAllPacket
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* \brief Avoids repetitive operations on packets
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*/
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#define DeclareAllPacket() \
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DeclarePacket(ChatMessage, Reliable, Both) \
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DeclarePacket(Disconnect, Reliable, Both) \
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DeclarePacket(KeepAlive, Reliable, Both) \
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DeclarePacket(LoggingSuccess, Reliable, Server) \
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DeclarePacket(PlayerDeath, Reliable, Server) \
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DeclarePacket(PlayerJoin, Reliable, Server) \
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DeclarePacket(PlayerLeave, Reliable, Server) \
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DeclarePacket(PlayerList, Reliable, Server) \
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DeclarePacket(PlayerLogin, Reliable, Client) \
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DeclarePacket(PlayerPositionAndRotation, Reliable, Both) \
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DeclarePacket(PlayerShoot, Reliable, Both) \
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DeclarePacket(PlayerStats, Reliable, Server) \
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DeclarePacket(ServerConfig, Reliable, Server) \
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DeclarePacket(ServerTps, Reliable, Server) \
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DeclarePacket(UpdateGameState, Reliable, Server) \
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DeclarePacket(UpdateHealth, Reliable, Client)
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|
||||
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} // namespace protocol
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} // namespace blitz
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58
include/blitz/protocol/PacketDispatcher.h
Normal file
58
include/blitz/protocol/PacketDispatcher.h
Normal file
@@ -0,0 +1,58 @@
|
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#pragma once
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||||
|
||||
/**
|
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* \file PacketDispatcher.h
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* \brief File containing the blitz::protocol::PacketDispatcher class
|
||||
*/
|
||||
|
||||
#include <blitz/common/NonCopyable.h>
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#include <blitz/protocol/Packets.h>
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#include <map>
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|
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namespace blitz {
|
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namespace protocol {
|
||||
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class PacketHandler;
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|
||||
/**
|
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* \class PacketDispatcher
|
||||
* \brief Class used to dispatch packets
|
||||
*/
|
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class PacketDispatcher : private NonCopyable {
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private:
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std::map<PacketType, std::vector<PacketHandler*>> m_Handlers;
|
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|
||||
public:
|
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/**
|
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* \brief Constructor
|
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*/
|
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PacketDispatcher() {}
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|
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/**
|
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* \brief Dispatch a packet
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* \param packet The packet to dispatch
|
||||
*/
|
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void Dispatch(const Packet& packet);
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||||
|
||||
/**
|
||||
* \brief Register a packet handler
|
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* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void RegisterHandler(PacketType type, PacketHandler& handler);
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param type The packet type
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(PacketType type, PacketHandler& handler);
|
||||
/**
|
||||
* \brief Unregister a packet handler
|
||||
* \param handler The packet handler
|
||||
*/
|
||||
void UnregisterHandler(PacketHandler& handler);
|
||||
};
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
21
include/blitz/protocol/PacketFactory.h
Normal file
21
include/blitz/protocol/PacketFactory.h
Normal file
@@ -0,0 +1,21 @@
|
||||
#pragma once
|
||||
|
||||
#include <blitz/protocol/Packets.h>
|
||||
#include <memory>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
template<typename PacketDerived, typename = typename std::enable_if<std::is_base_of<Packet, PacketDerived>::value>::type>
|
||||
std::unique_ptr<PacketDerived> CreatePacket() {
|
||||
return std::make_unique<PacketDerived>();
|
||||
}
|
||||
|
||||
const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type);
|
||||
|
||||
void Init();
|
||||
|
||||
} // namespace PacketFactory
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
34
include/blitz/protocol/PacketHandler.h
Normal file
34
include/blitz/protocol/PacketHandler.h
Normal file
@@ -0,0 +1,34 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketHandler.h
|
||||
* \brief File containing the blitz::protocol::PacketHandler class
|
||||
*/
|
||||
|
||||
#include <blitz/protocol/Packets.h>
|
||||
#include <blitz/protocol/PacketVisitor.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
class PacketDispatcher;
|
||||
|
||||
#define DeclarePacket(PacketName, ...) virtual void Visit(const packets::PacketName&); virtual void HandlePacket(const packets::PacketName&) {}
|
||||
|
||||
/**
|
||||
* \class PacketHandler
|
||||
* \brief Class used to handle packets
|
||||
*/
|
||||
class PacketHandler : public PacketVisitor {
|
||||
public:
|
||||
PacketHandler() {}
|
||||
~PacketHandler() {}
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
20
include/blitz/protocol/PacketSerializer.h
Normal file
20
include/blitz/protocol/PacketSerializer.h
Normal file
@@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include <blitz/protocol/Packets.h>
|
||||
#include <godot_cpp/variant/packed_byte_array.hpp>
|
||||
#include <memory>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
using PacketPtr = std::unique_ptr<Packet>;
|
||||
|
||||
namespace PacketSerializer {
|
||||
|
||||
godot::PackedByteArray Serialize(const Packet& a_Packet);
|
||||
|
||||
std::unique_ptr<Packet> Deserialize(godot::PackedByteArray& a_Data);
|
||||
|
||||
}
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
39
include/blitz/protocol/PacketVisitor.h
Normal file
39
include/blitz/protocol/PacketVisitor.h
Normal file
@@ -0,0 +1,39 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file PacketVisitor.h
|
||||
* \brief File containing the blitz::protocol::PacketVisitor class
|
||||
*/
|
||||
|
||||
#include <blitz/protocol/Packets.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
/** This function is called when the packet processed by PacketVisitor::Check is a PacketName */ \
|
||||
virtual void Visit(const packets::PacketName&) {}
|
||||
|
||||
/**
|
||||
* \class PacketVisitor
|
||||
* \brief This class uses double-dispatch in order to find the real type of a packet
|
||||
*/
|
||||
class PacketVisitor : private NonCopyable {
|
||||
protected:
|
||||
PacketVisitor() {}
|
||||
virtual ~PacketVisitor() {}
|
||||
|
||||
public:
|
||||
/**
|
||||
* \brief Calls the right PacketVisitor::Visit method corresponding to the real type of the packet
|
||||
* \param packet the Packet to visit
|
||||
*/
|
||||
void Check(const Packet& packet);
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
112
include/blitz/protocol/Packets.h
Normal file
112
include/blitz/protocol/Packets.h
Normal file
@@ -0,0 +1,112 @@
|
||||
#pragma once
|
||||
|
||||
/**
|
||||
* \file Packets.h
|
||||
* \brief File containing the definitions of the packets
|
||||
*/
|
||||
|
||||
#include <blitz/common/NonCopyable.h>
|
||||
#include <blitz/protocol/PacketData.h>
|
||||
#include <blitz/protocol/PacketDeclare.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
class PacketVisitor;
|
||||
|
||||
/** A Packet id is 8 bits wide */
|
||||
using PacketID = std::uint8_t;
|
||||
|
||||
#define DeclarePacket(PacketName, ...) /** PacketName */ PacketName,
|
||||
|
||||
/**
|
||||
* \enum PacketType
|
||||
* \brief Map a Packet to an id
|
||||
*/
|
||||
enum class PacketType : PacketID {
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
/** The number of packets */
|
||||
PACKET_COUNT
|
||||
};
|
||||
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
|
||||
class Packet : private NonCopyable {
|
||||
public:
|
||||
/**
|
||||
* \return The real type of the packet
|
||||
*/
|
||||
virtual PacketType GetType() const = 0;
|
||||
|
||||
/**
|
||||
* \brief The network peer who sent the packet
|
||||
*/
|
||||
PeerID m_Sender;
|
||||
|
||||
private:
|
||||
/** Use a PacketVisitor to make double-dispatch possible */
|
||||
virtual void Accept(PacketVisitor& a_Visitor) const = 0;
|
||||
|
||||
friend class PacketVisitor;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
namespace packets {
|
||||
|
||||
/**
|
||||
* \class ConcretePacket
|
||||
* \brief A Packet associated with an id and holding data
|
||||
* \tparam PT The packet type
|
||||
* \tparam Data The structure holding the data of the packet (in blitz::protocol::data namespace)
|
||||
*/
|
||||
template <PacketType PT, typename Data>
|
||||
class ConcretePacket : public Packet {
|
||||
public:
|
||||
/** The type of the struct holding the data */
|
||||
using PacketDataType = Data;
|
||||
|
||||
/** The structure holding the actual data */
|
||||
PacketDataType m_Data;
|
||||
|
||||
/** Construct the packet with data of type PacketDataType */
|
||||
ConcretePacket(const PacketDataType& a_Data = {});
|
||||
|
||||
constexpr PacketType GetType() const override {
|
||||
return PT;
|
||||
};
|
||||
|
||||
private:
|
||||
void Accept(PacketVisitor& a_Visitor) const override;
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// define BLITZ_INSTANCIATE_PACKETS
|
||||
// before including this file
|
||||
// if you want to instantiate templates
|
||||
#ifdef BLITZ_INSTANCIATE_PACKETS
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
|
||||
template class ConcretePacket<PacketType::PacketName, data::PacketName>;
|
||||
#else
|
||||
#define DeclarePacket(PacketName, ...) /** Defines the PacketName packet */ \
|
||||
using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>;
|
||||
#endif
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
} // namespace packets
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -70,13 +70,13 @@ void Lobby::Shutdown() {
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::OnPlayerConnected(int64_t a_PeerId) {
|
||||
void Lobby::OnPlayerConnected(PeerID a_PeerId) {
|
||||
if (get_multiplayer()->is_server()) {
|
||||
emit_signal("player_connected", a_PeerId);
|
||||
}
|
||||
}
|
||||
|
||||
void Lobby::OnPlayerDisconnected(int64_t a_PeerId) {
|
||||
void Lobby::OnPlayerDisconnected(PeerID a_PeerId) {
|
||||
if (get_multiplayer()->is_server()) {
|
||||
emit_signal("player_disconnected", a_PeerId);
|
||||
}
|
||||
|
||||
@@ -22,8 +22,8 @@ class Lobby : public godot::Node {
|
||||
void Shutdown();
|
||||
|
||||
private:
|
||||
void OnPlayerConnected(int64_t a_PeerId);
|
||||
void OnPlayerDisconnected(int64_t a_PeerId);
|
||||
void OnPlayerConnected(PeerID a_PeerId);
|
||||
void OnPlayerDisconnected(PeerID a_PeerId);
|
||||
void OnConnectOk();
|
||||
void OnConnectFail();
|
||||
void OnServerDisconnected();
|
||||
|
||||
@@ -1,5 +1,7 @@
|
||||
#include "NetworkInterface.h"
|
||||
|
||||
#include <blitz/protocol/PacketFactory.h>
|
||||
#include <blitz/protocol/PacketSerializer.h>
|
||||
#include <godot_cpp/classes/multiplayer_api.hpp>
|
||||
#include <godot_cpp/classes/multiplayer_peer.hpp>
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
@@ -9,49 +11,40 @@ namespace blitz {
|
||||
using namespace godot;
|
||||
|
||||
void NetworkInterface::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("AddPlayer", "a_PlayerId", "a_PlayerName"), &NetworkInterface::AddPlayer);
|
||||
ClassDB::bind_method(D_METHOD("RemovePlayer", "a_PlayerId"), &NetworkInterface::RemovePlayer);
|
||||
ClassDB::bind_method(D_METHOD("SetPlayerPositionAndRotation", "a_PlayerId", "a_Position", "a_Rotation"),
|
||||
&NetworkInterface::SetPlayerPositionAndRotation);
|
||||
|
||||
ADD_SIGNAL(MethodInfo("AddPlayer", PropertyInfo(Variant::INT, "a_PlayerId"), PropertyInfo(Variant::STRING, "a_PlayerName")));
|
||||
ADD_SIGNAL(MethodInfo("RemovePlayer", PropertyInfo(Variant::INT, "a_PlayerId")));
|
||||
ADD_SIGNAL(MethodInfo("SetPlayerPositionAndRotation", PropertyInfo(Variant::INT, "a_PlayerId"),
|
||||
PropertyInfo(Variant::VECTOR3, "a_Position"), PropertyInfo(Variant::VECTOR3, "a_Rotation")));
|
||||
ClassDB::bind_method(D_METHOD("RecievePacketDataReliable", "a_PacketData"), &NetworkInterface::RecievePacketDataReliable);
|
||||
protocol::PacketFactory::Init();
|
||||
}
|
||||
|
||||
NetworkInterface::NetworkInterface() {}
|
||||
|
||||
NetworkInterface::~NetworkInterface() {}
|
||||
|
||||
void NetworkInterface::AddPlayer(int64_t a_PlayerId, godot::String a_PlayerName) {
|
||||
emit_signal("AddPlayer", a_PlayerId, a_PlayerName);
|
||||
}
|
||||
|
||||
void NetworkInterface::RemovePlayer(int64_t a_PlayerId) {
|
||||
emit_signal("RemovePlayer", a_PlayerId);
|
||||
}
|
||||
|
||||
void NetworkInterface::SetPlayerPositionAndRotation(int64_t a_PlayerId, Vector3 a_Position, Vector3 a_Rotation) {
|
||||
emit_signal("SetPlayerPositionAndRotation", a_PlayerId, a_Position, a_Rotation);
|
||||
}
|
||||
|
||||
void NetworkInterface::_ready() {
|
||||
// TODO: unreliable
|
||||
Dictionary config;
|
||||
config["rpc_mode"] = MultiplayerAPI::RPC_MODE_AUTHORITY;
|
||||
config["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
|
||||
config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
|
||||
config["call_local"] = true;
|
||||
config["channel"] = 0;
|
||||
rpc_config("AddPlayer", config);
|
||||
rpc_config("RemovePlayer", config);
|
||||
|
||||
Dictionary config2;
|
||||
config["transfer_mode"] = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
|
||||
config["channel"] = 0;
|
||||
config2["rpc_mode"] = MultiplayerAPI::RPC_MODE_ANY_PEER;
|
||||
config2["call_local"] = false;
|
||||
rpc_config("SetPlayerPositionAndRotation", config2);
|
||||
rpc_config("RecievePacketDataReliable", config);
|
||||
}
|
||||
|
||||
void NetworkInterface::BroadcastPacket(const protocol::Packet& a_Packet) {
|
||||
PackedByteArray byteArray = protocol::PacketSerializer::Serialize(a_Packet);
|
||||
rpc("RecievePacketDataReliable", byteArray);
|
||||
}
|
||||
|
||||
void NetworkInterface::SendPacket(PeerID a_Peer, const protocol::Packet& a_Packet) {
|
||||
PackedByteArray byteArray = protocol::PacketSerializer::Serialize(a_Packet);
|
||||
rpc_id(a_Peer, "RecievePacketDataReliable", byteArray);
|
||||
}
|
||||
|
||||
void NetworkInterface::RecievePacketDataReliable(godot::PackedByteArray a_PacketData) {
|
||||
auto packet = protocol::PacketSerializer::Deserialize(a_PacketData);
|
||||
if (packet) {
|
||||
packet->m_Sender = get_multiplayer()->get_remote_sender_id();
|
||||
Dispatch(*packet);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,9 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#include <blitz/protocol/Packets.h>
|
||||
#include <godot_cpp/classes/node.hpp>
|
||||
#include <blitz/protocol/PacketDispatcher.h>
|
||||
|
||||
namespace blitz {
|
||||
class NetworkInterface : public godot::Node {
|
||||
class NetworkInterface : public godot::Node, public protocol::PacketDispatcher {
|
||||
GDCLASS(NetworkInterface, godot::Node)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
@@ -12,11 +14,13 @@ class NetworkInterface : public godot::Node {
|
||||
NetworkInterface();
|
||||
~NetworkInterface();
|
||||
|
||||
void AddPlayer(int64_t a_PlayerId, godot::String a_PlayerName);
|
||||
void RemovePlayer(int64_t a_PlayerId);
|
||||
void SetPlayerPositionAndRotation(int64_t a_PlayerId, godot::Vector3 a_Position, godot::Vector3 a_Rotation);
|
||||
void BroadcastPacket(const protocol::Packet& a_Packet);
|
||||
void SendPacket(PeerID a_Peer, const protocol::Packet& a_Packet);
|
||||
|
||||
void _ready() override;
|
||||
void _ready() override;
|
||||
|
||||
private:
|
||||
void RecievePacketDataReliable(godot::PackedByteArray a_PacketData);
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -3,6 +3,7 @@
|
||||
#include <godot_cpp/classes/animation_tree.hpp>
|
||||
#include <godot_cpp/classes/character_body3d.hpp>
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
#include <blitz/common/Types.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
@@ -26,7 +27,7 @@ class Player : public godot::CharacterBody3D {
|
||||
godot::Vector3 GetCameraRotation() const;
|
||||
void SetCameraRotation(const godot::Vector3& a_Rotation);
|
||||
|
||||
uint64_t GetId() const {
|
||||
PlayerID GetId() const {
|
||||
return m_PeerId;
|
||||
}
|
||||
|
||||
@@ -36,7 +37,7 @@ class Player : public godot::CharacterBody3D {
|
||||
|
||||
godot::Vector3 m_SnapVector;
|
||||
float m_Speed;
|
||||
uint64_t m_PeerId;
|
||||
PeerID m_PeerId;
|
||||
|
||||
friend class World;
|
||||
};
|
||||
|
||||
@@ -28,17 +28,18 @@ void Server::_ready() {
|
||||
m_Lobby->connect("player_disconnected", callable_mp(this, &Server::OnPlayerDisconnect));
|
||||
}
|
||||
|
||||
void Server::OnPlayerConnect(uint64_t a_PeerId) {
|
||||
void Server::OnPlayerConnect(PeerID a_PeerId) {
|
||||
protocol::PlayerInfo playerInfo{a_PeerId, "whoami"};
|
||||
for (int i = 0; i < m_Peers.size(); i++) {
|
||||
m_NetworkInterface->rpc_id(a_PeerId, "AddPlayer", m_Peers[i], "Aucuneidee");
|
||||
m_NetworkInterface->SendPacket(a_PeerId, protocol::packets::PlayerJoin({m_Peers[i], "whoami"}));
|
||||
}
|
||||
m_Peers.push_back(a_PeerId);
|
||||
m_NetworkInterface->rpc("AddPlayer", a_PeerId, "Aucuneidee");
|
||||
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerJoin({playerInfo}));
|
||||
}
|
||||
|
||||
void Server::OnPlayerDisconnect(uint64_t a_PeerId) {
|
||||
void Server::OnPlayerDisconnect(PeerID a_PeerId) {
|
||||
m_Peers.erase(a_PeerId);
|
||||
m_NetworkInterface->rpc("RemovePlayer", a_PeerId);
|
||||
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerLeave({a_PeerId}));
|
||||
}
|
||||
|
||||
} // namespace blitz
|
||||
@@ -1,6 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include <godot_cpp/classes/node.hpp>
|
||||
#include <blitz/common/Types.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
@@ -18,14 +19,14 @@ class Server : public godot::Node {
|
||||
|
||||
void _ready() override;
|
||||
|
||||
void OnPlayerConnect(uint64_t a_PeerId);
|
||||
void OnPlayerDisconnect(uint64_t a_PeerId);
|
||||
void OnPlayerConnect(PeerID a_PeerId);
|
||||
void OnPlayerDisconnect(PeerID a_PeerId);
|
||||
|
||||
private:
|
||||
Lobby* m_Lobby;
|
||||
NetworkInterface* m_NetworkInterface;
|
||||
|
||||
godot::TypedArray<uint64_t> m_Peers;
|
||||
godot::TypedArray<PeerID> m_Peers;
|
||||
};
|
||||
|
||||
} // namespace blitz
|
||||
@@ -32,37 +32,53 @@ void World::_ready() {
|
||||
m_NetworkInterface = Object::cast_to<NetworkInterface>(lobby->find_child("NetworkInterface"));
|
||||
DEV_ASSERT(m_NetworkInterface);
|
||||
|
||||
m_NetworkInterface->connect("AddPlayer", callable_mp(this, &World::AddPlayer));
|
||||
m_NetworkInterface->connect("RemovePlayer", callable_mp(this, &World::RemovePlayer));
|
||||
m_NetworkInterface->connect("SetPlayerPositionAndRotation", callable_mp(this, &World::SetPlayerPositionAndRotation));
|
||||
m_NetworkInterface->RegisterHandler(protocol::PacketType::PlayerJoin, *this);
|
||||
m_NetworkInterface->RegisterHandler(protocol::PacketType::PlayerLeave, *this);
|
||||
m_NetworkInterface->RegisterHandler(protocol::PacketType::PlayerPositionAndRotation, *this);
|
||||
}
|
||||
|
||||
|
||||
World::World() {}
|
||||
|
||||
World::~World() {}
|
||||
World::~World() {
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
|
||||
m_NetworkInterface->UnregisterHandler(*this);
|
||||
}
|
||||
|
||||
void World::_process(float delta) {
|
||||
#if DEBUG_ENABLED
|
||||
if (Engine::get_singleton()->is_editor_hint())
|
||||
return;
|
||||
#endif
|
||||
m_PassedTime += delta;
|
||||
if (m_PassedTime < 0.05f)
|
||||
return;
|
||||
|
||||
// UtilityFunctions::print(m_PassedTime);
|
||||
|
||||
// m_PassedTime -= 0.05f;
|
||||
// if (m_PassedTime > 0.5f)
|
||||
// m_PassedTime = 0.0f;
|
||||
|
||||
if (get_multiplayer()->is_server()) {
|
||||
for (int i = 0; i < m_Players->get_child_count(); i++) {
|
||||
Player* player = Object::cast_to<Player>(m_Players->get_child(i));
|
||||
DEV_ASSERT(player);
|
||||
m_NetworkInterface->rpc(
|
||||
"SetPlayerPositionAndRotation", player->m_PeerId, player->get_position(), player->GetCameraRotation());
|
||||
m_NetworkInterface->BroadcastPacket(
|
||||
protocol::packets::PlayerPositionAndRotation({player->GetId(), player->get_position(), player->GetCameraRotation()}));
|
||||
}
|
||||
} else {
|
||||
Player* player = GetPlayerById(get_multiplayer()->get_unique_id());
|
||||
if (player)
|
||||
m_NetworkInterface->rpc("SetPlayerPositionAndRotation", get_multiplayer()->get_unique_id(), player->get_position(),
|
||||
player->GetCameraRotation());
|
||||
if (player) {
|
||||
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerPositionAndRotation(
|
||||
{get_multiplayer()->get_unique_id(), player->get_position(), player->GetCameraRotation()}));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Player* World::GetPlayerById(uint64_t a_PlayerId) {
|
||||
Player* World::GetPlayerById(PlayerID a_PlayerId) {
|
||||
String stringId = UtilityFunctions::var_to_str(a_PlayerId);
|
||||
for (int i = 0; i < m_Players->get_child_count(); i++) {
|
||||
Node* player = m_Players->get_child(i);
|
||||
@@ -73,8 +89,25 @@ Player* World::GetPlayerById(uint64_t a_PlayerId) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void World::AddPlayer(int32_t a_PlayerId, String a_PlayerName) {
|
||||
UtilityFunctions::print("New Player with id : ", a_PlayerId);
|
||||
void World::HandlePacket(const protocol::packets::PlayerJoin& a_PlayerJoin) {
|
||||
const protocol::PlayerInfo& playerInfo = a_PlayerJoin.m_Data.m_Player;
|
||||
AddPlayer(playerInfo.m_PlayerId, playerInfo.m_PlayerName);
|
||||
}
|
||||
|
||||
void World::HandlePacket(const protocol::packets::PlayerLeave& a_PlayerLeave) {
|
||||
RemovePlayer(a_PlayerLeave.m_Data.m_PlayerId);
|
||||
}
|
||||
|
||||
void World::HandlePacket(const protocol::packets::PlayerPositionAndRotation& a_PlayerPos) {
|
||||
const auto& data = a_PlayerPos.m_Data;
|
||||
if (data.m_Player == get_multiplayer()->get_unique_id() || data.m_Player != a_PlayerPos.m_Sender)
|
||||
return;
|
||||
|
||||
SetPlayerPositionAndRotation(data.m_Player, data.m_Position, data.m_Rotation);
|
||||
}
|
||||
|
||||
void World::AddPlayer(PlayerID a_PlayerId, String a_PlayerName) {
|
||||
UtilityFunctions::print("New Player with id : ", a_PlayerId, " and name ", a_PlayerName);
|
||||
if (a_PlayerId == get_multiplayer()->get_unique_id()) {
|
||||
Ref<PackedScene> serverScene = ResourceLoader::get_singleton()->load(FirstPersonPlayerScenePath);
|
||||
FirstPersonPlayer* player = Object::cast_to<FirstPersonPlayer>(serverScene->instantiate());
|
||||
@@ -90,7 +123,7 @@ void World::AddPlayer(int32_t a_PlayerId, String a_PlayerName) {
|
||||
}
|
||||
}
|
||||
|
||||
void World::RemovePlayer(int32_t a_PlayerId) {
|
||||
void World::RemovePlayer(PlayerID a_PlayerId) {
|
||||
UtilityFunctions::print("Removing Player with id : ", a_PlayerId);
|
||||
Player* player = GetPlayerById(a_PlayerId);
|
||||
if (player) {
|
||||
@@ -98,10 +131,7 @@ void World::RemovePlayer(int32_t a_PlayerId) {
|
||||
}
|
||||
}
|
||||
|
||||
void World::SetPlayerPositionAndRotation(int64_t a_PlayerId, Vector3 a_Position, Vector3 a_Rotation) {
|
||||
if (a_PlayerId == get_multiplayer()->get_unique_id())
|
||||
return;
|
||||
|
||||
void World::SetPlayerPositionAndRotation(PlayerID a_PlayerId, const Vector3& a_Position, const Vector3& a_Rotation) {
|
||||
Player* player = GetPlayerById(a_PlayerId);
|
||||
if (player) {
|
||||
player->set_position(a_Position);
|
||||
|
||||
21
src/World.h
21
src/World.h
@@ -2,12 +2,14 @@
|
||||
|
||||
#include <godot_cpp/classes/node3d.hpp>
|
||||
|
||||
#include <blitz/protocol/PacketHandler.h>
|
||||
|
||||
namespace blitz {
|
||||
|
||||
class Player;
|
||||
class NetworkInterface;
|
||||
|
||||
class World : public godot::Node3D {
|
||||
class World : public godot::Node3D, public protocol::PacketHandler {
|
||||
GDCLASS(World, godot::Node3D)
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
@@ -16,19 +18,24 @@ class World : public godot::Node3D {
|
||||
World();
|
||||
~World();
|
||||
|
||||
// Godot overrides
|
||||
void _ready() override;
|
||||
void _process(float delta);
|
||||
|
||||
void _ready() override;
|
||||
Player* GetPlayerById(PlayerID a_PlayerId);
|
||||
|
||||
Player* GetPlayerById(uint64_t a_PlayerId);
|
||||
|
||||
void AddPlayer(int32_t a_PlayerId, godot::String a_PlayerName);
|
||||
void RemovePlayer(int32_t a_PlayerId);
|
||||
void SetPlayerPositionAndRotation(int64_t a_PlayerId, godot::Vector3 a_Position, godot::Vector3 a_Rotation);
|
||||
void HandlePacket(const protocol::packets::PlayerJoin&) override;
|
||||
void HandlePacket(const protocol::packets::PlayerLeave&) override;
|
||||
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
|
||||
|
||||
private:
|
||||
NetworkInterface* m_NetworkInterface;
|
||||
godot::Node* m_Players;
|
||||
float m_PassedTime;
|
||||
|
||||
|
||||
void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
|
||||
void RemovePlayer(PlayerID a_PlayerId);
|
||||
void SetPlayerPositionAndRotation(PlayerID a_PlayerId, const godot::Vector3& a_Position, const godot::Vector3& a_Rotation);
|
||||
};
|
||||
} // namespace blitz
|
||||
49
src/blitz/protocol/ByteBuffer.cpp
Normal file
49
src/blitz/protocol/ByteBuffer.cpp
Normal file
@@ -0,0 +1,49 @@
|
||||
#include <blitz/protocol/ByteBuffer.h>
|
||||
|
||||
#include <blitz/protocol/PacketData.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
ByteBuffer& ByteBuffer::operator>>(PlayerInfo& a_Data) {
|
||||
*this >> a_Data.m_PlayerId >> a_Data.m_PlayerName;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer& ByteBuffer::operator<<(const PlayerInfo& a_Data) {
|
||||
*this << a_Data.m_PlayerId << a_Data.m_PlayerName;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer& ByteBuffer::operator<<(const godot::Vector3& a_Data) {
|
||||
*this << a_Data.x << a_Data.y << a_Data.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer& ByteBuffer::operator>>(godot::Vector3& a_Data) {
|
||||
*this >> a_Data.x >> a_Data.y >> a_Data.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer& ByteBuffer::operator>>(godot::String& a_Data) {
|
||||
int nullPos = m_Buffer.find(0, m_ReadOffset);
|
||||
// TODO: error handling
|
||||
if (nullPos < 0)
|
||||
return *this;
|
||||
|
||||
godot::PackedByteArray stringBuffer = m_Buffer.slice(m_ReadOffset, nullPos);
|
||||
a_Data = stringBuffer.get_string_from_utf8();
|
||||
m_ReadOffset = nullPos + 1;
|
||||
return *this;
|
||||
}
|
||||
|
||||
ByteBuffer& ByteBuffer::operator<<(const godot::String& a_Data) {
|
||||
godot::PackedByteArray stringBuffer = a_Data.to_utf8_buffer();
|
||||
m_Buffer.append_array(stringBuffer);
|
||||
// ends the string
|
||||
*this << static_cast<std::uint8_t>(0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
37
src/blitz/protocol/PacketDispatcher.cpp
Normal file
37
src/blitz/protocol/PacketDispatcher.cpp
Normal file
@@ -0,0 +1,37 @@
|
||||
#include <blitz/protocol/PacketDispatcher.h>
|
||||
|
||||
#include <algorithm>
|
||||
#include <blitz/protocol/PacketHandler.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
void PacketDispatcher::RegisterHandler(PacketType type, PacketHandler& handler) {
|
||||
auto found = std::find(m_Handlers[type].begin(), m_Handlers[type].end(), &handler);
|
||||
if (found == m_Handlers[type].end())
|
||||
m_Handlers[type].push_back(&handler);
|
||||
}
|
||||
|
||||
void PacketDispatcher::UnregisterHandler(PacketType type, PacketHandler& handler) {
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
|
||||
void PacketDispatcher::UnregisterHandler(PacketHandler& handler) {
|
||||
for (auto& pair : m_Handlers) {
|
||||
if (pair.second.empty())
|
||||
continue;
|
||||
|
||||
PacketType type = pair.first;
|
||||
|
||||
m_Handlers[type].erase(std::remove(m_Handlers[type].begin(), m_Handlers[type].end(), &handler), m_Handlers[type].end());
|
||||
}
|
||||
}
|
||||
|
||||
void PacketDispatcher::Dispatch(const Packet& packet) {
|
||||
PacketType type = packet.GetType();
|
||||
for (PacketHandler* handler : m_Handlers[type])
|
||||
handler->Check(packet);
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
32
src/blitz/protocol/PacketFactory.cpp
Normal file
32
src/blitz/protocol/PacketFactory.cpp
Normal file
@@ -0,0 +1,32 @@
|
||||
#include <blitz/protocol/PacketFactory.h>
|
||||
|
||||
#include <array>
|
||||
#include <cassert>
|
||||
#include <functional>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
namespace PacketFactory {
|
||||
|
||||
using PacketCreator = std::function<std::unique_ptr<Packet>()>;
|
||||
|
||||
#define DeclarePacket(PacketName, ...) std::make_unique<packets::PacketName>(),
|
||||
|
||||
static std::array<std::unique_ptr<Packet>, static_cast<std::size_t>(PacketType::PACKET_COUNT)> Packets;
|
||||
|
||||
void Init() {
|
||||
Packets = {
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
};
|
||||
}
|
||||
|
||||
const std::unique_ptr<Packet>& CreateReadOnlyPacket(PacketType a_Type) {
|
||||
assert(a_Type < PacketType::PACKET_COUNT);
|
||||
return Packets[static_cast<std::size_t>(a_Type)];
|
||||
}
|
||||
|
||||
} // namespace PacketFactory
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
14
src/blitz/protocol/PacketHandler.cpp
Normal file
14
src/blitz/protocol/PacketHandler.cpp
Normal file
@@ -0,0 +1,14 @@
|
||||
#include <blitz/protocol/PacketHandler.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
void PacketHandler::Visit(const packets::PacketName& a_Packet) { \
|
||||
HandlePacket(a_Packet); \
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
294
src/blitz/protocol/PacketSerializer.cpp
Normal file
294
src/blitz/protocol/PacketSerializer.cpp
Normal file
@@ -0,0 +1,294 @@
|
||||
#include <blitz/protocol/PacketSerializer.h>
|
||||
|
||||
#include <blitz/protocol/ByteBuffer.h>
|
||||
#include <blitz/protocol/PacketFactory.h>
|
||||
#include <blitz/protocol/PacketVisitor.h>
|
||||
|
||||
#include <godot_cpp/variant/utility_functions.hpp>
|
||||
#include <godot_cpp/variant/variant.hpp>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
namespace PacketSerializer {
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
void Visit(const packets::PacketName& a_Packet) override { \
|
||||
const auto& packetData = a_Packet.m_Data; \
|
||||
SerializePacketData(packetData); \
|
||||
} \
|
||||
\
|
||||
void SerializePacketData(const packets::PacketName::PacketDataType& a_Packet);
|
||||
|
||||
|
||||
|
||||
|
||||
class Serializer : public PacketVisitor {
|
||||
private:
|
||||
ByteBuffer& m_Buffer;
|
||||
|
||||
public:
|
||||
Serializer(ByteBuffer& a_Buffer) : m_Buffer(a_Buffer) {}
|
||||
|
||||
void Serialize(const Packet& a_Packet) {
|
||||
m_Buffer << static_cast<PacketID>(a_Packet.GetType());
|
||||
Check(a_Packet);
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
#undef DeclarePacket
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
#define DeclarePacket(PacketName, ...) \
|
||||
void Visit(const packets::PacketName& a_Packet) override { \
|
||||
auto packetPtr = PacketFactory::CreatePacket<packets::PacketName>(); \
|
||||
auto& packetData = packetPtr->m_Data; \
|
||||
\
|
||||
DeserializePacketData(packetData); \
|
||||
\
|
||||
m_Packet = std::move(packetPtr); \
|
||||
} \
|
||||
\
|
||||
void DeserializePacketData(packets::PacketName::PacketDataType& a_Packet);
|
||||
|
||||
|
||||
|
||||
class Deserializer : public PacketVisitor {
|
||||
private:
|
||||
ByteBuffer& m_Buffer;
|
||||
PacketPtr m_Packet;
|
||||
|
||||
public:
|
||||
Deserializer(ByteBuffer&& a_Buffer) : m_Buffer(a_Buffer) {}
|
||||
|
||||
bool Deserialize(const PacketPtr& a_Packet) {
|
||||
try {
|
||||
Check(*a_Packet.get());
|
||||
} catch (std::exception& e) {
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
PacketPtr& GetPacket() {
|
||||
return m_Packet;
|
||||
}
|
||||
|
||||
DeclareAllPacket()
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
godot::PackedByteArray Serialize(const Packet& a_Packet) {
|
||||
ByteBuffer stream;
|
||||
|
||||
Serializer serializer(stream);
|
||||
serializer.Serialize(a_Packet);
|
||||
|
||||
return stream.GetByteArray();
|
||||
}
|
||||
|
||||
std::unique_ptr<Packet> Deserialize(godot::PackedByteArray& a_Data) {
|
||||
ByteBuffer stream(std::move(a_Data));
|
||||
|
||||
PacketID packetId;
|
||||
stream >> packetId;
|
||||
|
||||
if (packetId >= static_cast<PacketID>(PacketType::PACKET_COUNT))
|
||||
return nullptr;
|
||||
|
||||
PacketType packetType = PacketType(packetId);
|
||||
|
||||
// for double-dispatch
|
||||
const PacketPtr& emptyPacket = PacketFactory::CreateReadOnlyPacket(packetType);
|
||||
|
||||
Deserializer deserializer(std::move(stream));
|
||||
if (deserializer.Deserialize(emptyPacket)) {
|
||||
PacketPtr packet = std::move(deserializer.GetPacket());
|
||||
return packet;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
//---------------------------------------------
|
||||
// Packet serializer implementation
|
||||
//----------------------------------------------
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerLogin& a_Packet) {
|
||||
m_Buffer << a_Packet.m_PlayerName;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerLogin& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_PlayerName;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::UpdateHealth& a_Packet) {
|
||||
m_Buffer << a_Packet.m_NewHealth;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::UpdateHealth& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_NewHealth;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::LoggingSuccess& a_Packet) {
|
||||
m_Buffer << a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::LoggingSuccess& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerDeath& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerDeath& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerJoin& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Player;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerJoin& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Player;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerLeave& a_Packet) {
|
||||
m_Buffer << a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerLeave& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_PlayerId;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerList& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Players;
|
||||
// m_Buffer << static_cast<std::uint8_t>(a_Packet.m_Players.size());
|
||||
// for (auto player : a_Packet.m_Players) {
|
||||
// m_Buffer << player.m_PlayerId << player.m_PlayerName;
|
||||
// }
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerList& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Players;
|
||||
// std::uint8_t playerCount;
|
||||
// m_Buffer >> playerCount;
|
||||
// for (std::uint8_t i = 0; i < playerCount; i++) {
|
||||
// PlayerInfo player;
|
||||
// m_Buffer >> player.m_PlayerId >> player.m_PlayerName;
|
||||
// a_Packet.m_Players.push_back(player);
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerStats& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerStats& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::ServerConfig& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::ServerConfig& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::ServerTps& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::ServerTps& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::UpdateGameState& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::UpdateGameState& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::KeepAlive& a_Packet) {
|
||||
m_Buffer << a_Packet.m_KeepAliveId;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::KeepAlive& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_KeepAliveId;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::Disconnect& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::Disconnect& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::ChatMessage& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Text;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::ChatMessage& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Text;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerPositionAndRotation& a_Packet) {
|
||||
m_Buffer << a_Packet.m_Player << a_Packet.m_Position << a_Packet.m_Rotation;
|
||||
}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerPositionAndRotation& a_Packet) {
|
||||
m_Buffer >> a_Packet.m_Player >> a_Packet.m_Position >> a_Packet.m_Rotation;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
void Serializer::SerializePacketData(const data::PlayerShoot& a_Packet) {}
|
||||
|
||||
void Deserializer::DeserializePacketData(data::PlayerShoot& a_Packet) {}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
} // namespace PacketSerializer
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
11
src/blitz/protocol/PacketVisitor.cpp
Normal file
11
src/blitz/protocol/PacketVisitor.cpp
Normal file
@@ -0,0 +1,11 @@
|
||||
#include <blitz/protocol/PacketVisitor.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
void PacketVisitor::Check(const Packet& a_Packet) {
|
||||
a_Packet.Accept(*this);
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
18
src/blitz/protocol/Packets.cpp
Normal file
18
src/blitz/protocol/Packets.cpp
Normal file
@@ -0,0 +1,18 @@
|
||||
#define BLITZ_INSTANCIATE_PACKETS
|
||||
#include <blitz/protocol/Packets.h>
|
||||
|
||||
#include <blitz/protocol/PacketVisitor.h>
|
||||
|
||||
namespace blitz {
|
||||
namespace protocol {
|
||||
|
||||
template <PacketType PT, typename Data>
|
||||
packets::ConcretePacket<PT, Data>::ConcretePacket(const PacketDataType& a_Data) : m_Data(a_Data) {}
|
||||
|
||||
template <PacketType PT, typename Data>
|
||||
void packets::ConcretePacket<PT, Data>::Accept(PacketVisitor& a_Visitor) const {
|
||||
a_Visitor.Visit(*this);
|
||||
}
|
||||
|
||||
} // namespace protocol
|
||||
} // namespace blitz
|
||||
@@ -17,15 +17,15 @@
|
||||
using namespace godot;
|
||||
|
||||
static void RegisterClasses() {
|
||||
ClassDB::register_class<blitz::Player>();
|
||||
ClassDB::register_class<blitz::SpringArmPivot>();
|
||||
ClassDB::register_class<blitz::FirstPersonPlayer>();
|
||||
ClassDB::register_class<blitz::MainMenu>();
|
||||
ClassDB::register_class<blitz::Lobby>();
|
||||
ClassDB::register_class<blitz::World>();
|
||||
ClassDB::register_class<blitz::Main>();
|
||||
ClassDB::register_class<blitz::NetworkInterface>();
|
||||
ClassDB::register_class<blitz::Server>();
|
||||
GDREGISTER_CLASS(blitz::Player);
|
||||
GDREGISTER_CLASS(blitz::SpringArmPivot);
|
||||
GDREGISTER_CLASS(blitz::FirstPersonPlayer);
|
||||
GDREGISTER_CLASS(blitz::MainMenu);
|
||||
GDREGISTER_CLASS(blitz::Lobby);
|
||||
GDREGISTER_CLASS(blitz::World);
|
||||
GDREGISTER_CLASS(blitz::Main);
|
||||
GDREGISTER_CLASS(blitz::NetworkInterface);
|
||||
GDREGISTER_CLASS(blitz::Server);
|
||||
}
|
||||
|
||||
void initialize_example_module(ModuleInitializationLevel p_level) {
|
||||
|
||||
@@ -16,7 +16,7 @@ add_rules("mode.debug", "mode.release")
|
||||
set_languages("c++20")
|
||||
|
||||
-- use latest 4.x version by default
|
||||
add_requires("godotcpp4")
|
||||
add_requires("godotcpp4 4.2")
|
||||
|
||||
|
||||
includes("tasks.lua")
|
||||
|
||||
@@ -14,6 +14,8 @@ target(PROJECT_NAME)
|
||||
-- more on https://xmake.io/#/manual/project_target?id=targetadd_files
|
||||
add_files("../src/**.cpp")
|
||||
|
||||
add_includedirs("../include")
|
||||
|
||||
-- change the output name
|
||||
set_basename(PROJECT_NAME .. ".$(os)_$(mode)_$(arch)")
|
||||
|
||||
|
||||
Reference in New Issue
Block a user