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This commit is contained in:
2024-08-13 20:21:05 +02:00
parent 841e25a3ac
commit ef0bcd0a35
2 changed files with 13 additions and 14 deletions

View File

@@ -2,8 +2,8 @@
#include <godot_cpp/classes/camera3d.hpp>
#include <godot_cpp/classes/character_body3d.hpp>
#include <godot_cpp/classes/node3d.hpp>
#include <godot_cpp/classes/input_event_mouse_motion.hpp>
#include <godot_cpp/classes/node3d.hpp>
namespace blitz {
@@ -17,20 +17,20 @@ class FirstPersonPlayer : public godot::CharacterBody3D {
~FirstPersonPlayer();
// Godot overrides
void _unhandled_input(const godot::Ref<godot::InputEvent>&);
void _unhandled_input(const godot::Ref<godot::InputEvent>&);
void _physics_process(float delta);
void _ready();
private:
godot::Camera3D* m_Camera;
godot::Node3D* m_Head;
float m_BobTime;
float m_Speed;
godot::Camera3D* m_Camera;
godot::Node3D* m_Head;
float m_BobTime;
float m_Speed;
void UpdateBobbing(float delta);
void UpdateFOV(float delta);
void UpdateCamera(const godot::InputEventMouseMotion&);
void UpdatePosition(float delta);
void UpdateBobbing(float delta);
void UpdateFOV(float delta);
void UpdateCamera(const godot::InputEventMouseMotion&);
void UpdatePosition(float delta);
};
} // namespace blitz