add cool shadows
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Linux arm64 / Build (push) Successful in 1m3s

This commit is contained in:
2024-08-14 14:31:13 +02:00
parent d0028dd0f8
commit eb8e3b0888
3 changed files with 3793 additions and 2 deletions

View File

@@ -5,6 +5,7 @@
#include <godot_cpp/classes/input_event_mouse_motion.hpp>
#include <godot_cpp/classes/input_map.hpp>
#include <godot_cpp/core/math.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
using namespace godot;
@@ -32,6 +33,8 @@ static constexpr float FOV_TRANSITION = 8.0f;
static constexpr float MIN_FOV_VELOCITY = 0.5;
static constexpr float MAX_FOV_VELOCITY = SPRINT_SPEED * 2.0f;
static const float AnimationBlend = 7.0;
void FirstPersonPlayer::_bind_methods() {}
FirstPersonPlayer::FirstPersonPlayer() : m_BobTime(0) {}
@@ -47,6 +50,7 @@ void FirstPersonPlayer::_ready() {
DEV_ASSERT(m_Head);
m_Camera = Object::cast_to<Camera3D>(m_Head->find_child("Camera"));
DEV_ASSERT(m_Camera);
m_AnimationTree = Object::cast_to<AnimationTree>(find_child("AnimationTree"));
}
void FirstPersonPlayer::_unhandled_input(const godot::Ref<godot::InputEvent>& a_Event) {
@@ -84,6 +88,8 @@ void FirstPersonPlayer::_physics_process(float a_Delta) {
UpdateFOV(a_Delta);
UpdateBobbing(a_Delta);
UpdateAnimation(a_Delta);
move_and_slide();
}
@@ -136,4 +142,25 @@ void FirstPersonPlayer::UpdateFOV(float a_Delta) {
m_Camera->set_fov(Math::lerp(m_Camera->get_fov(), targetFOV, a_Delta * FOV_TRANSITION));
}
void FirstPersonPlayer::UpdateAnimation(float delta) {
if (is_on_floor()) {
m_AnimationTree->set("parameters/ground_air_transition/transition_request", "grounded");
if (get_velocity().length() > 0.2f) {
if (m_Speed == SPRINT_SPEED) {
m_AnimationTree->set("parameters/iwr_blend/blend_amount",
UtilityFunctions::lerp(m_AnimationTree->get("parameters/iwr_blend/blend_amount"), 1.0, delta * AnimationBlend));
} else {
m_AnimationTree->set("parameters/iwr_blend/blend_amount",
UtilityFunctions::lerp(m_AnimationTree->get("parameters/iwr_blend/blend_amount"), 0.0, delta * AnimationBlend));
}
} else {
m_AnimationTree->set("parameters/iwr_blend/blend_amount",
UtilityFunctions::lerp(m_AnimationTree->get("parameters/iwr_blend/blend_amount"), -1.0, delta * AnimationBlend));
}
} else {
m_AnimationTree->set("parameters/ground_air_transition/transition_request", "air");
}
}
} // namespace blitz

View File

@@ -1,5 +1,6 @@
#pragma once
#include <godot_cpp/classes/animation_tree.hpp>
#include <godot_cpp/classes/camera3d.hpp>
#include <godot_cpp/classes/character_body3d.hpp>
#include <godot_cpp/classes/input_event_mouse_motion.hpp>
@@ -22,6 +23,7 @@ class FirstPersonPlayer : public godot::CharacterBody3D {
void _ready();
private:
godot::AnimationTree* m_AnimationTree;
godot::Camera3D* m_Camera;
godot::Node3D* m_Head;
float m_BobTime;
@@ -31,6 +33,8 @@ class FirstPersonPlayer : public godot::CharacterBody3D {
void UpdateFOV(float delta);
void UpdateCamera(const godot::InputEventMouseMotion&);
void UpdatePosition(float delta);
void UpdateAnimation(float delta);
};
} // namespace blitz