fixed client player going crazy on spawn
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This commit is contained in:
2024-08-22 10:25:01 +02:00
parent d7e80e05de
commit eb85b13ac7
5 changed files with 17 additions and 8 deletions

View File

@@ -15,6 +15,9 @@ class ServerWorld : public World {
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
void SyncPlayersPos();
protected:
virtual void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
};
} // namespace blitz