generated from Persson-dev/Godot-Xmake
fixed client player going crazy on spawn
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Linux arm64 / Build (pull_request) Successful in 1m35s
All checks were successful
Linux arm64 / Build (pull_request) Successful in 1m35s
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@@ -32,9 +32,9 @@ class World : public godot::Node3D, public protocol::PacketHandler {
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float m_PassedTime;
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void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
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void RemovePlayer(PlayerID a_PlayerId);
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void SetPlayerPositionAndRotation(
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virtual void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
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virtual void RemovePlayer(PlayerID a_PlayerId);
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virtual void SetPlayerPositionAndRotation(
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PlayerID a_PlayerId, const godot::Vector3& a_Position, const godot::Vector3& a_Rotation, const godot::Vector3& a_Velocity);
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};
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} // namespace blitz
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