generated from Persson-dev/Godot-Xmake
attach pencil case to right arm
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@@ -834,12 +834,12 @@ mesh = ExtResource("7_skjds")
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skin = SubResource("Skin_unkc0")
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skin = SubResource("Skin_unkc0")
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[node name="Hand" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
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[node name="Hand" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
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transform = Transform3D(-0.754949, -0.655201, -0.0276231, -0.655704, 0.753531, 0.0473583, -0.0102144, 0.0538656, -0.998496, -7.36985, 102.466, -285.249)
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transform = Transform3D(-0.101809, 0.0274908, 0.994424, -0.100283, 0.994242, -0.0377525, -0.989736, -0.103568, -0.0984655, -33.2805, 32.3409, -274.352)
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bone_name = "mixamorig_LeftHand"
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bone_name = "mixamorig_RightHand"
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bone_idx = 12
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bone_idx = 36
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[node name="Pencil Case" type="MeshInstance3D" parent="Armature/Skeleton3D/Hand"]
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[node name="Pencil Case" type="MeshInstance3D" parent="Armature/Skeleton3D/Hand"]
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transform = Transform3D(57.2088, -233.054, -180.036, 5.64897, 184.237, -236.696, 294.441, 41.7466, 39.5215, 23.2506, -3.13713, 16.4251)
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transform = Transform3D(9.99555, 15.6762, -299.423, -7.80417, 299.502, 15.4192, 299.732, 7.27518, 10.3868, 14.9476, 66.4479, 12.5163)
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mesh = SubResource("CylinderMesh_spot0")
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mesh = SubResource("CylinderMesh_spot0")
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skeleton = NodePath("../..")
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skeleton = NodePath("../..")
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