generated from Persson-dev/Godot-Xmake
fixed jump
This commit is contained in:
@@ -1,13 +1,13 @@
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[gd_scene load_steps=26 format=3 uid="uid://c8qr7bgsuv3fj"]
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[gd_scene load_steps=29 format=3 uid="uid://c8qr7bgsuv3fj"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Body.res" id="1_tfpbs"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Bottoms.res" id="2_omx5l"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Eyelashes.res" id="3_fp6ml"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Eyes.res" id="4_xwbnc"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Hair.res" id="5_u0ca1"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Shoes.res" id="6_xg4n7"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Tops.res" id="7_skjds"]
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[ext_resource type="AnimationLibrary" path="res://Assets/Animations/Shooter_Pack.res" id="17_0rhm1"]
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[ext_resource type="ArrayMesh" uid="uid://drdrjg5t6cat1" path="res://Assets/Models/Characters/Remy/Remy_Body.res" id="1_tfpbs"]
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[ext_resource type="ArrayMesh" uid="uid://bbjd4bh4hgedm" path="res://Assets/Models/Characters/Remy/Remy_Bottoms.res" id="2_omx5l"]
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[ext_resource type="ArrayMesh" uid="uid://d1a0omfy8b7f" path="res://Assets/Models/Characters/Remy/Remy_Eyelashes.res" id="3_fp6ml"]
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[ext_resource type="ArrayMesh" uid="uid://dhdpeecr1i138" path="res://Assets/Models/Characters/Remy/Remy_Eyes.res" id="4_xwbnc"]
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[ext_resource type="ArrayMesh" uid="uid://c8wpk83we6bcj" path="res://Assets/Models/Characters/Remy/Remy_Hair.res" id="5_u0ca1"]
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[ext_resource type="ArrayMesh" uid="uid://drwk636ejndva" path="res://Assets/Models/Characters/Remy/Remy_Shoes.res" id="6_xg4n7"]
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[ext_resource type="ArrayMesh" uid="uid://c4ng47kl3x6gv" path="res://Assets/Models/Characters/Remy/Remy_Tops.res" id="7_skjds"]
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[ext_resource type="AnimationLibrary" uid="uid://burs5yh2xo7oe" path="res://Assets/Animations/Shooter_Pack.res" id="17_0rhm1"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_voxql"]
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@@ -216,6 +216,25 @@ bind/66/name = &"mixamorig_RightToe_End"
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bind/66/bone = -1
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bind/66/pose = Transform3D(-99.0345, -0.159767, -13.8615, -13.8624, 1.14127, 99.028, -1.58735e-05, 99.9934, -1.1524, -18.7761, -41.9626, -2.95062)
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jv0gp"]
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animation = &"Shooter_Pack/Jump"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_8ge3e"]
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animation = &"Shooter_Pack/Idle"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_x8j1e"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_j1jfn"]
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graph_offset = Vector2(-79.757, 54.8124)
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nodes/Animation/node = SubResource("AnimationNodeAnimation_8ge3e")
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nodes/Animation/position = Vector2(143.482, 239.136)
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"nodes/Animation 2/node" = SubResource("AnimationNodeAnimation_jv0gp")
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"nodes/Animation 2/position" = Vector2(120, 386.667)
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nodes/Blender/node = SubResource("AnimationNodeBlend2_x8j1e")
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nodes/Blender/position = Vector2(400, 280)
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nodes/output/position = Vector2(640, 280)
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node_connections = [&"Blender", 0, &"Animation", &"Blender", 1, &"Animation 2", &"output", 0, &"Blender"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_kx08l"]
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animation = &"Shooter_Pack/Run Backwards"
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@@ -241,7 +260,7 @@ animation = &"Shooter_Pack/Idle"
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[sub_resource type="AnimationNodeBlend2" id="AnimationNodeBlend2_58hhc"]
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[sub_resource type="AnimationNodeBlendTree" id="AnimationNodeBlendTree_2hvva"]
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graph_offset = Vector2(-187.59, 445.994)
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graph_offset = Vector2(-134.257, 191.327)
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"nodes/Derriere Run/node" = SubResource("AnimationNodeAnimation_kx08l")
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"nodes/Derriere Run/position" = Vector2(-26.6667, 493.333)
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"nodes/Devant Run/node" = SubResource("AnimationNodeAnimation_i8uph")
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@@ -263,29 +282,26 @@ nodes/Walking/position = Vector2(680, 213.333)
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nodes/output/position = Vector2(1000, 240)
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node_connections = [&"Side", 0, &"Gauche Run", &"Side", 1, &"Idle 2", &"Side", 2, &"Droite Run", &"Straight", 0, &"Devant Run", &"Straight", 1, &"Idle", &"Straight", 2, &"Derriere Run", &"Walking", 0, &"Straight", &"Walking", 1, &"Side", &"output", 0, &"Walking"]
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_wrixg"]
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animation = &"Shooter_Pack/Jump"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_d2yto"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0v1b8"]
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switch_mode = 1
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advance_mode = 2
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advance_condition = &"jump"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oygpk"]
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_04hs0"]
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xfade_time = 0.1
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advance_mode = 2
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advance_condition = &"is_on_floor"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_a4m5g"]
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switch_mode = 1
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advance_mode = 2
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advance_condition = &"jump"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_n5an4"]
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states/JumpBlend/node = SubResource("AnimationNodeBlendTree_j1jfn")
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states/JumpBlend/position = Vector2(683.333, 121.272)
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states/Movement/node = SubResource("AnimationNodeBlendTree_2hvva")
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states/Movement/position = Vector2(381.333, 120.691)
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states/Shooter_Pack_Jump/node = SubResource("AnimationNodeAnimation_wrixg")
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states/Shooter_Pack_Jump/position = Vector2(713, 120.794)
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states/Movement/position = Vector2(368, 120.908)
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states/Start/position = Vector2(107.334, 120.683)
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transitions = ["Start", "Movement", SubResource("AnimationNodeStateMachineTransition_d2yto"), "Movement", "Shooter_Pack_Jump", SubResource("AnimationNodeStateMachineTransition_0v1b8"), "Shooter_Pack_Jump", "Movement", SubResource("AnimationNodeStateMachineTransition_oygpk")]
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transitions = ["Start", "Movement", SubResource("AnimationNodeStateMachineTransition_d2yto"), "JumpBlend", "Movement", SubResource("AnimationNodeStateMachineTransition_04hs0"), "Movement", "JumpBlend", SubResource("AnimationNodeStateMachineTransition_a4m5g")]
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graph_offset = Vector2(18, 52)
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[node name="Player" type="CharacterBody3D"]
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@@ -301,47 +317,48 @@ shape = SubResource("CapsuleShape3D_voxql")
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transform = Transform3D(-0.00499887, -7.90034e-05, -7.10373e-05, 7.56296e-05, -0.000298055, -0.00499053, 7.46192e-05, -0.00499048, 0.000299183, 0.00105977, 0, 0.0886294)
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[node name="Skeleton3D" type="Skeleton3D" parent="Armature"]
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transform = Transform3D(1, -2.79397e-09, -7.567e-10, 0, 1, -3.72529e-09, -5.82077e-10, 0, 1, 0, 0, 0)
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bones/0/name = "mixamorig_Hips"
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bones/0/parent = -1
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bones/0/rest = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, -0.0419201, -1.41641, -209.151)
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bones/0/enabled = true
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bones/0/position = Vector3(1.76058, -4.49979, -200.536)
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bones/0/rotation = Quaternion(-0.739147, -0.258745, 0.221859, 0.58094)
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bones/0/position = Vector3(1.63677, -4.49609, -200.653)
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bones/0/rotation = Quaternion(-0.739237, -0.258205, 0.222406, 0.580857)
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bones/0/scale = Vector3(1, 1, 1)
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bones/1/name = "mixamorig_Spine"
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bones/1/parent = 0
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bones/1/rest = Transform3D(0.999934, -0.0114498, -0.0011499, 0.0115074, 0.994929, 0.0999206, -3.49246e-10, -0.0999272, 0.994995, -0.194802, 19.8048, -3.88975)
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bones/1/enabled = true
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bones/1/position = Vector3(-0.194802, 19.8048, -3.88975)
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bones/1/rotation = Quaternion(0.0152805, -0.00128433, 0.005655, 0.999866)
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bones/1/rotation = Quaternion(0.00958157, -0.00112656, 0.00678177, 0.999931)
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bones/1/scale = Vector3(1, 1, 1)
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bones/2/name = "mixamorig_Spine1"
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bones/2/parent = 1
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bones/2/rest = Transform3D(0.999971, 0.00757641, 0.000325683, -0.00754545, 0.99834, -0.0571043, -0.000757788, 0.0571002, 0.998368, -3.2684e-09, 23.6201, 1.45286e-06)
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bones/2/enabled = true
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bones/2/position = Vector3(-1.19257e-06, 23.6201, -1.8128e-06)
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bones/2/rotation = Quaternion(0.172759, -0.000469342, -0.00987483, 0.984915)
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bones/2/rotation = Quaternion(0.169939, -0.0004178, -0.00936946, 0.98541)
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bones/2/scale = Vector3(1, 1, 1)
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bones/3/name = "mixamorig_Spine2"
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bones/3/parent = 2
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bones/3/rest = Transform3D(0.99975, 0.022206, -0.00268874, -0.0223475, 0.986423, -0.162699, -0.000960642, 0.162718, 0.986672, -9.47592e-08, 27.8335, -3.24631e-07)
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bones/3/enabled = true
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bones/3/position = Vector3(-2.2861e-06, 27.8335, -9.58577e-06)
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bones/3/rotation = Quaternion(0.223879, -0.0001739, -0.0170222, 0.974468)
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bones/3/rotation = Quaternion(0.223162, 2.66565e-06, -0.0165778, 0.97464)
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bones/3/scale = Vector3(1, 1, 1)
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bones/4/name = "mixamorig_Neck"
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bones/4/parent = 3
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bones/4/rest = Transform3D(0.999597, 0.0272384, -0.00797183, -0.0281752, 0.986162, -0.163372, 0.00341151, 0.163531, 0.986532, 1.09979e-06, 31.2942, 3.40958e-06)
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bones/4/enabled = true
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bones/4/position = Vector3(5.31052e-06, 31.2941, -5.5078e-06)
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bones/4/rotation = Quaternion(0.0856827, 0.0626917, -0.0193418, 0.99416)
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bones/4/rotation = Quaternion(0.0877753, 0.0627841, -0.0193359, 0.993972)
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bones/4/scale = Vector3(1, 1, 1)
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bones/5/name = "mixamorig_Head"
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bones/5/parent = 4
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bones/5/rest = Transform3D(1, 4.02525e-09, -1.3034e-09, -4.02525e-09, 1, -2.98314e-08, 1.3034e-09, 2.98314e-08, 1, 4.17233e-07, 23.1889, -1.84905e-05)
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bones/5/enabled = true
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bones/5/position = Vector3(-5.18166e-06, 23.189, -3.23355e-06)
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bones/5/rotation = Quaternion(-0.0410928, 0.207654, 0.034141, 0.976742)
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bones/5/rotation = Quaternion(-0.0363722, 0.207735, 0.0345502, 0.976898)
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bones/5/scale = Vector3(1, 1, 1)
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bones/6/name = "mixamorig_HeadTop_End"
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bones/6/parent = 5
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@@ -369,42 +386,42 @@ bones/9/parent = 3
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bones/9/rest = Transform3D(-0.152334, 0.987167, 0.0478953, -0.126049, 0.0286596, -0.99161, -0.980258, -0.157094, 0.120066, 12.6034, 19.3138, 0.359166)
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bones/9/enabled = true
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bones/9/position = Vector3(12.6034, 19.3138, 0.359121)
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bones/9/rotation = Quaternion(-0.240706, -0.301218, 0.661347, -0.643388)
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bones/9/rotation = Quaternion(-0.239994, -0.301966, 0.662007, -0.642624)
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bones/9/scale = Vector3(1, 1, 1)
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bones/10/name = "mixamorig_LeftArm"
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bones/10/parent = 9
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bones/10/rest = Transform3D(0.988302, -0.152444, 0.00449339, 0.15251, 0.987873, -0.0291195, 1.86963e-07, 0.0294642, 0.999566, -1.19209e-06, 26.5833, 2.22179e-05)
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bones/10/enabled = true
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bones/10/position = Vector3(-3.56706e-07, 26.5833, -3.24625e-05)
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bones/10/rotation = Quaternion(0.492436, -0.238931, 0.284645, 0.787017)
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bones/10/rotation = Quaternion(0.497358, -0.228437, 0.282363, 0.78786)
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bones/10/scale = Vector3(1, 1, 1)
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bones/11/name = "mixamorig_LeftForeArm"
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bones/11/parent = 10
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bones/11/rest = Transform3D(1, -2.10846e-08, 1.88103e-08, 2.10846e-08, 1, -2.69332e-08, -1.88103e-08, 2.69332e-08, 1, 5.1085e-05, 55.1277, -2.11076e-05)
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bones/11/enabled = true
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||||
bones/11/position = Vector3(5.7048e-05, 55.1277, 7.05517e-06)
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||||
bones/11/rotation = Quaternion(9.844e-08, -9.29979e-08, 0.536255, 0.844056)
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bones/11/rotation = Quaternion(6.12742e-08, -1.30569e-07, 0.533777, 0.845625)
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bones/11/scale = Vector3(1, 1, 1)
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bones/12/name = "mixamorig_LeftHand"
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bones/12/parent = 11
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bones/12/rest = Transform3D(1, 7.38569e-08, -7.38568e-08, -7.38568e-08, 1, 5.78276e-07, 7.38568e-08, -5.78276e-07, 1, -4.24793e-07, 52.7734, 3.75958e-05)
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bones/12/enabled = true
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bones/12/position = Vector3(-1.91235e-06, 52.7734, 1.86238e-06)
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bones/12/rotation = Quaternion(-0.132769, -0.829704, -0.244401, 0.483975)
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bones/12/rotation = Quaternion(-0.130394, -0.831442, -0.241562, 0.483062)
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bones/12/scale = Vector3(1, 1, 1)
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bones/13/name = "mixamorig_LeftHandMiddle1"
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bones/13/parent = 12
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bones/13/rest = Transform3D(1, -5.29001e-08, 5.28998e-08, 5.29001e-08, 1, 3.84015e-15, -5.28998e-08, -1.04175e-15, 1, -1.95983e-05, 27.7446, 3.00043e-05)
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bones/13/enabled = true
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||||
bones/13/position = Vector3(-2.07878e-05, 27.7446, 2.08545e-05)
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||||
bones/13/rotation = Quaternion(0.440565, -0.0180673, -0.0443976, 0.89644)
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||||
bones/13/rotation = Quaternion(0.440789, -0.0180719, -0.0444309, 0.896328)
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bones/13/scale = Vector3(1, 1, 1)
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||||
bones/14/name = "mixamorig_LeftHandMiddle2"
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||||
bones/14/parent = 13
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||||
bones/14/rest = Transform3D(1, -6.53159e-09, 6.53199e-09, 6.53162e-09, 1, -4.47234e-06, -6.53197e-09, 4.47234e-06, 1, -2.36411e-07, 6.9316, 2.82965e-08)
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||||
bones/14/enabled = true
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||||
bones/14/position = Vector3(-1.90278e-06, 6.93162, -1.75854e-05)
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||||
bones/14/rotation = Quaternion(0.536324, 1.08381e-07, -0.0548354, 0.842229)
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||||
bones/14/rotation = Quaternion(0.536637, 1.45957e-07, -0.0548675, 0.842027)
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||||
bones/14/scale = Vector3(1, 1, 1)
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||||
bones/15/name = "mixamorig_LeftHandMiddle3"
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||||
bones/15/parent = 14
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||||
@@ -425,14 +442,14 @@ bones/17/parent = 12
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||||
bones/17/rest = Transform3D(0.894427, -0.447215, 3.7998e-07, 0.3873, 0.774596, -0.499999, 0.223607, 0.447213, 0.866026, -6.12881, 11.1231, 3.29153)
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||||
bones/17/enabled = true
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||||
bones/17/position = Vector3(-6.12881, 11.1231, 3.29155)
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||||
bones/17/rotation = Quaternion(0.226225, -0.0334348, 0.133749, 0.964269)
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||||
bones/17/rotation = Quaternion(0.226107, -0.0329116, 0.133325, 0.964374)
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||||
bones/17/scale = Vector3(1, 1, 1)
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||||
bones/18/name = "mixamorig_LeftHandThumb2"
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||||
bones/18/parent = 17
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||||
bones/18/rest = Transform3D(1, 5.40167e-07, -9.05024e-07, -5.40167e-07, 1, 2.06644e-07, 9.05024e-07, -2.06644e-07, 1, 1.055e-05, 11.2243, 1.47453e-05)
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||||
bones/18/enabled = true
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||||
bones/18/position = Vector3(-3.57633e-07, 11.2243, 7.37929e-06)
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||||
bones/18/rotation = Quaternion(0.0133725, 0.168575, -0.0634697, 0.983552)
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||||
bones/18/rotation = Quaternion(0.0132186, 0.168261, -0.0636, 0.9836)
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||||
bones/18/scale = Vector3(1, 1, 1)
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||||
bones/19/name = "mixamorig_LeftHandThumb3"
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bones/19/parent = 18
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@@ -453,7 +470,7 @@ bones/21/parent = 12
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||||
bones/21/rest = Transform3D(1, -6.75132e-08, 4.52292e-08, 6.75132e-08, 1, 3.72461e-15, -4.52292e-08, -6.71043e-16, 1, -5.15204, 28.4902, 0.454742)
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||||
bones/21/enabled = true
|
||||
bones/21/position = Vector3(-5.15204, 28.4902, 0.454752)
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||||
bones/21/rotation = Quaternion(0.316005, -0.0127096, -0.0317324, 0.948142)
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||||
bones/21/rotation = Quaternion(0.315946, -0.0126994, -0.0317499, 0.948161)
|
||||
bones/21/scale = Vector3(1, 1, 1)
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||||
bones/22/name = "mixamorig_LeftHandIndex2"
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||||
bones/22/parent = 21
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||||
@@ -481,7 +498,7 @@ bones/25/parent = 12
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||||
bones/25/rest = Transform3D(1, -7.55707e-08, 9.35739e-08, 7.55707e-08, 1, 8.50463e-15, -9.35739e-08, -1.43318e-15, 1, 4.24104, 25.4841, -0.0792854)
|
||||
bones/25/enabled = true
|
||||
bones/25/position = Vector3(4.24103, 25.4841, -0.0792398)
|
||||
bones/25/rotation = Quaternion(0.505893, -0.0259407, -0.0424225, 0.861162)
|
||||
bones/25/rotation = Quaternion(0.505224, -0.0258896, -0.0423763, 0.861559)
|
||||
bones/25/scale = Vector3(1, 1, 1)
|
||||
bones/26/name = "mixamorig_LeftHandRing2"
|
||||
bones/26/parent = 25
|
||||
@@ -509,7 +526,7 @@ bones/29/parent = 12
|
||||
bones/29/rest = Transform3D(1, 1.45895e-07, -6.80601e-08, -1.45895e-07, 1, 1.02676e-14, 6.80601e-08, -3.37994e-16, 1, 8.78095, 21.9058, 0.441009)
|
||||
bones/29/enabled = true
|
||||
bones/29/position = Vector3(8.78094, 21.9058, 0.44099)
|
||||
bones/29/rotation = Quaternion(0.590686, -0.0696434, 0.00228633, 0.803888)
|
||||
bones/29/rotation = Quaternion(0.590974, -0.0696128, 0.00214942, 0.803678)
|
||||
bones/29/scale = Vector3(1, 1, 1)
|
||||
bones/30/name = "mixamorig_LeftHandPinky2"
|
||||
bones/30/parent = 29
|
||||
@@ -544,28 +561,28 @@ bones/34/parent = 33
|
||||
bones/34/rest = Transform3D(0.979455, 0.20163, -0.00352932, -0.201661, 0.979305, -0.0171403, 2.81609e-07, 0.0174999, 0.999847, 0, 26.8919, 5.34301e-05)
|
||||
bones/34/enabled = true
|
||||
bones/34/position = Vector3(-6.16595e-06, 26.892, -2.96828e-05)
|
||||
bones/34/rotation = Quaternion(0.486379, -0.16977, -0.616002, 0.595949)
|
||||
bones/34/rotation = Quaternion(0.485652, -0.177754, -0.613444, 0.596852)
|
||||
bones/34/scale = Vector3(1, 1, 1)
|
||||
bones/35/name = "mixamorig_RightForeArm"
|
||||
bones/35/parent = 34
|
||||
bones/35/rest = Transform3D(1, -7.19568e-08, 7.54872e-08, 7.19568e-08, 1, -3.72529e-09, -7.54872e-08, 3.7253e-09, 1, -9.15826e-05, 55.8427, 1.75912e-06)
|
||||
bones/35/enabled = true
|
||||
bones/35/position = Vector3(-9.2777e-05, 55.8427, -1.47738e-05)
|
||||
bones/35/rotation = Quaternion(-9.12823e-08, 5.86232e-08, -0.757472, 0.652868)
|
||||
bones/35/rotation = Quaternion(-9.44476e-08, 5.25878e-08, -0.757599, 0.652721)
|
||||
bones/35/scale = Vector3(1, 1, 1)
|
||||
bones/36/name = "mixamorig_RightHand"
|
||||
bones/36/parent = 35
|
||||
bones/36/rest = Transform3D(1, 1.12042e-08, -1.12042e-08, -1.12042e-08, 1, 2.94192e-16, 1.12042e-08, -1.68659e-16, 1, -4.39542e-05, 50.3137, 4.89908e-07)
|
||||
bones/36/enabled = true
|
||||
bones/36/position = Vector3(-4.22876e-05, 50.3137, 3.33394e-05)
|
||||
bones/36/rotation = Quaternion(-0.156971, 0.387113, 0.244608, 0.875026)
|
||||
bones/36/rotation = Quaternion(-0.158577, 0.389562, 0.246324, 0.873166)
|
||||
bones/36/scale = Vector3(1, 1, 1)
|
||||
bones/37/name = "mixamorig_RightHandMiddle1"
|
||||
bones/37/parent = 36
|
||||
bones/37/rest = Transform3D(1, -3.32064e-08, 3.32062e-08, 3.32064e-08, 1, 1.33872e-15, -3.32062e-08, -2.36065e-16, 1, -2.4214e-05, 26.0656, -2.98921e-05)
|
||||
bones/37/enabled = true
|
||||
bones/37/position = Vector3(-1.0388e-05, 26.0655, -3.3759e-05)
|
||||
bones/37/rotation = Quaternion(0.431227, 0.0004929, 0.0692623, 0.899581)
|
||||
bones/37/rotation = Quaternion(0.429872, 0.000404542, 0.0693553, 0.900222)
|
||||
bones/37/scale = Vector3(1, 1, 1)
|
||||
bones/38/name = "mixamorig_RightHandMiddle2"
|
||||
bones/38/parent = 37
|
||||
@@ -593,21 +610,21 @@ bones/41/parent = 36
|
||||
bones/41/rest = Transform3D(0.894425, 0.447218, 2.23517e-07, -0.387301, 0.774593, -0.500004, -0.223611, 0.447216, 0.866023, 6.15705, 9.50198, 3.93002)
|
||||
bones/41/enabled = true
|
||||
bones/41/position = Vector3(6.15705, 9.50198, 3.93002)
|
||||
bones/41/rotation = Quaternion(0.349112, 0.0279914, -0.147478, 0.92498)
|
||||
bones/41/rotation = Quaternion(0.34914, 0.0279037, -0.147904, 0.924904)
|
||||
bones/41/scale = Vector3(1, 1, 1)
|
||||
bones/42/name = "mixamorig_RightHandThumb2"
|
||||
bones/42/parent = 41
|
||||
bones/42/rest = Transform3D(1, 2.42144e-07, -2.7209e-07, -2.42144e-07, 1, 2.7867e-08, 2.7209e-07, -2.78669e-08, 1, 8.58307e-06, 10.3491, 3.84108e-05)
|
||||
bones/42/enabled = true
|
||||
bones/42/position = Vector3(2.3246e-06, 10.3491, 1.36069e-05)
|
||||
bones/42/rotation = Quaternion(-0.112289, -0.187344, 0.211176, 0.952732)
|
||||
bones/42/rotation = Quaternion(-0.112075, -0.187738, 0.21096, 0.952727)
|
||||
bones/42/scale = Vector3(1, 1, 1)
|
||||
bones/43/name = "mixamorig_RightHandThumb3"
|
||||
bones/43/parent = 42
|
||||
bones/43/rest = Transform3D(1, 3.05473e-07, 8.19067e-07, -3.05475e-07, 1, 2.80118e-06, -8.19066e-07, -2.80118e-06, 1, -2.15769e-05, 8.57471, -0.000108002)
|
||||
bones/43/enabled = true
|
||||
bones/43/position = Vector3(-2.13981e-05, 8.57471, -6.78445e-05)
|
||||
bones/43/rotation = Quaternion(-0.272409, -0.0182276, 0.407788, 0.871304)
|
||||
bones/43/rotation = Quaternion(-0.272588, -0.0182208, 0.407744, 0.871268)
|
||||
bones/43/scale = Vector3(1, 1, 1)
|
||||
bones/44/name = "mixamorig_RightHandThumb4"
|
||||
bones/44/parent = 43
|
||||
@@ -621,7 +638,7 @@ bones/45/parent = 36
|
||||
bones/45/rest = Transform3D(1, -1.43051e-16, 4.79928e-10, 1.43051e-16, 1, 1.10797e-16, -4.79928e-10, -1.10797e-16, 1, 5.10661, 26.6031, 0.546357)
|
||||
bones/45/enabled = true
|
||||
bones/45/position = Vector3(5.10665, 26.6031, 0.546355)
|
||||
bones/45/rotation = Quaternion(0.109106, 0.0064321, -0.0152365, 0.993893)
|
||||
bones/45/rotation = Quaternion(0.108986, 0.00643, -0.0153005, 0.993905)
|
||||
bones/45/scale = Vector3(1, 1, 1)
|
||||
bones/46/name = "mixamorig_RightHandIndex2"
|
||||
bones/46/parent = 45
|
||||
@@ -656,14 +673,14 @@ bones/50/parent = 49
|
||||
bones/50/rest = Transform3D(1, -4.956e-09, -2.68422e-09, 4.95601e-09, 1, 4.46457e-06, 2.68419e-09, -4.46457e-06, 1, 2.38981e-06, 6.85748, 1.26784e-06)
|
||||
bones/50/enabled = true
|
||||
bones/50/position = Vector3(2.40837e-05, 6.85748, 6.28673e-06)
|
||||
bones/50/rotation = Quaternion(0.762097, 1.70111e-07, 0.0620005, 0.644487)
|
||||
bones/50/rotation = Quaternion(0.762352, 1.82162e-07, 0.0620213, 0.644184)
|
||||
bones/50/scale = Vector3(1, 1, 1)
|
||||
bones/51/name = "mixamorig_RightHandRing3"
|
||||
bones/51/parent = 50
|
||||
bones/51/rest = Transform3D(1, -2.03137e-07, 2.03137e-07, 2.03138e-07, 1, -4.46457e-06, -2.03136e-07, 4.46457e-06, 1, 2.34412e-05, 6.83549, 2.72178e-05)
|
||||
bones/51/enabled = true
|
||||
bones/51/position = Vector3(3.05916e-05, 6.8355, 3.4144e-05)
|
||||
bones/51/rotation = Quaternion(0.425563, 3.70642e-08, 0.0346216, 0.904266)
|
||||
bones/51/rotation = Quaternion(0.425904, -1.16653e-09, 0.0346494, 0.904105)
|
||||
bones/51/scale = Vector3(1, 1, 1)
|
||||
bones/52/name = "mixamorig_RightHandRing4"
|
||||
bones/52/parent = 51
|
||||
@@ -705,21 +722,21 @@ bones/57/parent = 0
|
||||
bones/57/rest = Transform3D(-0.999989, -0.00476803, -9.59866e-07, 0.0047673, -0.999832, -0.0177226, 8.35421e-05, -0.0177224, 0.999843, 18.5244, -13.8385, 2.66202)
|
||||
bones/57/enabled = true
|
||||
bones/57/position = Vector3(18.5244, -13.8385, 2.66202)
|
||||
bones/57/rotation = Quaternion(0.39494, 0.064451, 0.90497, -0.144558)
|
||||
bones/57/rotation = Quaternion(0.395484, 0.0621892, 0.905082, -0.143361)
|
||||
bones/57/scale = Vector3(1, 1, 1)
|
||||
bones/58/name = "mixamorig_LeftLeg"
|
||||
bones/58/parent = 57
|
||||
bones/58/rest = Transform3D(0.99995, -0.0100314, -0.000204796, 0.010031, 0.999049, 0.0424205, -0.000220934, -0.0424205, 0.9991, 1.7493e-06, 85.2457, -8.76553e-08)
|
||||
bones/58/enabled = true
|
||||
bones/58/position = Vector3(-9.96835e-07, 85.2457, -8.22109e-07)
|
||||
bones/58/rotation = Quaternion(-0.208603, -0.00755938, 0.000277978, 0.977971)
|
||||
bones/58/rotation = Quaternion(-0.204508, -0.00657131, -0.000334105, 0.978843)
|
||||
bones/58/scale = Vector3(1, 1, 1)
|
||||
bones/59/name = "mixamorig_LeftFoot"
|
||||
bones/59/parent = 58
|
||||
bones/59/rest = Transform3D(0.996813, -0.079665, -0.00415444, 0.0457001, 0.61296, -0.788791, 0.0653856, 0.786088, 0.614647, -1.80688e-06, 85.5711, -6.67515e-07)
|
||||
bones/59/enabled = true
|
||||
bones/59/position = Vector3(1.32316e-06, 85.5711, -8.44399e-06)
|
||||
bones/59/rotation = Quaternion(0.414607, -0.0374111, 0.0170332, 0.909072)
|
||||
bones/59/rotation = Quaternion(0.412717, -0.0379548, 0.0173465, 0.909903)
|
||||
bones/59/scale = Vector3(1, 1, 1)
|
||||
bones/60/name = "mixamorig_LeftToeBase"
|
||||
bones/60/parent = 59
|
||||
@@ -740,28 +757,28 @@ bones/62/parent = 0
|
||||
bones/62/rest = Transform3D(-0.999979, 0.00647552, 1.74921e-06, -0.00647505, -0.999909, 0.0118216, 7.82998e-05, 0.0118213, 0.99993, -18.4403, -14.4117, 0.16034)
|
||||
bones/62/enabled = true
|
||||
bones/62/position = Vector3(-18.4403, -14.4117, 0.16034)
|
||||
bones/62/rotation = Quaternion(0.0471448, -0.0278882, 0.997493, 0.0448078)
|
||||
bones/62/rotation = Quaternion(0.0471555, -0.0284774, 0.997446, 0.0454587)
|
||||
bones/62/scale = Vector3(1, 1, 1)
|
||||
bones/63/name = "mixamorig_RightLeg"
|
||||
bones/63/parent = 62
|
||||
bones/63/rest = Transform3D(0.99991, 0.0134119, 0.000468956, -0.0134107, 0.997302, 0.0721754, 0.000500317, -0.0721752, 0.997392, 2.27134e-06, 84.8197, -1.21319e-07)
|
||||
bones/63/enabled = true
|
||||
bones/63/position = Vector3(2.27134e-06, 84.8197, -1.21319e-07)
|
||||
bones/63/rotation = Quaternion(-0.303274, 0.0059134, 0.00187321, 0.952883)
|
||||
bones/63/rotation = Quaternion(-0.30181, 0.00582681, 0.00204828, 0.953348)
|
||||
bones/63/scale = Vector3(1, 1, 1)
|
||||
bones/64/name = "mixamorig_RightFoot"
|
||||
bones/64/parent = 63
|
||||
bones/64/rest = Transform3D(0.995798, 0.0914117, 0.00552216, -0.0511929, 0.605643, -0.794088, -0.0759334, 0.790468, 0.607777, 2.32039e-06, 85.4194, 9.07708e-08)
|
||||
bones/64/enabled = true
|
||||
bones/64/position = Vector3(3.58406e-06, 85.4194, -2.00182e-06)
|
||||
bones/64/rotation = Quaternion(0.585165, 0.185723, -0.0317944, 0.788719)
|
||||
bones/64/rotation = Quaternion(0.58465, 0.186011, -0.0323875, 0.789009)
|
||||
bones/64/scale = Vector3(1, 1, 1)
|
||||
bones/65/name = "mixamorig_RightToeBase"
|
||||
bones/65/parent = 64
|
||||
bones/65/rest = Transform3D(0.995727, 0.06712, 0.0634238, -0.00856839, 0.751, -0.660247, -0.091947, 0.656882, 0.748366, -2.98023e-07, 32.9812, 1.88937e-06)
|
||||
bones/65/enabled = true
|
||||
bones/65/position = Vector3(-2.98023e-07, 32.9812, 1.88937e-06)
|
||||
bones/65/rotation = Quaternion(0.351628, 0.0414785, -0.0202478, 0.935001)
|
||||
bones/65/rotation = Quaternion(0.351882, 0.0415085, -0.0202458, 0.934904)
|
||||
bones/65/scale = Vector3(1, 1, 1)
|
||||
bones/66/name = "mixamorig_RightToe_End"
|
||||
bones/66/parent = 65
|
||||
@@ -789,6 +806,7 @@ mesh = ExtResource("4_xwbnc")
|
||||
skin = SubResource("Skin_unkc0")
|
||||
|
||||
[node name="Hair" type="MeshInstance3D" parent="Armature/Skeleton3D"]
|
||||
transform = Transform3D(1, -2.79397e-09, -7.567e-10, 0, 1, -3.72529e-09, -5.82077e-10, 0, 1, 0, 0, 0)
|
||||
mesh = ExtResource("5_u0ca1")
|
||||
skin = SubResource("Skin_unkc0")
|
||||
|
||||
@@ -810,6 +828,7 @@ tree_root = SubResource("AnimationNodeStateMachine_n5an4")
|
||||
anim_player = NodePath("../AnimationPlayer")
|
||||
parameters/conditions/is_on_floor = false
|
||||
parameters/conditions/jump = false
|
||||
parameters/JumpBlend/Blender/blend_amount = 0.5
|
||||
parameters/Movement/Side/blend_amount = 0.0
|
||||
parameters/Movement/Straight/blend_amount = 0.0
|
||||
parameters/Movement/Walking/blend_amount = 0.0
|
||||
|
||||
Reference in New Issue
Block a user