generated from Persson-dev/Godot-Xmake
Added zombie spawn animation, red screen and hit stagger when the player is hit.
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@@ -58,7 +58,7 @@ uv1_triplanar = true
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[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rit6o"]
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data = PackedVector3Array(-12.5, 2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, 2.5, -2.5, -2.5, 2.5, -2.5, 2.5, -12.5, 2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, -2.5, -12.5, 2.5, 2.5, -2.5, -2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5, 2.5, 2.5, -2.5, 2.5, -2.5, -2.5, -2.5, 2.5, -2.5, 2.5, 2.5, -2.5, -2.5, -2.5, -2.5, -2.5)
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[node name="World" type="Node3D"]
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[node name="World" type="World"]
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[node name="Map" type="Node3D" parent="."]
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@@ -115,3 +115,18 @@ m_PlayerPath = NodePath("../../FirstPersonPlayer")
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transform = Transform3D(-0.98774, 0, -0.156107, 0, 1, 0, 0.156107, 0, -0.98774, 14.3905, 0, -18.3684)
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[node name="FirstPersonPlayer" parent="." instance=ExtResource("5_8ctht")]
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[node name="UI" type="Control" parent="."]
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layout_mode = 3
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anchors_preset = 0
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offset_right = 40.0
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offset_bottom = 40.0
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[node name="HitRect" type="ColorRect" parent="UI"]
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visible = false
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layout_mode = 0
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offset_left = -177.0
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offset_top = -96.0
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offset_right = 1365.0
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offset_bottom = 780.0
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color = Color(1, 0, 0, 0.34902)
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