Added zombie spawn animation, red screen and hit stagger when the player is hit.

This commit is contained in:
Morph01
2024-08-20 16:53:43 +02:00
parent 0c667944dd
commit d88cb9fbff
10 changed files with 260 additions and 113 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=25 format=3 uid="uid://bjuf33f7oteit"]
[gd_scene load_steps=27 format=3 uid="uid://bjuf33f7oteit"]
[ext_resource type="Texture2D" uid="uid://yrlrk74j3no" path="res://Assets/Models/Characters/zombie_mremireh_body__diffuse.png" id="1_xkx2p"]
[ext_resource type="Texture2D" uid="uid://byrx1euloda3v" path="res://Assets/Models/Characters/zombie_mremireh_body_normal.png" id="2_0tyam"]
@@ -264,6 +264,7 @@ height = 63.798
[sub_resource type="Animation" id="Animation_miu52"]
resource_name = "Attack"
length = 1.66667
step = 0.001
tracks/0/type = "position_3d"
tracks/0/imported = true
tracks/0/enabled = true
@@ -922,6 +923,20 @@ tracks/93/path = NodePath("Armature/Skeleton3D:mixamorig_RightToe_End")
tracks/93/interp = 1
tracks/93/loop_wrap = true
tracks/93/keys = PackedFloat32Array(0, 1, 1.8974e-06, 23.512, -4.82143e-06)
tracks/94/type = "method"
tracks/94/imported = false
tracks/94/enabled = true
tracks/94/path = NodePath(".")
tracks/94/interp = 1
tracks/94/loop_wrap = true
tracks/94/keys = {
"times": PackedFloat32Array(0.715),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"hit_finished"
}]
}
[sub_resource type="Animation" id="Animation_d74yk"]
resource_name = "Run"
@@ -933,7 +948,7 @@ tracks/0/enabled = true
tracks/0/path = NodePath("Armature/Skeleton3D:mixamorig_Hips")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = PackedFloat32Array(0, 1, 0.310187, 0.431141, -82.5511, 0.0333333, 1, 0.310187, 0.431141, -82.5511, 0.1, 1, 0.041069, 19.8291, -85.0267, 0.133333, 1, 0.315787, 29.9307, -86.4865, 0.166667, 1, 0.835547, 40.596, -87.764, 0.233333, 1, 2.29955, 63.0865, -88.0245, 0.266667, 1, 3.08551, 74.0086, -86.8309, 0.3, 1, 4.04147, 84.4496, -85.3345, 0.333333, 1, 5.07997, 94.5638, -83.866, 0.4, 1, 6.89629, 113.231, -81.6204, 0.433333, 1, 7.43844, 122.199, -81.6417, 0.466667, 1, 7.84923, 131.364, -82.3004, 0.5, 1, 7.9901, 140.685, -83.4732, 0.533333, 1, 7.87081, 150.379, -85.0423, 0.566667, 1, 7.50921, 160.65, -86.4108, 0.6, 1, 6.79723, 171.523, -87.015, 0.666667, 1, 4.76504, 193.589, -85.0764, 0.7, 1, 3.45552, 204.208, -83.5468, 0.733333, 1, 2.18536, 214.548, -82.2421, 0.766667, 1, 1.28477, 224.414, -81.7456, 0.8, 1, 0.631263, 234.096, -81.867, 0.833333, 1, 0.309494, 243.637, -82.5516)
tracks/0/keys = PackedFloat32Array()
tracks/1/type = "rotation_3d"
tracks/1/imported = true
tracks/1/enabled = true
@@ -1588,7 +1603,7 @@ tracks/93/keys = PackedFloat32Array(0, 1, -2.47227e-06, 23.512, -5.11851e-06)
[sub_resource type="Animation" id="Animation_xpks3"]
resource_name = "StandUp"
length = 6.03333
length = 4.0
tracks/0/type = "position_3d"
tracks/0/imported = true
tracks/0/enabled = true
@@ -2247,6 +2262,18 @@ tracks/93/path = NodePath("Armature/Skeleton3D:mixamorig_RightToe_End")
tracks/93/interp = 1
tracks/93/loop_wrap = true
tracks/93/keys = PackedFloat32Array(0, 1, 1.8974e-06, 23.512, -4.82143e-06)
tracks/94/type = "value"
tracks/94/imported = false
tracks/94/enabled = true
tracks/94/path = NodePath("Armature:position")
tracks/94/interp = 1
tracks/94/loop_wrap = true
tracks/94/keys = {
"times": PackedFloat32Array(0, 1.6),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector3(0, -0.5, 0), Vector3(0, 0, 0)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_53ffe"]
_data = {
@@ -2265,8 +2292,8 @@ animation = &"Attack"
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_30aa1"]
animation = &"Run"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_kxil8"]
advance_mode = 2
[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6thgc"]
animation = &"StandUp"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_0aqh6"]
xfade_time = 0.2
@@ -2279,60 +2306,71 @@ switch_mode = 2
advance_mode = 2
advance_condition = &"run"
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_s6wne"]
advance_mode = 2
[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_oq5yv"]
xfade_time = 0.2
switch_mode = 2
advance_mode = 2
[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_v7c1i"]
states/Attack/node = SubResource("AnimationNodeAnimation_jonj8")
states/Attack/position = Vector2(456, 100)
states/Run/node = SubResource("AnimationNodeAnimation_30aa1")
states/Run/position = Vector2(332, 100)
transitions = ["Start", "Run", SubResource("AnimationNodeStateMachineTransition_kxil8"), "Run", "Attack", SubResource("AnimationNodeStateMachineTransition_0aqh6"), "Attack", "Run", SubResource("AnimationNodeStateMachineTransition_r4c6y")]
states/StandUp/node = SubResource("AnimationNodeAnimation_6thgc")
states/StandUp/position = Vector2(192, 100)
states/Start/position = Vector2(60, 100)
transitions = ["Run", "Attack", SubResource("AnimationNodeStateMachineTransition_0aqh6"), "Attack", "Run", SubResource("AnimationNodeStateMachineTransition_r4c6y"), "Start", "StandUp", SubResource("AnimationNodeStateMachineTransition_s6wne"), "StandUp", "Run", SubResource("AnimationNodeStateMachineTransition_oq5yv")]
[node name="zombie" type="Zombie"]
[node name="Armature" type="Node3D" parent="."]
transform = Transform3D(-0.01, -8.74228e-10, 3.82137e-17, 0, -4.37114e-10, -0.01, 8.74228e-10, -0.01, 4.37114e-10, 0, 0, 0)
transform = Transform3D(-0.01, -8.74228e-10, 3.82137e-17, 0, -4.37114e-10, -0.01, 8.74228e-10, -0.01, 4.37114e-10, 0, -0.317449, 0)
[node name="Skeleton3D" type="Skeleton3D" parent="Armature"]
bones/0/name = "mixamorig_Hips"
bones/0/parent = -1
bones/0/rest = Transform3D(1, -1.64104e-06, -1.23603e-07, 1.23603e-07, 0, 1, -1.64104e-06, -1, 0, -0.0301997, 0.410377, -103.255)
bones/0/enabled = true
bones/0/position = Vector3(0.511112, -1.22466, -91.7131)
bones/0/rotation = Quaternion(-0.62284, -0.125654, 0.106214, 0.764853)
bones/0/position = Vector3(-21.0628, 118.124, -12.4199)
bones/0/rotation = Quaternion(0.0218933, -0.115578, 0.0972942, 0.988279)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "mixamorig_Spine"
bones/1/parent = 0
bones/1/rest = Transform3D(1, 1.64209e-06, 1.08946e-07, -1.64105e-06, 0.99996, -0.0089287, -1.23603e-07, 0.0089287, 0.99996, -0.0024263, 12.7776, 0.315252)
bones/1/enabled = true
bones/1/position = Vector3(-0.00242631, 12.7775, 0.315252)
bones/1/rotation = Quaternion(0.30719, -0.0963365, 0.090708, 0.942404)
bones/1/position = Vector3(-0.0024263, 12.7776, 0.315252)
bones/1/rotation = Quaternion(0.0325627, 0.018889, 0.104853, 0.993775)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "mixamorig_Spine1"
bones/2/parent = 1
bones/2/rest = Transform3D(1, -8.12885e-12, -3.90108e-14, 8.12895e-12, 0.999989, 0.0046898, 8.87653e-16, -0.0046898, 0.999989, 2.71058e-09, 8.79264, 1.49012e-07)
bones/2/enabled = true
bones/2/position = Vector3(2.71058e-09, 8.79264, 1.49012e-07)
bones/2/rotation = Quaternion(0.072533, -0.0407277, 0.0173466, 0.996383)
bones/2/rotation = Quaternion(0.00429218, 0.00868345, 0.0144037, 0.999849)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "mixamorig_Spine2"
bones/3/parent = 2
bones/3/rest = Transform3D(1, -3.75935e-18, -2.14464e-21, 3.75932e-18, 0.999991, 0.00423897, -1.37911e-20, -0.00423897, 0.999991, 2.498e-16, 8.65112, -5.96046e-08)
bones/3/enabled = true
bones/3/position = Vector3(2.498e-16, 8.65112, -5.96046e-08)
bones/3/rotation = Quaternion(0.0732063, -0.0411665, 0.0145504, 0.996361)
bones/3/rotation = Quaternion(0.00546575, 0.00783817, 0.0140679, 0.999855)
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "mixamorig_Neck"
bones/4/parent = 3
bones/4/rest = Transform3D(1, -6.70873e-21, -7.44903e-23, 6.70874e-21, 1, 1.98848e-08, 7.44902e-23, -1.98848e-08, 1, -3.72529e-09, 21.2425, -0.842534)
bones/4/enabled = true
bones/4/position = Vector3(-3.34159e-06, 21.2425, -0.842529)
bones/4/rotation = Quaternion(-0.0412098, 0.0316679, -0.00952378, 0.998603)
bones/4/position = Vector3(-3.72529e-09, 21.2425, -0.842534)
bones/4/rotation = Quaternion(0.0490221, -0.0837083, 0.0119374, 0.995212)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "mixamorig_Head"
bones/5/parent = 4
bones/5/rest = Transform3D(1, -6.68473e-21, 3.2708e-23, 6.68473e-21, 1, 0, -3.2708e-23, 0, 1, 4.28824e-15, 20.4181, 4.8338)
bones/5/enabled = true
bones/5/position = Vector3(4.28824e-15, 20.4181, 4.8338)
bones/5/rotation = Quaternion(-0.322696, 0.168696, -0.074468, 0.928366)
bones/5/rotation = Quaternion(-0.00611666, -0.444544, 0.132006, 0.885956)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "mixamorig_HeadTop_End"
bones/6/parent = 5
@@ -2360,195 +2398,195 @@ bones/9/parent = 3
bones/9/rest = Transform3D(-0.0117089, 0.982404, -0.1864, 0.00222149, -0.186386, -0.982474, -0.999929, -0.0119177, 0, 6.57015, 17.5956, -2.76176)
bones/9/enabled = true
bones/9/position = Vector3(6.57023, 17.5956, -2.76177)
bones/9/rotation = Quaternion(-0.544049, -0.434001, 0.620431, -0.361551)
bones/9/rotation = Quaternion(-0.582228, -0.429761, 0.543818, -0.424945)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "mixamorig_LeftArm"
bones/10/parent = 9
bones/10/rest = Transform3D(0.999929, -0.011709, -0.00222139, 0.0119178, 0.982404, 0.186385, -8.03266e-08, -0.186399, 0.982474, -4.47035e-08, 12.1385, 5.01977e-06)
bones/10/enabled = true
bones/10/position = Vector3(8.15145e-06, 12.1385, -2.43421e-06)
bones/10/rotation = Quaternion(0.137568, -0.210903, 0.438749, 0.862609)
bones/10/position = Vector3(4.70413e-06, 12.1385, -3.28595e-05)
bones/10/rotation = Quaternion(-0.0315218, -0.502754, -0.118988, 0.855621)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "mixamorig_LeftForeArm"
bones/11/parent = 10
bones/11/rest = Transform3D(1, 9.44764e-09, -8.19156e-09, -9.44763e-09, 1, 8.04663e-07, 8.19157e-09, -8.04663e-07, 1, 1.05432e-07, 18.4696, 1.60245e-05)
bones/11/enabled = true
bones/11/position = Vector3(3.94925e-06, 18.4696, -6.70776e-06)
bones/11/rotation = Quaternion(-4.13952e-07, 7.64241e-08, 0.234086, 0.972216)
bones/11/position = Vector3(-2.09953e-05, 18.4696, 1.20081e-05)
bones/11/rotation = Quaternion(-3.83984e-07, 1.06433e-07, 0.245779, 0.969326)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "mixamorig_LeftHand"
bones/12/parent = 11
bones/12/rest = Transform3D(1, -8.07957e-09, 8.07957e-09, 8.07957e-09, 1, -5.6028e-14, -8.07957e-09, 5.60933e-14, 1, 2.0646e-07, 29.5088, 1.52078e-05)
bones/12/enabled = true
bones/12/position = Vector3(5.71921e-06, 29.5088, -7.52443e-06)
bones/12/rotation = Quaternion(0.0852503, -0.357107, 0.112002, 0.923397)
bones/12/position = Vector3(-1.12085e-05, 29.5088, -1.80238e-06)
bones/12/rotation = Quaternion(-0.188172, -0.429154, -0.104744, 0.877181)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "mixamorig_LeftHandThumb1"
bones/13/parent = 12
bones/13/rest = Transform3D(0.859298, -0.448859, 0.245218, 0.510972, 0.774612, -0.372671, -0.0226725, 0.445535, 0.894977, -9.22388, 10.7665, 2.38609)
bones/13/enabled = true
bones/13/position = Vector3(-9.22385, 10.7665, 2.38622)
bones/13/rotation = Quaternion(0.136531, 0.0295366, 0.369784, 0.918557)
bones/13/position = Vector3(-9.22385, 10.7665, 2.38621)
bones/13/rotation = Quaternion(0.167938, 0.066985, 0.222178, 0.958096)
bones/13/scale = Vector3(1, 1, 1)
bones/14/name = "mixamorig_LeftHandThumb2"
bones/14/parent = 13
bones/14/rest = Transform3D(1, -7.42262e-07, 1.21445e-06, 7.42266e-07, 1, -2.8573e-06, -1.21444e-06, 2.8573e-06, 1, -1.43051e-06, 6.33226, 1.07288e-05)
bones/14/enabled = true
bones/14/position = Vector3(1.90736e-06, 6.33226, 8.82147e-06)
bones/14/rotation = Quaternion(0.0175775, 0.0367139, -0.256684, 0.965638)
bones/14/position = Vector3(-1.31428e-05, 6.33228, -1.54967e-06)
bones/14/rotation = Quaternion(0.0117143, -1.32336e-05, -0.0769527, 0.996966)
bones/14/scale = Vector3(1, 1, 1)
bones/15/name = "mixamorig_LeftHandThumb3"
bones/15/parent = 14
bones/15/rest = Transform3D(1, 1.06543e-06, -1.90269e-06, -1.06543e-06, 1, 5.96057e-08, 1.90269e-06, -5.96036e-08, 1, -1.19209e-06, 5.98994, -1.12057e-05)
bones/15/enabled = true
bones/15/position = Vector3(-1.16826e-05, 5.98994, 5.72204e-06)
bones/15/rotation = Quaternion(-0.0158626, 0.019129, -0.10682, 0.993968)
bones/15/position = Vector3(1.39474e-05, 5.98993, -1.37087e-06)
bones/15/rotation = Quaternion(-0.0210812, -7.80055e-06, -0.0160719, 0.999649)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "mixamorig_LeftHandThumb4"
bones/16/parent = 15
bones/16/rest = Transform3D(1, -2.02284e-06, 3.51015e-06, 2.02283e-06, 1, 2.30968e-06, -3.51016e-06, -2.30968e-06, 1, -3.8147e-06, 5.74295, -1.74046e-05)
bones/16/enabled = true
bones/16/position = Vector3(7.15297e-07, 5.74294, 4.29155e-06)
bones/16/position = Vector3(-2.10107e-05, 5.74297, -3.57625e-06)
bones/16/rotation = Quaternion(-1.15484e-06, 1.75508e-06, 1.01142e-06, 1)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "mixamorig_LeftHandIndex1"
bones/17/parent = 12
bones/17/rest = Transform3D(1, -1.40998e-06, -1.3975e-07, 1.40998e-06, 1, 5.20607e-06, 1.39742e-07, -5.20607e-06, 1, -6.40379, 26.4943, -0.17099)
bones/17/enabled = true
bones/17/position = Vector3(-6.40379, 26.4943, -0.171004)
bones/17/rotation = Quaternion(-0.0374808, -4.19283e-07, 0.00452944, 0.999287)
bones/17/position = Vector3(-6.4038, 26.4943, -0.171011)
bones/17/rotation = Quaternion(0.000615164, -1.64396e-07, -6.43586e-05, 1)
bones/17/scale = Vector3(1, 1, 1)
bones/18/name = "mixamorig_LeftHandIndex2"
bones/18/parent = 17
bones/18/rest = Transform3D(1, -5.7191e-08, 5.71908e-08, 5.71911e-08, 1, -2.17708e-06, -5.71907e-08, 2.17708e-06, 1, 5.78031e-07, 8.79287, 1.14833e-05)
bones/18/enabled = true
bones/18/position = Vector3(5.78031e-07, 8.79287, 1.14833e-05)
bones/18/rotation = Quaternion(0.37774, -7.22376e-08, -0.045549, 0.924791)
bones/18/position = Vector3(1.37331e-05, 8.79288, -1.65009e-05)
bones/18/rotation = Quaternion(5.5406e-05, 7.71484e-08, -6.62781e-06, 1)
bones/18/scale = Vector3(1, 1, 1)
bones/19/name = "mixamorig_LeftHandIndex3"
bones/19/parent = 18
bones/19/rest = Transform3D(1, -4.73268e-08, 4.73268e-08, 4.73268e-08, 1, -2.3008e-12, -4.73268e-08, 2.30304e-12, 1, -3.4251e-07, 10.0751, -1.18707e-05)
bones/19/enabled = true
bones/19/position = Vector3(-6.20511e-08, 10.0752, -1.70775e-06)
bones/19/position = Vector3(-3.2487e-05, 10.0752, 8.78267e-06)
bones/19/rotation = Quaternion(1.15096e-12, 2.36634e-08, 2.36634e-08, 1)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "mixamorig_LeftHandMiddle1"
bones/20/parent = 12
bones/20/rest = Transform3D(1, -2.53799e-07, -1.03828e-07, 2.53798e-07, 1, -4.87293e-06, 1.03829e-07, 4.87293e-06, 1, 0.00151853, 25.7911, 0.0166931)
bones/20/enabled = true
bones/20/position = Vector3(0.00151402, 25.7911, 0.0166754)
bones/20/rotation = Quaternion(-0.04508, -5.77318e-07, 0.00544596, 0.998969)
bones/20/position = Vector3(0.00149734, 25.7911, 0.0166703)
bones/20/rotation = Quaternion(0.000475565, -1.46651e-07, -4.72496e-05, 1)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "mixamorig_LeftHandMiddle2"
bones/21/parent = 20
bones/21/rest = Transform3D(1, -2.4022e-06, 1.80303e-08, 2.4022e-06, 1, -7.93205e-07, -1.80284e-08, 7.93205e-07, 1, -1.08228e-07, 9.394, -7.18399e-06)
bones/21/enabled = true
bones/21/position = Vector3(-2.70298e-06, 9.39401, 1.24638e-07)
bones/21/rotation = Quaternion(0.275704, -1.11487e-08, -0.0332449, 0.960667)
bones/21/position = Vector3(5.40327e-06, 9.39401, 1.20456e-05)
bones/21/rotation = Quaternion(0.000194673, 2.45103e-08, -2.3109e-05, 1)
bones/21/scale = Vector3(1, 1, 1)
bones/22/name = "mixamorig_LeftHandMiddle3"
bones/22/parent = 21
bones/22/rest = Transform3D(1, -4.18437e-12, 4.0143e-12, 4.18436e-12, 1, 4.2496e-06, -4.01432e-12, -4.2496e-06, 1, -6.44814e-08, 10.7719, 3.7958e-06)
bones/22/enabled = true
bones/22/position = Vector3(-3.66263e-08, 10.7719, -7.49231e-06)
bones/22/position = Vector3(-6.44814e-08, 10.7719, 3.7958e-06)
bones/22/rotation = Quaternion(-2.1248e-06, 2.00715e-12, 2.09218e-12, 1)
bones/22/scale = Vector3(1, 1, 1)
bones/23/name = "mixamorig_LeftHandRing1"
bones/23/parent = 12
bones/23/rest = Transform3D(1, -1.82739e-06, -1.99177e-07, 1.82739e-06, 1, 4.87304e-06, 1.99168e-07, -4.87304e-06, 1, 6.22733, 24.6876, -0.127838)
bones/23/enabled = true
bones/23/position = Vector3(6.22732, 24.6876, -0.127852)
bones/23/rotation = Quaternion(-0.163546, -1.8528e-06, 0.0197307, 0.986338)
bones/23/position = Vector3(6.22732, 24.6876, -0.127856)
bones/23/rotation = Quaternion(0.00061533, -1.96357e-07, -6.41419e-05, 1)
bones/23/scale = Vector3(1, 1, 1)
bones/24/name = "mixamorig_LeftHandRing2"
bones/24/parent = 23
bones/24/rest = Transform3D(1, -1.24633e-06, 1.73458e-07, 1.24633e-06, 1, -1.10205e-05, -1.73444e-07, 1.10205e-05, 1, 5.22701e-07, 9.3938, -2.21515e-07)
bones/24/enabled = true
bones/24/position = Vector3(5.22701e-07, 9.3938, -2.21515e-07)
bones/24/rotation = Quaternion(0.27557, 3.24754e-08, -0.0332293, 0.960707)
bones/24/rotation = Quaternion(5.4886e-05, 1.24522e-07, -6.93144e-06, 1)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "mixamorig_LeftHandRing3"
bones/25/parent = 24
bones/25/rest = Transform3D(1, 9.60521e-08, -9.60517e-08, -9.60517e-08, 1, 4.61059e-06, 9.60521e-08, -4.61059e-06, 1, 5.94628e-09, 9.92853, 7.30407e-06)
bones/25/enabled = true
bones/25/position = Vector3(-1.1474e-06, 9.92853, -4.94448e-06)
bones/25/position = Vector3(-1.59294e-05, 9.92854, -9.23608e-06)
bones/25/rotation = Quaternion(-2.30529e-06, -4.80259e-08, -4.8026e-08, 1)
bones/25/scale = Vector3(1, 1, 1)
bones/26/name = "mixamorig_LeftHandPinky1"
bones/26/parent = 12
bones/26/rest = Transform3D(1, -1.81111e-06, -2.15452e-07, 1.81111e-06, 1, 1.81111e-06, 2.15449e-07, -1.81111e-06, 1, 12.817, 23.682, -0.108689)
bones/26/enabled = true
bones/26/position = Vector3(12.817, 23.682, -0.108702)
bones/26/rotation = Quaternion(-0.167829, -0.0058748, -0.0151721, 0.985682)
bones/26/position = Vector3(12.817, 23.682, -0.108709)
bones/26/rotation = Quaternion(-0.00383334, 2.18464e-05, -0.0354375, 0.999365)
bones/26/scale = Vector3(1, 1, 1)
bones/27/name = "mixamorig_LeftHandPinky2"
bones/27/parent = 26
bones/27/rest = Transform3D(1, 5.23462e-07, 3.11004e-07, -5.23463e-07, 1, 1.93477e-06, -3.11003e-07, -1.93477e-06, 1, 5.19565e-07, 8.42511, -8.07793e-06)
bones/27/enabled = true
bones/27/position = Vector3(6.99422e-06, 8.42511, 6.87394e-06)
bones/27/rotation = Quaternion(0.279668, 0.00989573, 0.000775355, 0.960045)
bones/27/position = Vector3(-1.25561e-05, 8.42512, -4.09331e-06)
bones/27/rotation = Quaternion(0.00450318, 2.11213e-06, 0.0353666, 0.999364)
bones/27/scale = Vector3(1, 1, 1)
bones/28/name = "mixamorig_LeftHandPinky3"
bones/28/parent = 27
bones/28/rest = Transform3D(1, 2.34117e-07, -2.34116e-07, -2.34117e-07, 1, 1.72932e-13, 2.34116e-07, -1.18121e-13, 1, -9.38191e-07, 8.14698, 1.93717e-05)
bones/28/enabled = true
bones/28/position = Vector3(4.58276e-06, 8.14697, -7.23905e-07)
bones/28/position = Vector3(1.98415e-05, 8.14697, -3.34651e-06)
bones/28/rotation = Quaternion(-7.27631e-14, -1.17058e-07, -1.17059e-07, 1)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "mixamorig_RightShoulder"
bones/29/parent = 3
bones/29/rest = Transform3D(-0.0117083, -0.982396, 0.186444, -0.00222197, -0.186431, -0.982465, 0.999929, -0.0119172, -1.19209e-07, -6.57016, 17.5959, -2.76177)
bones/29/enabled = true
bones/29/position = Vector3(-6.57024, 17.5958, -2.76175)
bones/29/rotation = Quaternion(0.568932, -0.428463, 0.570247, 0.409334)
bones/29/position = Vector3(-6.57023, 17.5958, -2.76177)
bones/29/rotation = Quaternion(0.474124, -0.515141, 0.530316, 0.478123)
bones/29/scale = Vector3(1, 1, 1)
bones/30/name = "mixamorig_RightArm"
bones/30/parent = 29
bones/30/rest = Transform3D(0.999929, 0.0117084, 0.00222177, -0.0119174, 0.982396, 0.186427, 1.14669e-07, -0.186441, 0.982466, 2.98023e-08, 12.1386, 1.29775e-05)
bones/30/enabled = true
bones/30/position = Vector3(-8.08837e-06, 12.1386, 4.88866e-07)
bones/30/rotation = Quaternion(0.374335, 0.287259, -0.223695, 0.852828)
bones/30/position = Vector3(1.88144e-06, 12.1386, 2.57062e-05)
bones/30/rotation = Quaternion(0.593417, -0.219121, 0.132293, 0.763113)
bones/30/scale = Vector3(1, 1, 1)
bones/31/name = "mixamorig_RightForeArm"
bones/31/parent = 30
bones/31/rest = Transform3D(1, 2.20824e-09, -1.29789e-09, -2.20823e-09, 1, 4.64471e-06, 1.2979e-09, -4.64471e-06, 1, -2.66512e-07, 18.4696, -1.55792e-05)
bones/31/enabled = true
bones/31/position = Vector3(-4.14816e-07, 18.4696, -1.2969e-06)
bones/31/rotation = Quaternion(-2.28761e-06, -7.54028e-07, -0.319818, 0.947479)
bones/31/position = Vector3(-6.25607e-06, 18.4696, -3.97924e-06)
bones/31/rotation = Quaternion(-1.44008e-06, -1.7512e-06, -0.775136, 0.631794)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "mixamorig_RightHand"
bones/32/parent = 31
bones/32/rest = Transform3D(1, 3.41881e-08, -3.41881e-08, -3.41882e-08, 1, -1.15386e-06, 3.41881e-08, 1.15386e-06, 1, 1.73907e-07, 29.5089, 3.67749e-06)
bones/32/enabled = true
bones/32/position = Vector3(1.03968e-05, 29.5089, 1.38965e-06)
bones/32/rotation = Quaternion(0.0801559, 0.245004, -0.0784431, 0.963013)
bones/32/position = Vector3(8.60867e-06, 29.5089, -7.78946e-06)
bones/32/rotation = Quaternion(-0.692315, 0.0108468, -0.144859, 0.706823)
bones/32/scale = Vector3(1, 1, 1)
bones/33/name = "mixamorig_RightHandThumb1"
bones/33/parent = 32
bones/33/rest = Transform3D(0.860766, 0.448862, -0.240009, -0.508707, 0.774631, -0.375718, 0.0172729, 0.4455, 0.895115, 9.22384, 10.7664, 2.38598)
bones/33/enabled = true
bones/33/position = Vector3(9.22384, 10.7664, 2.38598)
bones/33/rotation = Quaternion(0.153084, -0.189177, -0.355407, 0.902476)
bones/33/rotation = Quaternion(0.16473, -0.0624911, -0.222778, 0.958816)
bones/33/scale = Vector3(1, 1, 1)
bones/34/name = "mixamorig_RightHandThumb2"
bones/34/parent = 33
bones/34/rest = Transform3D(1, 9.78185e-07, 1.58414e-06, -9.78058e-07, 1, -7.96765e-05, -1.58422e-06, 7.96765e-05, 1, 8.13007e-05, 6.33229, 0.000127316)
bones/34/enabled = true
bones/34/position = Vector3(-1.07291e-05, 6.33219, -1.55729e-06)
bones/34/rotation = Quaternion(-0.0528671, 0.0132786, 0.22104, 0.97374)
bones/34/position = Vector3(-1.04609e-05, 6.33219, 3.09219e-06)
bones/34/rotation = Quaternion(-0.124418, 0.0151862, 0.1029, 0.986763)
bones/34/scale = Vector3(1, 1, 1)
bones/35/name = "mixamorig_RightHandThumb3"
bones/35/parent = 34
bones/35/rest = Transform3D(1, 1.58742e-05, -4.17779e-07, -1.58742e-05, 1, -1.017e-05, 4.17617e-07, 1.017e-05, 1, -9.10759e-05, 5.99004, -5.31673e-05)
bones/35/enabled = true
bones/35/position = Vector3(6.91449e-06, 5.99006, 5.24549e-06)
bones/35/rotation = Quaternion(-0.0547816, 0.00707833, 0.0695897, 0.996045)
bones/35/position = Vector3(-2.104e-05, 5.99006, 8.10656e-06)
bones/35/rotation = Quaternion(-0.0918432, 0.0129217, 0.0116887, 0.995621)
bones/35/scale = Vector3(1, 1, 1)
bones/36/name = "mixamorig_RightHandThumb4"
bones/36/parent = 35
bones/36/rest = Transform3D(1, 3.00351e-07, -4.77769e-07, -3.00352e-07, 1, -2.9467e-06, 4.77768e-07, 2.9467e-06, 1, -4.76837e-06, 5.74305, 4.29153e-06)
bones/36/enabled = true
bones/36/position = Vector3(-1.78814e-06, 5.74305, -1.66892e-06)
bones/36/position = Vector3(-4.76837e-06, 5.74305, 4.29153e-06)
bones/36/rotation = Quaternion(1.47335e-06, -2.38884e-07, -1.50176e-07, 1)
bones/36/scale = Vector3(1, 1, 1)
bones/37/name = "mixamorig_RightHandIndex1"
@@ -2556,41 +2594,41 @@ bones/37/parent = 32
bones/37/rest = Transform3D(1, 1.19311e-06, 6.31644e-08, -1.19311e-06, 1, 6.37229e-07, -6.31636e-08, -6.37229e-07, 1, 6.40379, 26.4943, -0.171003)
bones/37/enabled = true
bones/37/position = Vector3(6.40379, 26.4943, -0.171003)
bones/37/rotation = Quaternion(-0.125853, 1.09405e-06, -0.0153343, 0.99193)
bones/37/rotation = Quaternion(0.000805152, 4.15027e-08, 8.96382e-05, 1)
bones/37/scale = Vector3(1, 1, 1)
bones/38/name = "mixamorig_RightHandIndex2"
bones/38/parent = 37
bones/38/rest = Transform3D(1, 7.46894e-08, 9.95477e-08, -7.46894e-08, 1, -4.63684e-10, -9.95477e-08, 4.63676e-10, 1, -1.26993e-07, 8.79249, -1.4677e-05)
bones/38/enabled = true
bones/38/position = Vector3(5.79147e-06, 8.7925, 4.06897e-06)
bones/38/rotation = Quaternion(0.1495, 8.30591e-09, 0.0182057, 0.988594)
bones/38/position = Vector3(-1.28424e-05, 8.79251, -8.78218e-07)
bones/38/rotation = Quaternion(5.89851e-06, 4.64316e-08, 6.28334e-07, 1)
bones/38/scale = Vector3(1, 1, 1)
bones/39/name = "mixamorig_RightHandIndex3"
bones/39/parent = 38
bones/39/rest = Transform3D(1, -5.18639e-14, 1.43493e-14, 5.18639e-14, 1, -2.84719e-15, -1.43493e-14, 2.84719e-15, 1, 4.25038e-07, 10.076, -1.42924e-05)
bones/39/enabled = true
bones/39/position = Vector3(-1.76273e-06, 10.076, 1.06525e-05)
bones/39/position = Vector3(-1.2058e-06, 10.076, -5.08477e-07)
bones/39/rotation = Quaternion(1.4236e-15, 7.17467e-15, 2.59319e-14, 1)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "mixamorig_RightHandMiddle1"
bones/40/parent = 32
bones/40/rest = Transform3D(1, -9.95149e-09, 9.94947e-09, 9.95148e-09, 1, 6.36698e-07, -9.94948e-09, -6.36698e-07, 1, -0.00152069, 25.7911, 0.0160086)
bones/40/enabled = true
bones/40/position = Vector3(-0.00151189, 25.7911, 0.0159954)
bones/40/rotation = Quaternion(-0.175118, 1.49908e-06, -0.0213341, 0.984316)
bones/40/position = Vector3(-0.00151818, 25.7911, 0.0160007)
bones/40/rotation = Quaternion(0.000805153, 1.4506e-08, 8.93651e-05, 1)
bones/40/scale = Vector3(1, 1, 1)
bones/41/name = "mixamorig_RightHandMiddle2"
bones/41/parent = 40
bones/41/rest = Transform3D(1, 1.85919e-06, 1.6737e-07, -1.85919e-06, 1, 6.7514e-11, -1.6737e-07, -6.78252e-11, 1, -2.76976e-07, 9.39372, -1.51631e-07)
bones/41/enabled = true
bones/41/position = Vector3(7.56294e-06, 9.3937, -2.14133e-06)
bones/41/rotation = Quaternion(0.256149, 1.06037e-08, 0.0311934, 0.966134)
bones/41/position = Vector3(-2.76976e-07, 9.39372, -1.51631e-07)
bones/41/rotation = Quaternion(5.90052e-06, 7.92945e-08, 6.18316e-07, 1)
bones/41/scale = Vector3(1, 1, 1)
bones/42/name = "mixamorig_RightHandMiddle3"
bones/42/parent = 41
bones/42/rest = Transform3D(1, -1.08381e-13, 6.02937e-15, 1.08381e-13, 1, -9.10323e-17, -6.02937e-15, 9.10323e-17, 1, 3.10938e-07, 10.772, -4.90743e-07)
bones/42/enabled = true
bones/42/position = Vector3(-3.7701e-06, 10.772, 2.52635e-06)
bones/42/position = Vector3(3.24089e-06, 10.772, -2.06321e-06)
bones/42/rotation = Quaternion(4.55162e-17, 3.01469e-15, 5.41904e-14, 1)
bones/42/scale = Vector3(1, 1, 1)
bones/43/name = "mixamorig_RightHandRing1"
@@ -2598,14 +2636,14 @@ bones/43/parent = 32
bones/43/rest = Transform3D(1, 2.13186e-06, 1.4306e-07, -2.13186e-06, 1, 6.36069e-07, -1.43059e-07, -6.3607e-07, 1, -6.22732, 24.6876, -0.128004)
bones/43/enabled = true
bones/43/position = Vector3(-6.22732, 24.6876, -0.128004)
bones/43/rotation = Quaternion(-0.175118, 1.58778e-06, -0.0213343, 0.984316)
bones/43/rotation = Quaternion(0.000805153, 8.04117e-08, 8.91697e-05, 1)
bones/43/scale = Vector3(1, 1, 1)
bones/44/name = "mixamorig_RightHandRing2"
bones/44/parent = 43
bones/44/rest = Transform3D(1, 1.12419e-06, 5.79532e-08, -1.12419e-06, 1, 6.95668e-10, -5.79532e-08, -6.95734e-10, 1, 8.07033e-07, 9.3942, -1.75455e-06)
bones/44/enabled = true
bones/44/position = Vector3(7.68241e-06, 9.3942, -1.25725e-05)
bones/44/rotation = Quaternion(0.256149, 4.57885e-08, 0.0311937, 0.966134)
bones/44/position = Vector3(8.07033e-07, 9.3942, -1.75455e-06)
bones/44/rotation = Quaternion(5.89617e-06, 2.91821e-08, 9.78356e-07, 1)
bones/44/scale = Vector3(1, 1, 1)
bones/45/name = "mixamorig_RightHandRing3"
bones/45/parent = 44
@@ -2619,90 +2657,90 @@ bones/46/parent = 32
bones/46/rest = Transform3D(1, 6.47815e-15, 9.94947e-09, -1.28132e-14, 1, 6.36719e-07, -9.94947e-09, -6.36719e-07, 1, -12.817, 23.682, -0.109006)
bones/46/enabled = true
bones/46/position = Vector3(-12.817, 23.682, -0.109006)
bones/46/rotation = Quaternion(-0.175118, 1.4999e-06, -0.0213341, 0.984316)
bones/46/rotation = Quaternion(0.000805153, 1.4502e-08, 8.93564e-05, 1)
bones/46/scale = Vector3(1, 1, 1)
bones/47/name = "mixamorig_RightHandPinky2"
bones/47/parent = 46
bones/47/rest = Transform3D(1, -9.9495e-09, 1.99446e-15, 9.9495e-09, 1, 4.67832e-11, -1.99492e-15, -4.67832e-11, 1, -6.22665e-08, 8.42509, -1.63054e-05)
bones/47/enabled = true
bones/47/position = Vector3(-3.67587e-06, 8.4251, 2.93799e-06)
bones/47/rotation = Quaternion(0.256149, -5.83201e-08, 0.0311934, 0.966134)
bones/47/position = Vector3(-8.14846e-07, 8.42511, -1.11513e-06)
bones/47/rotation = Quaternion(5.90162e-06, -4.50426e-09, 6.78176e-07, 1)
bones/47/scale = Vector3(1, 1, 1)
bones/48/name = "mixamorig_RightHandPinky3"
bones/48/parent = 47
bones/48/rest = Transform3D(1, 1.56398e-15, 1.77636e-15, -1.56398e-15, 1, -7.94362e-16, -1.77636e-15, 7.94362e-16, 1, -3.47882e-08, 8.1467, -1.63008e-05)
bones/48/enabled = true
bones/48/position = Vector3(2.07366e-06, 8.1467, -6.59414e-06)
bones/48/position = Vector3(-9.54925e-06, 8.14671, 8.1578e-08)
bones/48/rotation = Quaternion(3.97181e-16, 8.88179e-16, -7.81991e-16, 1)
bones/48/scale = Vector3(1, 1, 1)
bones/49/name = "mixamorig_LeftUpLeg"
bones/49/parent = 0
bones/49/rest = Transform3D(-1, -1.61224e-06, 4.29343e-08, 1.60665e-06, -0.993503, 0.113804, -1.40823e-07, 0.113804, 0.993502, 11.3941, -6.1878, -0.41386)
bones/49/enabled = true
bones/49/position = Vector3(11.3941, -6.18784, -0.413819)
bones/49/rotation = Quaternion(-0.000149511, 0.289775, 0.95494, -0.0641861)
bones/49/position = Vector3(11.3941, -6.18783, -0.413817)
bones/49/rotation = Quaternion(0.408146, 0.151195, 0.900072, -0.0206657)
bones/49/scale = Vector3(1, 1, 0.999998)
bones/50/name = "mixamorig_LeftLeg"
bones/50/parent = 49
bones/50/rest = Transform3D(1, 6.94812e-08, -1.06469e-07, -4.11865e-08, 0.969334, 0.245744, 1.20279e-07, -0.245744, 0.969335, -3.44336e-07, 32.5338, 4.70383e-05)
bones/50/enabled = true
bones/50/position = Vector3(1.32505e-07, 32.5338, 5.50832e-06)
bones/50/rotation = Quaternion(-0.754409, -0.0027234, 0.0907397, 0.650097)
bones/50/position = Vector3(-3.43632e-06, 32.5338, 4.43263e-06)
bones/50/rotation = Quaternion(-0.226508, -0.198811, 0.127426, 0.94495)
bones/50/scale = Vector3(1, 1, 1)
bones/51/name = "mixamorig_LeftFoot"
bones/51/parent = 50
bones/51/rest = Transform3D(0.977152, -0.211548, -0.0205252, 0.0806816, 0.458539, -0.885004, 0.196632, 0.863127, 0.465131, -1.98803e-07, 48.648, 1.91926e-07)
bones/51/enabled = true
bones/51/position = Vector3(5.52994e-07, 48.648, -6.43921e-07)
bones/51/rotation = Quaternion(0.372341, -0.0242441, 0.137021, 0.917606)
bones/51/position = Vector3(-1.98803e-07, 48.648, 1.91926e-07)
bones/51/rotation = Quaternion(0.607916, -0.237733, 0.20714, 0.728707)
bones/51/scale = Vector3(1, 1, 1)
bones/52/name = "mixamorig_LeftToeBase"
bones/52/parent = 51
bones/52/rest = Transform3D(0.994305, -0.00805927, -0.106271, -0.0542637, 0.819927, -0.569891, 0.091727, 0.572412, 0.81482, -2.03601e-05, 29, 1.81803e-05)
bones/52/enabled = true
bones/52/position = Vector3(-3.57033e-07, 29, -7.04998e-07)
bones/52/rotation = Quaternion(0.548781, -0.473532, 0.0117362, 0.688817)
bones/52/position = Vector3(-1.33779e-07, 29, -1.3077e-06)
bones/52/rotation = Quaternion(0.213664, 0.0268641, 0.0060122, 0.976519)
bones/52/scale = Vector3(1, 1, 1)
bones/53/name = "mixamorig_LeftToe_End"
bones/53/parent = 52
bones/53/rest = Transform3D(1, -7.45335e-09, 1.47944e-08, 7.45335e-09, 1, 6.54229e-08, -1.47944e-08, -6.54229e-08, 1, -8.78867e-09, 23.5123, 1.92407e-06)
bones/53/enabled = true
bones/53/position = Vector3(1.54317e-06, 23.5123, 1.58788e-06)
bones/53/position = Vector3(-8.78867e-09, 23.5123, 1.92407e-06)
bones/53/rotation = Quaternion(-3.27114e-08, 7.3972e-09, 3.72668e-09, 1)
bones/53/scale = Vector3(1, 1, 1)
bones/54/name = "mixamorig_RightUpLeg"
bones/54/parent = 0
bones/54/rest = Transform3D(-1, -1.61224e-06, 4.29171e-08, 1.60665e-06, -0.993503, 0.113804, -1.40841e-07, 0.113804, 0.993502, -11.3941, -6.18776, -0.413858)
bones/54/enabled = true
bones/54/position = Vector3(-11.3941, -6.1878, -0.413816)
bones/54/rotation = Quaternion(-0.0650039, 0.540434, 0.830059, 0.121279)
bones/54/position = Vector3(-11.3941, -6.18779, -0.413815)
bones/54/rotation = Quaternion(-0.194731, 0.300978, 0.898943, 0.25178)
bones/54/scale = Vector3(1, 1, 0.999998)
bones/55/name = "mixamorig_RightLeg"
bones/55/parent = 54
bones/55/rest = Transform3D(1, 6.94846e-08, -1.06487e-07, -4.11853e-08, 0.969334, 0.245744, 1.20297e-07, -0.245744, 0.969335, -3.44467e-07, 32.5338, 5.8359e-05)
bones/55/enabled = true
bones/55/position = Vector3(-3.44461e-07, 32.5338, -3.08126e-07)
bones/55/rotation = Quaternion(-0.559186, 0.0374126, -0.0167958, 0.828027)
bones/55/position = Vector3(9.66912e-06, 32.5338, 3.41562e-06)
bones/55/rotation = Quaternion(-0.479295, 0.0681544, -0.030738, 0.874464)
bones/55/scale = Vector3(1, 1, 1)
bones/56/name = "mixamorig_RightFoot"
bones/56/parent = 55
bones/56/rest = Transform3D(0.977152, 0.211549, 0.0205261, -0.0806797, 0.458533, -0.885007, -0.196634, 0.863131, 0.465124, 7.5487e-07, 48.6481, -4.9512e-06)
bones/56/enabled = true
bones/56/position = Vector3(-4.00578e-07, 48.6481, 1.98047e-06)
bones/56/rotation = Quaternion(0.506113, 0.0885424, -0.0351858, 0.857189)
bones/56/position = Vector3(7.5487e-07, 48.6481, -4.9512e-06)
bones/56/rotation = Quaternion(0.507878, 0.189076, 0.247287, 0.803218)
bones/56/scale = Vector3(1, 1, 1)
bones/57/name = "mixamorig_RightToeBase"
bones/57/parent = 56
bones/57/rest = Transform3D(0.994304, 0.00805453, 0.106272, 0.0542684, 0.819927, -0.56989, -0.0917255, 0.572412, 0.81482, -6.79173e-06, 29, 9.25874e-06)
bones/57/enabled = true
bones/57/position = Vector3(1.58658e-06, 29, 4.79121e-07)
bones/57/rotation = Quaternion(0.30443, 0.052937, 0.0121634, 0.950985)
bones/57/position = Vector3(2.46004e-06, 29, 8.76624e-06)
bones/57/rotation = Quaternion(0.640791, 0.221586, 0.0788362, 0.730802)
bones/57/scale = Vector3(1, 1, 1)
bones/58/name = "mixamorig_RightToe_End"
bones/58/parent = 57
bones/58/rest = Transform3D(1, 7.45077e-08, 4.9714e-08, -7.45077e-08, 1, 1.27714e-07, -4.97139e-08, -1.27714e-07, 1, 1.8974e-06, 23.512, -4.82143e-06)
bones/58/enabled = true
bones/58/position = Vector3(-2.47227e-06, 23.512, -5.11851e-06)
bones/58/position = Vector3(1.8974e-06, 23.512, -4.82143e-06)
bones/58/rotation = Quaternion(-6.38571e-08, 2.4857e-08, -3.72538e-08, 1)
bones/58/scale = Vector3(1, 1, 1)
@@ -2715,11 +2753,11 @@ mesh = SubResource("ArrayMesh_kq2p3")
skin = SubResource("Skin_igf26")
[node name="Physical Bone mixamorig_Hips" type="PhysicalBone3D" parent="Armature/Skeleton3D"]
transform = Transform3D(-0.942272, 0.331034, 0.0141296, -0.324466, -0.91685, -0.224247, -0.0610218, -0.215898, 0.974179, 0.425233, 0.206005, -97.9361)
transform = Transform3D(-0.935613, -0.327257, 0.115515, -0.0425122, -0.220403, -0.974095, 0.345573, -0.917126, 0.192925, -39.9196, 130.432, -65.103)
collision_layer = 2
collision_mask = 2
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.00354876, -0.00311005, 6.38745)
body_offset = Transform3D(-0.998418, 0.00770226, 0.000187956, -2.91094e-05, 0.0246755, -0.999451, -0.00643983, -0.998069, -0.0246625, 0.00236654, 6.38403, 0.154449)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 1.01829, -51.9393, 24.3426)
body_offset = Transform3D(-0.820447, -0.56701, -0.0272594, 0.150176, -0.170489, -0.973509, 0.548558, -0.803883, 0.225749, -27.9511, 14.6898, -47.807)
bone_name = "mixamorig_Hips"
[node name="CollisionShape3D" type="CollisionShape3D" parent="Armature/Skeleton3D/Physical Bone mixamorig_Hips"]
@@ -2727,12 +2765,12 @@ transform = Transform3D(1, 3.72529e-08, -2.98023e-08, 0, -2.98023e-08, 1, 0, -1,
shape = SubResource("CapsuleShape3D_6sdfw")
[node name="Physical Bone mixamorig_Head" type="PhysicalBone3D" parent="Armature/Skeleton3D"]
transform = Transform3D(-0.983845, 0.0719589, 0.162906, -0.160654, -0.754287, -0.635367, 0.0772825, -0.65223, 0.752923, -27.5224, 70.1711, -125.494)
transform = Transform3D(0.612376, -0.468423, 0.635274, -0.440774, 0.465501, 0.765957, -0.655587, -0.750324, 0.078612, 12.2865, 21.0574, -25.0904)
collision_layer = 2
collision_mask = 2
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 7.48596, 24.872, 11.7749)
body_offset = Transform3D(-0.982919, -0.164101, -0.0814859, 0.0160078, 0.366602, -0.928906, 0.182614, -0.915535, -0.357234, 12.3991, 1.69977, 25.6106)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -124.145, 88.7641, 84.1187)
body_offset = Transform3D(-0.619869, -0.693389, 0.365594, -0.687157, 0.705237, 0.172105, -0.377703, -0.144741, -0.912778, -46.159, -162.384, 42.7395)
bone_name = "mixamorig_Head"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -2743,12 +2781,12 @@ transform = Transform3D(1, -1.86265e-09, -7.45058e-09, 7.45058e-09, -1.49012e-08
shape = SubResource("CapsuleShape3D_06hh8")
[node name="Physical Bone mixamorig_LeftLeg" type="PhysicalBone3D" parent="Armature/Skeleton3D"]
transform = Transform3D(-0.974651, -0.168512, -0.146309, -0.21142, 0.486983, 0.847038, -0.0715292, 0.856424, -0.51058, 2.43222, -7.51742, -40.6364)
transform = Transform3D(-0.584484, -0.53304, 0.6112, 0.00999568, -0.757656, -0.651668, 0.811094, -0.374676, 0.448601, -56.685, 92.5312, -18.1053)
collision_layer = 2
collision_mask = 2
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -10.6579, -3.87023, 21.6732)
body_offset = Transform3D(0.928466, 0.180682, -0.324066, -0.256313, -0.319091, -0.912122, -0.268357, 0.929809, -0.250181, 17.6183, 15.8019, 6.1607)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -20.0972, -30.3403, 47.6736)
body_offset = Transform3D(0.956002, 0.137885, 0.258225, -0.271428, 0.747124, 0.605735, -0.109462, -0.649117, 0.752253, 11.0859, -11.6646, -57.7569)
bone_name = "mixamorig_LeftLeg"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -2759,12 +2797,12 @@ transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_t3iic")
[node name="Physical Bone mixamorig_RightLeg" type="PhysicalBone3D" parent="Armature/Skeleton3D"]
transform = Transform3D(-0.854698, -0.511911, 0.0846936, -0.211405, 0.492682, 0.844156, -0.473972, 0.703634, -0.529204, -30.4555, -16.2204, -50.377)
transform = Transform3D(-0.727292, 0.081987, 0.681101, -0.372987, -0.880318, -0.292667, 0.575754, -0.467055, 0.670813, -77.3196, 93.4405, -27.3206)
collision_layer = 2
collision_mask = 2
joint_type = 1
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.0440102, 0.672031, 36.0786)
body_offset = Transform3D(0.894626, -0.0617347, -0.442401, -0.308337, 0.631373, -0.711362, 0.323147, 0.772947, 0.545964, 15.9633, 25.2542, -20.2313)
joint_offset = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -6.19504, 1.46457, 37.5698)
body_offset = Transform3D(-0.0922445, 0.0753763, -0.99264, -0.0106643, 0.996915, 0.0768258, 0.995462, 0.0174719, -0.0911348, 36.6114, -4.41245, 9.56525)
bone_name = "mixamorig_RightLeg"
joint_constraints/bias = 0.3
joint_constraints/damping = 1.0
@@ -2775,6 +2813,8 @@ transform = Transform3D(1, 0, 0, 0, 0, 1, 0, -1, 0, 0, 0, 0)
shape = SubResource("CapsuleShape3D_60q35")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
deterministic = true
reset_on_save = false
libraries = {
"": SubResource("AnimationLibrary_53ffe")
}
@@ -2788,7 +2828,6 @@ path_height_offset = 0.6
[node name="AnimationTree" type="AnimationTree" parent="."]
reset_on_save = false
root_motion_track = NodePath("Armature/Skeleton3D:mixamorig_Hips")
tree_root = SubResource("AnimationNodeStateMachine_v7c1i")
anim_player = NodePath("../AnimationPlayer")
parameters/conditions/attack = false