generated from Persson-dev/Godot-Xmake
unreliable packets
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@@ -27,6 +27,8 @@ class NetworkInterface : public godot::Node, public protocol::PacketDispatcher {
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private:
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void RecievePacketDataReliable(godot::PackedByteArray a_PacketData);
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void RecievePacketDataUnreliable(godot::PackedByteArray a_PacketData);
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void RecievePacketDataUnreliableOrdered(godot::PackedByteArray a_PacketData);
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void OnPlayerConnected(PeerID a_PeerId);
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void OnPlayerDisconnected(PeerID a_PeerId);
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