third persson prototype

This commit is contained in:
2024-08-12 11:45:42 +02:00
parent fc5f1d0970
commit c92a1b253a
25 changed files with 24127 additions and 39 deletions

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shape = SubResource("ConcavePolygonShape3D_rit6o")
[node name="Player" parent="." instance=ExtResource("5_2382e")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.0130468, 0)
velocity = Vector3(0, 0, 0)

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extends CharacterBody3D
const LERP_VALUE : float = 0.15
var snap_vector : Vector3 = Vector3.DOWN
var speed : float
@export_group("Movement variables")
@export var walk_speed : float = 2.0
@export var run_speed : float = 5.0
@export var jump_strength : float = 15.0
@export var gravity : float = 50.0
const ANIMATION_BLEND : float = 7.0
@onready var player_mesh : Node3D = $Mesh
@onready var spring_arm_pivot : Node3D = $SpringArmPivot
@onready var animator : AnimationTree = $AnimationTree
func _physics_process(delta):
var move_direction : Vector3 = Vector3.ZERO
move_direction.x = Input.get_action_strength("move_right") - Input.get_action_strength("move_left")
move_direction.z = Input.get_action_strength("move_backwards") - Input.get_action_strength("move_forwards")
move_direction = move_direction.rotated(Vector3.UP, spring_arm_pivot.rotation.y)
velocity.y -= gravity * delta
if Input.is_action_pressed("run"):
speed = run_speed
else:
speed = walk_speed
velocity.x = move_direction.x * speed
velocity.z = move_direction.z * speed
if move_direction:
player_mesh.rotation.y = lerp_angle(player_mesh.rotation.y, atan2(velocity.x, velocity.z), LERP_VALUE)
var just_landed := is_on_floor() and snap_vector == Vector3.ZERO
var is_jumping := is_on_floor() and Input.is_action_just_pressed("jump")
if is_jumping:
velocity.y = jump_strength
snap_vector = Vector3.ZERO
elif just_landed:
snap_vector = Vector3.DOWN
apply_floor_snap()
move_and_slide()
animate(delta)
func animate(delta):
if is_on_floor():
animator.set("parameters/ground_air_transition/transition_request", "grounded")
if velocity.length() > 0:
if speed == run_speed:
animator.set("parameters/iwr_blend/blend_amount", lerp(animator.get("parameters/iwr_blend/blend_amount"), 1.0, delta * ANIMATION_BLEND))
else:
animator.set("parameters/iwr_blend/blend_amount", lerp(animator.get("parameters/iwr_blend/blend_amount"), 0.0, delta * ANIMATION_BLEND))
else:
animator.set("parameters/iwr_blend/blend_amount", lerp(animator.get("parameters/iwr_blend/blend_amount"), -1.0, delta * ANIMATION_BLEND))
else:
animator.set("parameters/ground_air_transition/transition_request", "air")

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extends Node3D
@export_group("FOV")
@export var change_fov_on_run : bool
@export var normal_fov : float = 75.0
@export var run_fov : float = 90.0
const CAMERA_BLEND : float = 0.05
@onready var spring_arm : SpringArm3D = $SpringArm3D
@onready var camera : Camera3D = $SpringArm3D/Camera3D
func _ready():
Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
func _unhandled_input(event):
if event is InputEventMouseMotion:
rotate_y(-event.relative.x * 0.005)
spring_arm.rotate_x(-event.relative.y * 0.005)
spring_arm.rotation.x = clamp(spring_arm.rotation.x, -PI/4, PI/4)
func _physics_process(_delta):
if change_fov_on_run:
if owner.is_on_floor():
if Input.is_action_pressed("run"):
camera.fov = lerp(camera.fov, run_fov, CAMERA_BLEND)
else:
camera.fov = lerp(camera.fov, normal_fov, CAMERA_BLEND)
else:
camera.fov = lerp(camera.fov, normal_fov, CAMERA_BLEND)

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@@ -1 +1 @@
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@@ -1,10 +0,0 @@
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[node name="Node2D" type="Node2D"]
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@@ -11,6 +11,40 @@ config_version=5
[application]
config/name="Blitz3"
run/main_scene="res://main.tscn"
config/tags=PackedStringArray("templates")
run/main_scene="res://Scenes/Levels/prototype.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
config/icon="res://icon.svg"
[input]
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
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]
}
move_forwards={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
move_backwards={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
run={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
jump={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null)
]
}