generated from Persson-dev/Godot-Xmake
i guess it's working
This commit is contained in:
19
src/Main.cpp
19
src/Main.cpp
@@ -1,10 +1,10 @@
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#include "Main.h"
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#include <godot_cpp/classes/scene_tree.hpp>
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#include <godot_cpp/classes/window.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/packed_scene.hpp>
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/classes/scene_tree.hpp>
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#include <godot_cpp/classes/window.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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#include "Lobby.h"
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@@ -17,7 +17,7 @@ namespace blitz {
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static constexpr char MainScenePath[] = "res://Scenes/Levels/world.tscn";
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void Main::_bind_methods() {
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godot::ClassDB::bind_method(godot::D_METHOD("change_scene"), &Main::ChangeScene);
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godot::ClassDB::bind_method(godot::D_METHOD("change_scene"), &Main::ChangeScene);
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}
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Main::Main() {}
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@@ -25,16 +25,9 @@ Main::Main() {}
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Main::~Main() {}
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void Main::ChangeScene() {
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Ref<PackedScene> sceneData = ResourceLoader::get_singleton()->load(MainScenePath);
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Ref<PackedScene> sceneData = ResourceLoader::get_singleton()->load(MainScenePath);
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World* world = Object::cast_to<World>(sceneData->instantiate());
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get_parent()->add_child(world);
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Lobby* lobby = Object::cast_to<Lobby>(find_child("Lobby"));
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DEV_ASSERT(lobby);
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// connect signals
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lobby->connect("player_connected", callable_mp(world, &World::AddPlayer));
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lobby->connect("player_disconnected", callable_mp(world, &World::RemovePlayer));
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add_child(world);
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}
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} // namespace blitz
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