generated from Persson-dev/Godot-Xmake
i guess it's working
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@@ -3274,25 +3274,25 @@ nodes/output/position = Vector2(860, 160)
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node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_transition", 1, &"Air", &"iwr_blend", 0, &"Idle", &"iwr_blend", 1, &"Walk", &"iwr_blend", 2, &"Run", &"output", 0, &"ground_air_transition"]
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[node name="FirstPersonPlayer" type="FirstPersonPlayer"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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visible = false
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layers = 2
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mesh = SubResource("CapsuleMesh_ky6st")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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visible = false
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("ConvexPolygonShape3D_qjfxs")
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.578545, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.579, 0)
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[node name="Camera" type="Camera3D" parent="Head"]
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cull_mask = 1048573
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[node name="Mesh" type="Node3D" parent="."]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -1, 0)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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[node name="Armature" type="Node3D" parent="Mesh"]
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transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 0, 0, 0)
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