generated from Persson-dev/Godot-Xmake
i guess it's working
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@@ -3274,25 +3274,25 @@ nodes/output/position = Vector2(860, 160)
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node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_transition", 1, &"Air", &"iwr_blend", 0, &"Idle", &"iwr_blend", 1, &"Walk", &"iwr_blend", 2, &"Run", &"output", 0, &"ground_air_transition"]
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[node name="FirstPersonPlayer" type="FirstPersonPlayer"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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visible = false
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layers = 2
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mesh = SubResource("CapsuleMesh_ky6st")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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visible = false
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("ConvexPolygonShape3D_qjfxs")
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.578545, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.579, 0)
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[node name="Camera" type="Camera3D" parent="Head"]
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cull_mask = 1048573
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[node name="Mesh" type="Node3D" parent="."]
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -1, 0)
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transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
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[node name="Armature" type="Node3D" parent="Mesh"]
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transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 0, 0, 0)
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@@ -3276,7 +3276,6 @@ node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_tran
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velocity = Vector3(0, -5821.84, 0)
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[node name="Mesh" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0730165, 0)
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[node name="Armature" type="Node3D" parent="Mesh"]
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transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 0, 0, 0)
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@@ -1,10 +1,9 @@
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[gd_scene load_steps=18 format=3 uid="uid://coue2qehpn4fr"]
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[gd_scene load_steps=17 format=3 uid="uid://coue2qehpn4fr"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Sky.png" id="1_mnexj"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_fkwcn"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_ux02w"]
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[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_wp15n"]
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[ext_resource type="PackedScene" path="res://Scenes/Characters/first_person_player.tscn" id="5_8ctht"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
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panorama = ExtResource("1_mnexj")
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@@ -87,4 +86,4 @@ surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Slope/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_rit6o")
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[node name="FirstPersonPlayer" parent="." instance=ExtResource("5_8ctht")]
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[node name="Players" type="Node" parent="."]
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@@ -1,3 +1,5 @@
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[gd_scene format=3 uid="uid://clafls1xhludi"]
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[node name="Lobby" type="Lobby"]
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[node name="NetworkInterface" type="NetworkInterface" parent="."]
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3
godot/Scenes/Network/server.tscn
Normal file
3
godot/Scenes/Network/server.tscn
Normal file
@@ -0,0 +1,3 @@
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[gd_scene format=3 uid="uid://us5sb4a0kq8d"]
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[node name="Server" type="Server"]
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