generated from Persson-dev/Godot-Xmake
ByteBuffer: handle read errors
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@@ -68,7 +68,8 @@ class Deserializer : public PacketVisitor {
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bool Deserialize(const PacketPtr& a_Packet) {
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try {
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Check(*a_Packet.get());
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} catch (std::exception& e) {
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} catch (ByteBuffer::ReadError& e) {
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godot::UtilityFunctions::printerr("[PacketSerializer::Deserializer] ", e.what());
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return false;
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}
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return true;
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@@ -109,6 +110,7 @@ std::unique_ptr<Packet> Deserialize(godot::PackedByteArray& a_Data) {
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const PacketPtr& emptyPacket = PacketFactory::CreateReadOnlyPacket(packetType);
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Deserializer deserializer(std::move(stream));
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if (deserializer.Deserialize(emptyPacket)) {
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PacketPtr packet = std::move(deserializer.GetPacket());
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return packet;
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