network: send player velocity

This commit is contained in:
2024-08-21 10:29:42 +02:00
parent 538e9fa8b9
commit bcc0e0095a
6 changed files with 12 additions and 19 deletions

View File

@@ -32,7 +32,7 @@ void ClientWorld::UpdatePlayerPos() {
Player* player = GetPlayerById(get_multiplayer()->get_unique_id());
if (player) {
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerPositionAndRotation(
{get_multiplayer()->get_unique_id(), player->get_position(), player->GetCameraRotation()}));
{get_multiplayer()->get_unique_id(), player->get_position(), player->GetCameraRotation(), player->get_velocity()}));
}
}