generated from Persson-dev/Godot-Xmake
network: send player velocity
This commit is contained in:
@@ -35,6 +35,7 @@ class World : public godot::Node3D, public protocol::PacketHandler {
|
||||
|
||||
void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
|
||||
void RemovePlayer(PlayerID a_PlayerId);
|
||||
void SetPlayerPositionAndRotation(PlayerID a_PlayerId, const godot::Vector3& a_Position, const godot::Vector3& a_Rotation);
|
||||
void SetPlayerPositionAndRotation(
|
||||
PlayerID a_PlayerId, const godot::Vector3& a_Position, const godot::Vector3& a_Rotation, const godot::Vector3& a_Velocity);
|
||||
};
|
||||
} // namespace blitz
|
||||
Reference in New Issue
Block a user