generated from Persson-dev/Godot-Xmake
LaserGun without collisions
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19
godot/Scenes/Weapons/bullet.tscn
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19
godot/Scenes/Weapons/bullet.tscn
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[gd_scene load_steps=3 format=3 uid="uid://do601jl7p1u22"]
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[sub_resource type="BoxMesh" id="BoxMesh_ibwn0"]
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size = Vector3(0.05, 0.05, 1)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2qdhl"]
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albedo_color = Color(1, 0.764706, 0.294118, 1)
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emission_enabled = true
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emission = Color(0.568627, 1, 0.313726, 1)
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emission_energy_multiplier = 5.0
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[node name="Bullet" type="Bullet"]
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[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
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mesh = SubResource("BoxMesh_ibwn0")
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surface_material_override/0 = SubResource("StandardMaterial3D_2qdhl")
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[node name="RayCast3D" type="RayCast3D" parent="."]
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target_position = Vector3(0, 0, -0.6)
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