generated from Persson-dev/Godot-Xmake
LaserGun without collisions
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@@ -1,4 +1,6 @@
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[gd_scene load_steps=3 format=3 uid="uid://d38w4ae3qj0k4"]
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[gd_scene load_steps=4 format=3 uid="uid://d38w4ae3qj0k4"]
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[ext_resource type="PackedScene" uid="uid://ciex3x7rhv1bx" path="res://Scenes/Weapons/steampunk_rifle.tscn" id="1_i6keg"]
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[sub_resource type="CapsuleMesh" id="CapsuleMesh_ky6st"]
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@@ -19,3 +21,6 @@ transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.578545, 0)
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[node name="Camera" type="Camera3D" parent="Head"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.1, 0)
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[node name="Steampunk Rifle" parent="Head/Camera" instance=ExtResource("1_i6keg")]
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transform = Transform3D(1, 0, 0, 0, 0.998135, -0.0610485, 0, 0.0610485, 0.998135, 0.19, -0.18, -0.55)
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