generated from Persson-dev/Godot-Xmake
add bullet decay
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@@ -19,6 +19,8 @@ class Bullet : public godot::Node3D {
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private:
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bool m_Stuck;
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float m_LifeTime;
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void SetTransparency(godot::Node* a_Root, float a_Transparency);
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};
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} // namespace blitz
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