generated from Persson-dev/Godot-Xmake
la trousse
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@@ -1,4 +1,4 @@
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[gd_scene load_steps=29 format=3 uid="uid://c8qr7bgsuv3fj"]
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[gd_scene load_steps=32 format=3 uid="uid://c8qr7bgsuv3fj"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Body.res" id="1_tfpbs"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Bottoms.res" id="2_omx5l"]
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@@ -7,6 +7,7 @@
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Hair.res" id="5_u0ca1"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Shoes.res" id="6_xg4n7"]
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[ext_resource type="ArrayMesh" path="res://Assets/Models/Characters/Remy/Remy_Tops.res" id="7_skjds"]
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[ext_resource type="PackedScene" path="res://Scenes/Characters/remy_fpv.tscn" id="9_0cwor"]
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[ext_resource type="AnimationLibrary" path="res://Assets/Animations/Shooter_Pack.res" id="17_0rhm1"]
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[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_voxql"]
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@@ -216,6 +217,15 @@ bind/66/name = &"mixamorig_RightToe_End"
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bind/66/bone = -1
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bind/66/pose = Transform3D(-99.0345, -0.159767, -13.8615, -13.8624, 1.14127, 99.028, -1.58735e-05, 99.9934, -1.1524, -18.7761, -41.9626, -2.95062)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8rx3k"]
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albedo_color = Color(0, 0.4, 1, 1)
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[sub_resource type="CylinderMesh" id="CylinderMesh_spot0"]
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material = SubResource("StandardMaterial3D_8rx3k")
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top_radius = 0.05
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bottom_radius = 0.05
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height = 0.2
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jv0gp"]
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animation = &"Shooter_Pack/Jump"
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@@ -309,6 +319,9 @@ graph_offset = Vector2(18, 52)
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55647, 0)
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[node name="FPV" parent="Head" instance=ExtResource("9_0cwor")]
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transform = Transform3D(-1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, -1, 0, -1.55647, 0)
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
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shape = SubResource("CapsuleShape3D_voxql")
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@@ -818,6 +831,16 @@ skin = SubResource("Skin_unkc0")
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mesh = ExtResource("7_skjds")
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skin = SubResource("Skin_unkc0")
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[node name="Hand" type="BoneAttachment3D" parent="Armature/Skeleton3D"]
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transform = Transform3D(-0.754949, -0.655201, -0.0276231, -0.655704, 0.753531, 0.0473583, -0.0102144, 0.0538656, -0.998496, -7.36985, 102.466, -285.249)
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bone_name = "mixamorig_LeftHand"
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bone_idx = 12
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[node name="Pencil Case" type="MeshInstance3D" parent="Armature/Skeleton3D/Hand"]
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transform = Transform3D(57.2088, -233.054, -180.036, 5.64897, 184.237, -236.696, 294.441, 41.7466, 39.5215, 23.2506, -3.13713, 16.4251)
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mesh = SubResource("CylinderMesh_spot0")
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skeleton = NodePath("../..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"Shooter_Pack": ExtResource("17_0rhm1")
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