generated from Persson-dev/Godot-Xmake
remrem
This commit is contained in:
@@ -36,7 +36,7 @@ void ClientWorld::UpdatePlayerPos() {
|
||||
Player* player = GetPlayerById(get_multiplayer()->get_unique_id());
|
||||
if (player) {
|
||||
m_NetworkInterface->BroadcastPacket(protocol::packets::PlayerPositionAndRotation(
|
||||
{get_multiplayer()->get_unique_id(), player->get_position(), player->GetCameraRotation(), player->get_velocity()}));
|
||||
{get_multiplayer()->get_unique_id(), player->GetPosition(), player->GetCameraRotation(), player->GetVelocity()}));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -44,7 +44,7 @@ void ClientWorld::HandlePacket(const protocol::packets::PlayerPositionAndRotatio
|
||||
const auto& data = a_PlayerPos.m_Data;
|
||||
if (data.m_Player == get_multiplayer()->get_unique_id()) {
|
||||
Player* player = GetPlayerById(get_multiplayer()->get_unique_id());
|
||||
if (player && (a_PlayerPos.m_Data.m_Position - player->get_position()).length() > 10) {
|
||||
if (player && (a_PlayerPos.m_Data.m_Position - player->GetPosition()).length() > 10) {
|
||||
SetPlayerPositionAndRotation(data.m_Player, data.m_Position, data.m_Rotation, data.m_Velocity);
|
||||
godot::UtilityFunctions::print("Teleported to : ", data.m_Position);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user