generated from Persson-dev/Godot-Xmake
remrem
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@@ -6,7 +6,7 @@
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namespace blitz {
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class FirstPersonPlayer : public Player {
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GDCLASS(FirstPersonPlayer, godot::CharacterBody3D)
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GDCLASS(FirstPersonPlayer, godot::Node)
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protected:
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static void _bind_methods();
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@@ -17,11 +17,10 @@ class FirstPersonPlayer : public Player {
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// Godot overrides
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void _unhandled_input(const godot::Ref<godot::InputEvent>&);
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void _physics_process(float delta) override;
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void _ready() override;
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void _ready();
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private:
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godot::Camera3D* m_Camera;
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godot::Node3D* m_Head;
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float m_BobTime;
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float m_Speed;
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@@ -29,8 +28,6 @@ class FirstPersonPlayer : public Player {
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void UpdateFOV(float delta);
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void UpdateCamera(const godot::InputEventMouseMotion&);
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void UpdatePosition(float delta);
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void UpdateAnimation(float delta);
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};
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} // namespace blitz
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@@ -9,9 +9,9 @@ namespace blitz {
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class World;
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class Player : public godot::CharacterBody3D {
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class Player : public godot::Node {
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GDCLASS(Player, godot::CharacterBody3D);
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GDCLASS(Player, godot::Node);
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protected:
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static void _bind_methods();
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@@ -22,7 +22,13 @@ class Player : public godot::CharacterBody3D {
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void _ready() override;
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virtual void _physics_process(float delta);
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void animate(float delta);
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godot::Vector3 GetPosition() const;
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void SetPosition(const godot::Vector3& a_Position);
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godot::Vector3 GetVelocity() const;
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void SetVelocity(const godot::Vector3& a_Velocity);
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godot::Vector3 GetCameraRotation() const;
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void SetCameraRotation(const godot::Vector3& a_Rotation);
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@@ -33,11 +39,17 @@ class Player : public godot::CharacterBody3D {
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protected:
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godot::Node3D* m_Mesh;
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godot::Node3D* m_Head;
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godot::AnimationTree* m_AnimationTree;
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godot::CharacterBody3D* m_Player;
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godot::Vector3 m_SnapVector;
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PeerID m_PeerId;
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void SetModelVisible(bool visible);
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void UpdateAnimation(float delta);
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void BlendAnimation(const godot::String& a_AnimationName, float a_Goal, float a_Delta);
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friend class World;
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};
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} // namespace blitz
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