generated from Persson-dev/Godot-Xmake
stick pens on walls
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@@ -222,8 +222,8 @@ albedo_color = Color(0, 0.4, 1, 1)
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[sub_resource type="CylinderMesh" id="CylinderMesh_spot0"]
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material = SubResource("StandardMaterial3D_8rx3k")
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top_radius = 0.05
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bottom_radius = 0.05
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top_radius = 0.03
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bottom_radius = 0.03
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height = 0.2
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_jv0gp"]
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@@ -315,6 +315,8 @@ transitions = ["Start", "Movement", SubResource("AnimationNodeStateMachineTransi
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graph_offset = Vector2(18, 52)
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[node name="Player" type="CharacterBody3D"]
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collision_layer = 2
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collision_mask = 3
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[node name="Head" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.55647, 0)
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