generated from Persson-dev/Godot-Xmake
add blitz files
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112
include/blitz/protocol/Packets.h
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112
include/blitz/protocol/Packets.h
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#pragma once
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/**
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* \file Packets.h
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* \brief File containing the definitions of the packets
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*/
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#include <blitz/common/NonCopyable.h>
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#include <blitz/protocol/PacketData.h>
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#include <blitz/protocol/PacketDeclare.h>
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namespace blitz {
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namespace protocol {
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class PacketVisitor;
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/** A Packet id is 8 bits wide */
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using PacketID = std::uint8_t;
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#define DeclarePacket(PacketName, ...) /** PacketName */ PacketName,
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/**
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* \enum PacketType
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* \brief Map a Packet to an id
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*/
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enum class PacketType : PacketID {
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DeclareAllPacket()
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/** The number of packets */
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PACKET_COUNT
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};
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#undef DeclarePacket
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class Packet : private NonCopyable {
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public:
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/**
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* \return The real type of the packet
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*/
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virtual PacketType GetType() const = 0;
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/**
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* \brief The network peer who sent the packet
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*/
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PeerID m_Sender;
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private:
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/** Use a PacketVisitor to make double-dispatch possible */
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virtual void Accept(PacketVisitor& a_Visitor) const = 0;
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friend class PacketVisitor;
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};
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namespace packets {
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/**
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* \class ConcretePacket
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* \brief A Packet associated with an id and holding data
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* \tparam PT The packet type
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* \tparam Data The structure holding the data of the packet (in blitz::protocol::data namespace)
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*/
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template <PacketType PT, typename Data>
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class ConcretePacket : public Packet {
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public:
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/** The type of the struct holding the data */
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using PacketDataType = Data;
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/** The structure holding the actual data */
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PacketDataType m_Data;
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/** Construct the packet with data of type PacketDataType */
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ConcretePacket(const PacketDataType& a_Data = {});
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constexpr PacketType GetType() const override {
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return PT;
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};
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private:
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void Accept(PacketVisitor& a_Visitor) const override;
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};
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// define BLITZ_INSTANCIATE_PACKETS
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// before including this file
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// if you want to instantiate templates
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#ifdef BLITZ_INSTANCIATE_PACKETS
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#define DeclarePacket(PacketName, ...) \
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using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>; \
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template class ConcretePacket<PacketType::PacketName, data::PacketName>;
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#else
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#define DeclarePacket(PacketName, ...) /** Defines the PacketName packet */ \
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using PacketName = ConcretePacket<PacketType::PacketName, data::PacketName>;
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#endif
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DeclareAllPacket()
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#undef DeclarePacket
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} // namespace packets
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} // namespace protocol
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} // namespace blitz
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