generated from Persson-dev/Godot-Xmake
fixed client player going crazy on spawn
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@@ -20,7 +20,10 @@ using namespace godot;
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void Player::_bind_methods() {}
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Player::Player() : m_PeerId(0) {}
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Player::Player() : m_PeerId(0) {
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// we set the player to an invalid position
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set_position({-99999, -999999, -999999});
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}
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Player::~Player() {}
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@@ -31,9 +34,6 @@ void Player::_ready() {
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DEV_ASSERT(m_Mesh);
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DEV_ASSERT(m_AnimationTree);
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set_position({0, 0, 0});
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set_velocity({0, 0, 0});
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animate(0);
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}
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