fixed client player going crazy on spawn

This commit is contained in:
2024-08-22 10:25:01 +02:00
parent 5afd01cf05
commit 81383cb39e
5 changed files with 17 additions and 8 deletions

View File

@@ -15,6 +15,9 @@ class ServerWorld : public World {
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
void SyncPlayersPos();
protected:
virtual void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
};
} // namespace blitz