fixed client player going crazy on spawn

This commit is contained in:
2024-08-22 10:25:01 +02:00
parent 5afd01cf05
commit 81383cb39e
5 changed files with 17 additions and 8 deletions

View File

@@ -32,9 +32,9 @@ class World : public godot::Node3D, public protocol::PacketHandler {
float m_PassedTime;
void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
void RemovePlayer(PlayerID a_PlayerId);
void SetPlayerPositionAndRotation(
virtual void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
virtual void RemovePlayer(PlayerID a_PlayerId);
virtual void SetPlayerPositionAndRotation(
PlayerID a_PlayerId, const godot::Vector3& a_Position, const godot::Vector3& a_Rotation, const godot::Vector3& a_Velocity);
};
} // namespace blitz