generated from Persson-dev/Godot-Xmake
Fix SubViewport bug when opening the scene FirstPersonPlayer / Zombie (bone collision shape) / Bullet in the editor
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@@ -15,8 +15,19 @@ Crosshair::Crosshair() :
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Crosshair::~Crosshair() {}
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void Crosshair::_ready() {
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m_Player = Object::cast_to<FirstPersonPlayer>(get_parent()->get_parent()->get_parent()->find_child("FirstPersonPlayer"));
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DEV_ASSERT(m_Player);
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// Catch the parent node directly without SubViewport problem in the editor thx to "recursivity" (if we go up the tree one more
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// notch its bugging)
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Node* root_node = get_parent();
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while (root_node != nullptr && !root_node->is_class("FirstPersonPlayer")) {
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root_node = root_node->get_parent();
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}
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if (root_node != nullptr && root_node->is_class("FirstPersonPlayer")) {
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m_Player = Object::cast_to<FirstPersonPlayer>(root_node);
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DEV_ASSERT(m_Player);
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} else {
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ERR_PRINT("FirstPersonPlayer not found in parent hierarchy.");
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}
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m_CrosshairLines = {Object::cast_to<Line2D>(find_child("Top")), Object::cast_to<Line2D>(find_child("Right")),
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Object::cast_to<Line2D>(find_child("Bottom")), Object::cast_to<Line2D>(find_child("Left"))};
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for (size_t i = 0; i < m_CrosshairLines.size(); i++) {
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