generated from Persson-dev/Godot-Xmake
Il est caché pour l'instant parce que c'est plus rapide à debug le reste pour le moment Reviewed-on: #1 Co-authored-by: Persson-dev <sim16.prib@gmail.com> Co-committed-by: Persson-dev <sim16.prib@gmail.com>
This commit was merged in pull request #1.
This commit is contained in:
47
src/MainMenu.cpp
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47
src/MainMenu.cpp
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#include "MainMenu.h"
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/scene_tree.hpp>
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using namespace godot;
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static constexpr char MainScenePath[] = "res://Scenes/Levels/world.tscn";
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namespace blitz {
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void MainMenu::_bind_methods() {}
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MainMenu::MainMenu() {}
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MainMenu::~MainMenu() {}
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void MainMenu::_ready() {
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Node* container = find_child("Container");
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DEV_ASSERT(container);
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m_JoinButton = Object::cast_to<Button>(container->find_child("JoinButton"));
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m_CreateButton = Object::cast_to<Button>(container->find_child("CreateButton"));
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m_QuitButton = Object::cast_to<Button>(container->find_child("QuitButton"));
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DEV_ASSERT(m_JoinButton);
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DEV_ASSERT(m_CreateButton);
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DEV_ASSERT(m_QuitButton);
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m_JoinButton->connect("pressed", callable_mp(this, &MainMenu::OnJoinPressed));
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m_CreateButton->connect("pressed", callable_mp(this, &MainMenu::OnCreatePressed));
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m_QuitButton->connect("pressed", callable_mp(this, &MainMenu::OnQuitPressed));
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}
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void MainMenu::OnJoinPressed() {
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get_tree()->change_scene_to_file(MainScenePath);
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}
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void MainMenu::OnCreatePressed() {
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get_tree()->change_scene_to_file(MainScenePath);
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}
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void MainMenu::OnQuitPressed() {
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get_tree()->quit();
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}
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} // namespace blitz
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