generated from Persson-dev/Godot-Xmake
i guess it's working
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Linux arm64 / Build (pull_request) Successful in 1m21s
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Linux arm64 / Build (pull_request) Successful in 1m21s
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@@ -3276,7 +3276,6 @@ node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_tran
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velocity = Vector3(0, -5821.84, 0)
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[node name="Mesh" type="Node3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0730165, 0)
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[node name="Armature" type="Node3D" parent="Mesh"]
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transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 0, 0, 0)
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