generated from Persson-dev/Godot-Xmake
Squashed commit of the following:
commit 4fd60e7874
Author: Morph01 <145839520+Morph01@users.noreply.github.com>
Date: Fri Aug 16 14:19:29 2024 +0200
bug animation ???
This commit is contained in:
60
src/Zombie.cpp
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60
src/Zombie.cpp
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#include "Zombie.h"
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#include <godot_cpp/classes/engine.hpp>
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#include <godot_cpp/variant/utility_functions.hpp>
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using namespace godot;
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namespace blitz {
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static constexpr float SPEED = 2.0f;
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void Zombie::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_m_PlayerPath", "m_PlayerPath"), &Zombie::set_m_PlayerPath);
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ClassDB::bind_method(D_METHOD("get_m_PlayerPath"), &Zombie::get_m_PlayerPath);
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ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "m_PlayerPath"), "set_m_PlayerPath", "get_m_PlayerPath");
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}
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Zombie::Zombie() {}
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Zombie::~Zombie() {}
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void Zombie::_ready() {
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#if DEBUG_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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#endif
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m_Player = Object::cast_to<FirstPersonPlayer>(get_parent()->get_parent()->find_child("FirstPersonPlayer"));
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DEV_ASSERT(m_Player);
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m_NavigationAgent = Object::cast_to<NavigationAgent3D>(find_child("NavigationAgent3D"));
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DEV_ASSERT(m_NavigationAgent);
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m_Velocity = Vector3(0, 0, 0);
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}
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void Zombie::_process(float a_Delta) {
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#if DEBUG_ENABLED
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if (Engine::get_singleton()->is_editor_hint()) {
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return;
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}
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#endif
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this->set_velocity(m_Velocity);
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m_NavigationAgent->set_target_position(m_Player->get_global_position());
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Vector3 next_nav_point = m_NavigationAgent->get_next_path_position();
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m_Velocity = (next_nav_point - get_global_position()).normalized() * SPEED;
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this->set_velocity(m_Velocity);
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look_at(Vector3(m_Player->get_global_position().x, get_global_position().y, m_Player->get_global_position().z), Vector3(0, 1, 0));
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move_and_slide();
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}
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void Zombie::set_m_PlayerPath(const NodePath& path) {
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m_PlayerPath = path;
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}
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NodePath Zombie::get_m_PlayerPath() const {
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return m_PlayerPath;
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}
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} // namespace blitz
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33
src/Zombie.h
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33
src/Zombie.h
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@@ -0,0 +1,33 @@
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#pragma once
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#include <godot_cpp/classes/character_body3d.hpp>
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#include <godot_cpp/classes/navigation_agent3d.hpp>
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#include <godot_cpp/variant/node_path.hpp>
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#include "FirstPersonPlayer.h"
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namespace blitz {
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class Zombie : public godot::CharacterBody3D {
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GDCLASS(Zombie, godot::CharacterBody3D)
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protected:
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static void _bind_methods();
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public:
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Zombie();
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~Zombie();
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void _ready();
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void _process(float delta);
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private:
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godot::NavigationAgent3D* m_NavigationAgent;
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FirstPersonPlayer* m_Player;
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godot::NodePath m_PlayerPath;
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godot::Vector3 m_Velocity;
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void set_m_PlayerPath(const godot::NodePath& path);
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godot::NodePath get_m_PlayerPath() const;
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};
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} // namespace blitz
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@@ -4,6 +4,7 @@
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#include "FirstPersonPlayer.h"
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#include "Player.h"
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#include "SpringArmPivot.h"
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#include "Zombie.h"
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#include <gdextension_interface.h>
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#include <godot_cpp/core/defs.hpp>
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@@ -20,6 +21,7 @@ void initialize_example_module(ModuleInitializationLevel p_level) {
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ClassDB::register_class<blitz::SpringArmPivot>();
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ClassDB::register_class<blitz::FirstPersonPlayer>();
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ClassDB::register_class<blitz::Bullet>();
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ClassDB::register_class<blitz::Zombie>();
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}
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void uninitialize_example_module(ModuleInitializationLevel p_level) {
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