generated from Persson-dev/Godot-Xmake
Random spawn of zombies
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@@ -1,10 +1,9 @@
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[gd_scene load_steps=20 format=3 uid="uid://coue2qehpn4fr"]
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[gd_scene load_steps=19 format=3 uid="uid://coue2qehpn4fr"]
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[ext_resource type="Texture2D" uid="uid://dujfl12rge3p4" path="res://Assets/Textures/Sky.png" id="1_mnexj"]
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[ext_resource type="Texture2D" uid="uid://b8n5rff2a8h2u" path="res://Assets/Textures/Black.png" id="2_fkwcn"]
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[ext_resource type="Texture2D" uid="uid://lpbttkw7gpxj" path="res://Assets/Textures/Orange.png" id="3_ux02w"]
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[ext_resource type="Texture2D" uid="uid://di3uyny341483" path="res://Assets/Textures/Green.png" id="4_wp15n"]
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[ext_resource type="PackedScene" uid="uid://bjuf33f7oteit" path="res://Scenes/Characters/zombie.tscn" id="5_4vmh3"]
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[ext_resource type="PackedScene" uid="uid://d38w4ae3qj0k4" path="res://Scenes/Characters/first_person_player.tscn" id="5_8ctht"]
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[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
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@@ -108,9 +107,31 @@ collision_mask = 3
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[node name="CollisionShape3D" type="CollisionShape3D" parent="Map/NavigationRegion3D/Slope/StaticBody3D"]
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shape = SubResource("ConcavePolygonShape3D_rit6o")
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[node name="zombie" parent="Map" instance=ExtResource("5_4vmh3")]
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m_PlayerPath = NodePath("../../FirstPersonPlayer")
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transform = Transform3D(-0.98774, 0, -0.156107, 0, 1, 0, 0.156107, 0, -0.98774, 14.3905, 0, -18.3684)
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[node name="Spawns" type="Node3D" parent="Map"]
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[node name="Spawn1" type="Node3D" parent="Map/Spawns"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 18.6089)
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[node name="Spawn2" type="Node3D" parent="Map/Spawns"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.8451, 0, 18.6089)
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[node name="Spawn3" type="Node3D" parent="Map/Spawns"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 18.8451, 0, 0.0245247)
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[node name="Spawn4" type="Node3D" parent="Map/Spawns"]
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transform = Transform3D(-0.269021, -0.963134, 0, 0.963134, -0.269021, 0, 0, 0, 1, 19.0777, 0, -20.2546)
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[node name="Spawn5" type="Node3D" parent="Map/Spawns"]
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transform = Transform3D(-0.269021, -0.963134, 0, 0.963134, -0.269021, 0, 0, 0, 1, 1.64303, 0, -20.2546)
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[node name="Spawn6" type="Node3D" parent="Map/Spawns"]
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transform = Transform3D(-0.269021, -0.963134, 0, 0.963134, -0.269021, 0, 0, 0, 1, -19.0255, 0, -20.2546)
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[node name="Spawn7" type="Node3D" parent="Map/Spawns"]
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transform = Transform3D(-0.269021, -0.963134, 0, 0.963134, -0.269021, 0, 0, 0, 1, -19.0255, 0, 0.256641)
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[node name="Spawn8" type="Node3D" parent="Map/Spawns"]
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transform = Transform3D(-0.269021, -0.963134, 0, 0.963134, -0.269021, 0, 0, 0, 1, -19.0255, 0, 16.4132)
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[node name="FirstPersonPlayer" parent="." instance=ExtResource("5_8ctht")]
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@@ -128,3 +149,7 @@ offset_top = -96.0
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offset_right = 1365.0
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offset_bottom = 780.0
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color = Color(1, 0, 0, 0.34902)
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[node name="ZombieSpawnTimer" type="Timer" parent="."]
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wait_time = 5.0
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autostart = true
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