move files into client folder

This commit is contained in:
2024-08-19 14:37:36 +02:00
parent 211533d967
commit 5c1793c1e7
18 changed files with 29 additions and 42 deletions

41
include/client/World.h Normal file
View File

@@ -0,0 +1,41 @@
#pragma once
#include <godot_cpp/classes/node3d.hpp>
#include <blitz/protocol/PacketHandler.h>
namespace blitz {
class Player;
class NetworkInterface;
class World : public godot::Node3D, public protocol::PacketHandler {
GDCLASS(World, godot::Node3D)
protected:
static void _bind_methods();
public:
World();
~World();
// Godot overrides
void _ready() override;
void _process(float delta);
Player* GetPlayerById(PlayerID a_PlayerId);
void HandlePacket(const protocol::packets::PlayerJoin&) override;
void HandlePacket(const protocol::packets::PlayerLeave&) override;
void HandlePacket(const protocol::packets::PlayerPositionAndRotation&) override;
private:
NetworkInterface* m_NetworkInterface;
godot::Node* m_Players;
float m_PassedTime;
void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
void RemovePlayer(PlayerID a_PlayerId);
void SetPlayerPositionAndRotation(PlayerID a_PlayerId, const godot::Vector3& a_Position, const godot::Vector3& a_Rotation);
};
} // namespace blitz