generated from Persson-dev/Godot-Xmake
add a testing camera fps (switching cameras by pressing t)
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@@ -1,9 +1,9 @@
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#pragma once
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#include <godot_cpp/classes/camera3d.hpp>
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#include <godot_cpp/classes/input_event.hpp>
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#include <godot_cpp/classes/node3d.hpp>
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#include <godot_cpp/classes/spring_arm3d.hpp>
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#include <godot_cpp/classes/camera3d.hpp>
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namespace blitz {
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class SpringArmPivot : public godot::Node3D {
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@@ -32,6 +32,7 @@ class SpringArmPivot : public godot::Node3D {
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private:
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godot::SpringArm3D* m_SpringArm;
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godot::Camera3D* m_Camera;
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godot::Camera3D* m_CameraFPS;
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bool m_DynamicFOV = false;
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};
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