diff --git a/godot/Scenes/Characters/first_person_player.tscn b/godot/Scenes/Characters/first_person_player.tscn
index 71fb28c..7c4a05a 100644
--- a/godot/Scenes/Characters/first_person_player.tscn
+++ b/godot/Scenes/Characters/first_person_player.tscn
@@ -2,8 +2,7 @@
[sub_resource type="CapsuleMesh" id="CapsuleMesh_ky6st"]
-[sub_resource type="ConvexPolygonShape3D" id="ConvexPolygonShape3D_qjfxs"]
-points = PackedVector3Array(-0.125207, -0.532801, -0.480507, 0.0227831, 0.47607, 0.498884, 0.169713, 0.559144, 0.464172, 0.231051, -0.803591, 0.320455, 0.40741, 0.651043, -0.243523, -0.482789, 0.594843, 0.0822132, -0.362868, -0.682312, 0.289697, 0.469044, -0.654529, -0.0662713, -0.127444, 0.842701, -0.338103, -0.393435, -0.683942, -0.244717, 0.438255, 0.623309, 0.200849, 0.0841477, 0.977454, 0.114795, -0.0682023, -0.976458, -0.12927, 0.20055, -0.563129, -0.451454, -0.185527, 0.595453, -0.453475, -0.273363, 0.592268, 0.407754, -0.00693649, -0.476823, 0.49966, 0.375821, -0.588614, 0.316955, 0.111579, 0.563059, -0.481177, -0.41725, 0.527866, -0.270497, -0.484546, -0.596972, -0.0665097, -0.279747, 0.908561, 0.0533361, -0.250197, -0.880712, 0.205319, 0.263647, -0.902771, -0.127394, 0.293368, 0.871526, -0.157196, 0.373412, -0.526319, -0.328246, 0.499663, 0.476641, -0.00688856, 0.0531056, 0.875001, 0.324703, -0.154543, -0.590854, 0.465879, -0.0972799, -0.782358, -0.398188, -0.387649, -0.498171, 0.31565, -0.30068, -0.587995, -0.388901)
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_snsyg"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gwsuw"]
resource_name = "Beta_Joints_MAT1"
@@ -3274,25 +3273,25 @@ nodes/output/position = Vector2(860, 160)
node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_transition", 1, &"Air", &"iwr_blend", 0, &"Idle", &"iwr_blend", 1, &"Walk", &"iwr_blend", 2, &"Run", &"output", 0, &"ground_air_transition"]
[node name="FirstPersonPlayer" type="FirstPersonPlayer"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
visible = false
layers = 2
mesh = SubResource("CapsuleMesh_ky6st")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
-visible = false
-shape = SubResource("ConvexPolygonShape3D_qjfxs")
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
+shape = SubResource("CapsuleShape3D_snsyg")
[node name="Head" type="Node3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.578545, 0)
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.579, 0)
[node name="Camera" type="Camera3D" parent="Head"]
cull_mask = 1048573
[node name="Mesh" type="Node3D" parent="."]
-transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, -1, 0)
+transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
[node name="Armature" type="Node3D" parent="Mesh"]
transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 0, 0, 0)
diff --git a/godot/Scenes/Characters/player.tscn b/godot/Scenes/Characters/player.tscn
index cc90c2c..a7b4cc0 100644
--- a/godot/Scenes/Characters/player.tscn
+++ b/godot/Scenes/Characters/player.tscn
@@ -254,9 +254,7 @@ _surfaces = [{
}]
blend_shape_mode = 0
-[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_mm42w"]
-radius = 0.283343
-height = 1.84319
+[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_p1dvg"]
[sub_resource type="Animation" id="Animation_jas7c"]
resource_name = "Air-loop"
@@ -3273,10 +3271,8 @@ nodes/output/position = Vector2(860, 160)
node_connections = [&"ground_air_transition", 0, &"iwr_blend", &"ground_air_transition", 1, &"Air", &"iwr_blend", 0, &"Idle", &"iwr_blend", 1, &"Walk", &"iwr_blend", 2, &"Run", &"output", 0, &"ground_air_transition"]
[node name="Player" type="Player"]
-velocity = Vector3(0, -5821.84, 0)
[node name="Mesh" type="Node3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0730165, 0)
[node name="Armature" type="Node3D" parent="Mesh"]
transform = Transform3D(0.01, 0, 0, 0, -3.57628e-09, -0.01, 0, 0.01, -3.57628e-09, 0, 0, 0)
@@ -3286,43 +3282,43 @@ bones/0/name = "Hips"
bones/0/parent = -1
bones/0/rest = Transform3D(1, -5.00981e-07, 6.47142e-09, 0, 0.0129164, 0.999917, -5.01023e-07, -0.999917, 0.0129164, -7.72729e-06, 1.55432, -104.275)
bones/0/enabled = true
-bones/0/position = Vector3(-0.00545547, 1.5608, -104.173)
-bones/0/rotation = Quaternion(-0.673975, -0.26086, 0.257429, 0.641436)
+bones/0/position = Vector3(-0.00545729, 1.56079, -104.173)
+bones/0/rotation = Quaternion(-0.674952, -0.262938, 0.255891, 0.640175)
bones/0/scale = Vector3(1, 1, 1)
bones/1/name = "Spine"
bones/1/parent = 0
bones/1/rest = Transform3D(1, 4.9454e-07, 3.97682e-08, -4.9454e-07, 0.98715, 0.159796, 3.97681e-08, -0.159796, 0.98715, -4.1641e-10, 10.1824, 4.47034e-08)
bones/1/enabled = true
bones/1/position = Vector3(-4.1641e-10, 10.1824, 4.47034e-08)
-bones/1/rotation = Quaternion(0.0494452, 0.00102938, -0.0281418, 0.99838)
+bones/1/rotation = Quaternion(0.0492163, 0.000532408, -0.02752, 0.998409)
bones/1/scale = Vector3(1, 1, 1)
bones/2/name = "Spine1"
bones/2/parent = 1
bones/2/rest = Transform3D(1, 4.13003e-14, -6.10621e-16, -4.13003e-14, 1, 5.96046e-08, 6.10624e-16, -5.96046e-08, 1, -6.45306e-12, 10.0027, 2.63751e-06)
bones/2/enabled = true
bones/2/position = Vector3(-6.45306e-12, 10.0027, 2.63751e-06)
-bones/2/rotation = Quaternion(0.25634, 0.00456356, -0.0680245, 0.964179)
+bones/2/rotation = Quaternion(0.255913, 0.00352153, -0.0657837, 0.964453)
bones/2/scale = Vector3(1, 1, 1)
bones/3/name = "Spine2"
bones/3/parent = 2
bones/3/rest = Transform3D(1, 7.40298e-08, -1.9083e-09, -7.40543e-08, 0.999668, -0.0257692, -2.13163e-14, 0.0257692, 0.999668, -6.39488e-13, 9.32208, -1.54972e-06)
bones/3/enabled = true
bones/3/position = Vector3(-6.39488e-13, 9.32208, -1.54972e-06)
-bones/3/rotation = Quaternion(0.268751, 0.00362875, -0.0681548, 0.960789)
+bones/3/rotation = Quaternion(0.268319, 0.00267362, -0.0658236, 0.961075)
bones/3/scale = Vector3(1, 1, 1)
bones/4/name = "Neck"
bones/4/parent = 3
bones/4/rest = Transform3D(1, -1.45661e-13, -1.46549e-14, 1.45661e-13, 1, -1.86265e-08, 1.46549e-14, 1.86265e-08, 1, 4.13195e-10, 16.8654, 4.15668e-13)
bones/4/enabled = true
bones/4/position = Vector3(4.13195e-10, 16.8654, 4.15668e-13)
-bones/4/rotation = Quaternion(0.0150258, 0.0423437, -0.0448451, 0.997983)
+bones/4/rotation = Quaternion(0.0137645, 0.0488776, -0.0564687, 0.997112)
bones/4/scale = Vector3(1, 1, 1)
bones/5/name = "Head"
bones/5/parent = 4
bones/5/rest = Transform3D(1, 7.74936e-14, 5.77316e-15, -7.74936e-14, 1, 4.47035e-08, -5.77316e-15, -4.47035e-08, 1, -1.07566e-07, 9.3419, 2.84104)
bones/5/enabled = true
bones/5/position = Vector3(-1.07566e-07, 9.3419, 2.84104)
-bones/5/rotation = Quaternion(0.00920543, 0.0563305, 0.022933, 0.998106)
+bones/5/rotation = Quaternion(0.011752, 0.0558241, 0.0292939, 0.997942)
bones/5/scale = Vector3(1, 1, 1)
bones/6/name = "HeadTop_End"
bones/6/parent = 5
@@ -3336,42 +3332,42 @@ bones/7/parent = 3
bones/7/rest = Transform3D(-0.205696, -0.977364, 0.0494833, -0.129005, -0.0230424, -0.991376, 0.970076, -0.210305, -0.121346, -4.56997, 11.1959, -0.806634)
bones/7/enabled = true
bones/7/position = Vector3(-4.56997, 11.1959, -0.806634)
-bones/7/rotation = Quaternion(-0.407796, 0.575185, -0.614273, -0.354307)
+bones/7/rotation = Quaternion(-0.41009, 0.574024, -0.615595, -0.351234)
bones/7/scale = Vector3(1, 1, 1)
bones/8/name = "RightArm"
bones/8/parent = 7
bones/8/rest = Transform3D(0.978563, 0.205696, 0.0101912, -0.205948, 0.977364, 0.0484225, -2.57045e-07, -0.0494833, 0.998775, -3.57628e-07, 10.8382, -1.46913e-05)
bones/8/enabled = true
bones/8/position = Vector3(1.96774e-07, 10.8382, -3.20984e-07)
-bones/8/rotation = Quaternion(0.203226, 0.203129, -0.0329129, 0.957264)
+bones/8/rotation = Quaternion(0.211294, 0.201632, -0.0386556, 0.955618)
bones/8/scale = Vector3(1, 1, 1)
bones/9/name = "RightForeArm"
bones/9/parent = 8
bones/9/rest = Transform3D(1, -5.8991e-08, -1.67444e-07, 5.8991e-08, 1, -9.42509e-15, 1.67444e-07, -4.52622e-16, 1, -1.01963e-05, 27.8415, -1.44409e-05)
bones/9/enabled = true
bones/9/position = Vector3(-1.00907e-05, 27.8415, -3.06037e-05)
-bones/9/rotation = Quaternion(0.016868, -0.0422137, -0.187411, 0.981229)
+bones/9/rotation = Quaternion(0.0174234, -0.0442375, -0.187662, 0.981082)
bones/9/scale = Vector3(1, 1, 1)
bones/10/name = "RightHand"
bones/10/parent = 9
bones/10/rest = Transform3D(1, -1.90228e-09, 1.90222e-09, 1.90228e-09, 1, 1.10216e-13, -1.90222e-09, -1.10212e-13, 1, 1.54253e-05, 28.3288, 1.70057e-05)
bones/10/enabled = true
bones/10/position = Vector3(1.5054e-05, 28.3288, 8.42971e-07)
-bones/10/rotation = Quaternion(-0.29465, 0.0869538, -0.124768, 0.943426)
+bones/10/rotation = Quaternion(-0.311762, 0.048629, -0.109617, 0.942562)
bones/10/scale = Vector3(1, 1, 1)
bones/11/name = "RightHandThumb1"
bones/11/parent = 10
bones/11/rest = Transform3D(0.888246, 0.459367, 6.78003e-07, -0.396939, 0.767535, -0.503319, -0.231209, 0.447071, 0.864101, 2.68185, 2.46481, 1.57399)
bones/11/enabled = true
bones/11/position = Vector3(2.68185, 2.46481, 1.57397)
-bones/11/rotation = Quaternion(0.2394, 0.160363, -0.215536, 0.933014)
+bones/11/rotation = Quaternion(0.248563, 0.146822, -0.244856, 0.925584)
bones/11/scale = Vector3(1, 1, 1)
bones/12/name = "RightHandThumb2"
bones/12/parent = 11
bones/12/rest = Transform3D(0.999824, -0.0185942, -0.0023841, 0.0186051, 0.999816, 0.00460874, 0.00229796, -0.00465229, 0.999986, 3.93391e-06, 4.18899, 7.30372e-06)
bones/12/enabled = true
bones/12/position = Vector3(-4.17233e-06, 4.18898, -1.18934e-05)
-bones/12/rotation = Quaternion(-0.115742, 0.0900667, 0.192157, 0.970344)
+bones/12/rotation = Quaternion(-0.107896, 0.082565, 0.177687, 0.974663)
bones/12/scale = Vector3(1, 1, 1)
bones/13/name = "RightHandThumb3"
bones/13/parent = 12
@@ -3392,14 +3388,14 @@ bones/15/parent = 10
bones/15/rest = Transform3D(1, 0.000328245, -7.43808e-08, -0.000328245, 1, 2.44166e-11, 7.43808e-08, -1.4988e-15, 1, 2.25983, 9.10829, 0.517869)
bones/15/enabled = true
bones/15/position = Vector3(2.25983, 9.10828, 0.517853)
-bones/15/rotation = Quaternion(0.11025, 0.00650945, 0.00551306, 0.993867)
+bones/15/rotation = Quaternion(0.0830017, 0.00512602, 0.00685563, 0.996513)
bones/15/scale = Vector3(1, 1, 1)
bones/16/name = "RightHandIndex2"
bones/16/parent = 15
bones/16/rest = Transform3D(1, -0.000511482, 3.19887e-07, 0.000511482, 1, 1.0708e-05, -3.25364e-07, -1.07078e-05, 1, -7.49751e-08, 3.69999, 1.65342e-05)
bones/16/enabled = true
bones/16/position = Vector3(1.82747e-07, 3.7, 7.39788e-07)
-bones/16/rotation = Quaternion(0.165573, 0.0101262, 0.00848687, 0.986109)
+bones/16/rotation = Quaternion(0.154202, 0.00991445, 0.00963483, 0.987943)
bones/16/scale = Vector3(1, 1, 1)
bones/17/name = "RightHandIndex3"
bones/17/parent = 16
@@ -3420,14 +3416,14 @@ bones/19/parent = 10
bones/19/rest = Transform3D(1, 0.0010033, 8.39909e-08, -0.0010033, 1, 6.61679e-11, -8.39908e-08, -1.50436e-10, 1, -2.58012e-05, 9.53251, 4.75128e-05)
bones/19/enabled = true
bones/19/position = Vector3(-2.61725e-05, 9.5325, 3.135e-05)
-bones/19/rotation = Quaternion(0.1721, 0.00873778, 0.0157109, 0.984915)
+bones/19/rotation = Quaternion(0.147732, 0.0111146, 0.0265099, 0.98861)
bones/19/scale = Vector3(1, 1, 1)
bones/20/name = "RightHandMiddle2"
bones/20/parent = 19
bones/20/rest = Transform3D(0.999998, -0.00169976, 6.79326e-08, 0.00169976, 0.999998, 5.1725e-06, -7.67245e-08, -5.17238e-06, 1, 4.37467e-07, 3.70001, 1.65339e-05)
bones/20/enabled = true
bones/20/position = Vector3(5.8697e-08, 3.70001, -3.01458e-05)
-bones/20/rotation = Quaternion(0.29122, 0.00291729, -0.0159203, 0.956519)
+bones/20/rotation = Quaternion(0.254491, 0.00271635, -0.01288, 0.966986)
bones/20/scale = Vector3(1, 1, 1)
bones/21/name = "RightHandMiddle3"
bones/21/parent = 20
@@ -3448,14 +3444,14 @@ bones/23/parent = 10
bones/23/rest = Transform3D(1, -0.000311951, 2.28835e-07, 0.000311951, 1, 7.13874e-11, -2.28835e-07, -1.97758e-15, 1, -1.86514, 9.1036, 0.0430626)
bones/23/enabled = true
bones/23/position = Vector3(-1.86514, 9.1036, 0.0430626)
-bones/23/rotation = Quaternion(0.230492, 0.00939941, 0.0756768, 0.970082)
+bones/23/rotation = Quaternion(0.181591, 0.0278997, 0.069303, 0.980532)
bones/23/scale = Vector3(1, 1, 1)
bones/24/name = "RightHandRing2"
bones/24/parent = 23
bones/24/rest = Transform3D(1, 0.000442856, 1.18525e-07, -0.000442856, 1, 5.28028e-06, -1.16186e-07, -5.28033e-06, 1, -2.23002e-07, 3.37928, 6.29645e-07)
bones/24/enabled = true
bones/24/position = Vector3(-2.23002e-07, 3.37928, 6.29645e-07)
-bones/24/rotation = Quaternion(0.355641, -0.00404305, -0.0360694, 0.933917)
+bones/24/rotation = Quaternion(0.317146, -0.00384532, -0.0329689, 0.947796)
bones/24/scale = Vector3(1, 1, 1)
bones/25/name = "RightHandRing3"
bones/25/parent = 24
@@ -3476,14 +3472,14 @@ bones/27/parent = 10
bones/27/rest = Transform3D(0.999999, -0.00104089, 1.35743e-07, 0.00104089, 0.999999, -8.47695e-06, -1.26919e-07, 8.47709e-06, 1, -3.80628, 8.07669, 0.486713)
bones/27/enabled = true
bones/27/position = Vector3(-3.80628, 8.07668, 0.486696)
-bones/27/rotation = Quaternion(0.293242, 0.0144781, 0.0775827, 0.952775)
+bones/27/rotation = Quaternion(0.247856, 0.00925302, 0.0721828, 0.96606)
bones/27/scale = Vector3(1, 1, 1)
bones/28/name = "RightHandPinky2"
bones/28/parent = 27
bones/28/rest = Transform3D(0.999999, -0.00169266, 2.0762e-07, 0.00169266, 0.999999, 1.21108e-06, -2.0967e-07, -1.21073e-06, 1, 1.02501e-06, 3.6, -1.07715e-07)
bones/28/enabled = true
bones/28/position = Vector3(1.02501e-06, 3.6, -1.07715e-07)
-bones/28/rotation = Quaternion(0.398295, -0.018258, -0.0590211, 0.915175)
+bones/28/rotation = Quaternion(0.356941, -0.017438, -0.057749, 0.932177)
bones/28/scale = Vector3(1, 1, 1)
bones/29/name = "RightHandPinky3"
bones/29/parent = 28
@@ -3504,42 +3500,42 @@ bones/31/parent = 3
bones/31/rest = Transform3D(-0.205707, 0.977362, -0.0494651, 0.129002, -0.0230232, -0.991377, -0.970074, -0.210314, -0.121346, 4.57045, 11.1957, -0.806628)
bones/31/enabled = true
bones/31/position = Vector3(4.57045, 11.1957, -0.806628)
-bones/31/rotation = Quaternion(0.488057, 0.536105, -0.568538, 0.388789)
+bones/31/rotation = Quaternion(0.48725, 0.536206, -0.569594, 0.388114)
bones/31/scale = Vector3(1, 1, 1)
bones/32/name = "LeftArm"
bones/32/parent = 31
bones/32/rest = Transform3D(0.978561, -0.205707, -0.0101878, 0.20596, 0.977363, 0.0484042, 1.67638e-08, -0.0494647, 0.998776, 1.19209e-07, 10.8377, -7.69096e-07)
bones/32/enabled = true
bones/32/position = Vector3(1.19209e-07, 10.8377, -7.69096e-07)
-bones/32/rotation = Quaternion(0.185302, -0.209923, 0.138081, 0.950015)
+bones/32/rotation = Quaternion(0.176075, -0.211821, 0.127993, 0.952758)
bones/32/scale = Vector3(1, 1, 1)
bones/33/name = "LeftForeArm"
bones/33/parent = 32
bones/33/rest = Transform3D(1, -7.91888e-10, 1.53855e-09, 7.9189e-10, 1, -1.06455e-06, -1.53855e-09, 1.06455e-06, 1, 6.43076e-07, 27.8415, 7.54874e-06)
bones/33/enabled = true
bones/33/position = Vector3(6.43076e-07, 27.8415, 7.54874e-06)
-bones/33/rotation = Quaternion(0.0734728, -0.0260904, 0.146778, 0.986092)
+bones/33/rotation = Quaternion(0.0710945, -0.0137076, 0.17137, 0.982543)
bones/33/scale = Vector3(1, 1, 1)
bones/34/name = "LeftHand"
bones/34/parent = 33
bones/34/rest = Transform3D(1, 1.34242e-08, -1.34244e-08, -1.34242e-08, 1, -2.38631e-07, 1.34244e-08, 2.38631e-07, 1, 6.6208e-06, 28.3288, 7.55342e-06)
bones/34/enabled = true
bones/34/position = Vector3(6.6208e-06, 28.3288, 7.55342e-06)
-bones/34/rotation = Quaternion(-0.269413, 0.00612019, 0.168673, 0.948118)
+bones/34/rotation = Quaternion(-0.264837, 0.0075152, 0.176516, 0.94797)
bones/34/scale = Vector3(1, 1, 1)
bones/35/name = "LeftHandThumb1"
bones/35/parent = 34
bones/35/rest = Transform3D(0.8891, -0.457712, -1.3113e-06, 0.395629, 0.768507, -0.502867, 0.230169, 0.447099, 0.864364, -2.68173, 2.46615, 1.57617)
bones/35/enabled = true
bones/35/position = Vector3(-2.68173, 2.46615, 1.57617)
-bones/35/rotation = Quaternion(0.284649, -0.0891071, 0.106222, 0.948553)
+bones/35/rotation = Quaternion(0.284339, -0.0840352, 0.103361, 0.949424)
bones/35/scale = Vector3(1, 1, 1)
bones/36/name = "LeftHandThumb2"
bones/36/parent = 35
bones/36/rest = Transform3D(0.999863, 0.0164218, 0.00212004, -0.0164305, 0.999857, 0.00411473, -0.00205216, -0.004149, 0.999989, 3.03984e-06, 4.1871, 3.07148e-06)
bones/36/enabled = true
bones/36/position = Vector3(2.98023e-07, 4.18709, 1.43951e-05)
-bones/36/rotation = Quaternion(-0.012463, -0.00528461, -0.0347495, 0.999304)
+bones/36/rotation = Quaternion(-0.0138929, -0.00574121, -0.0316338, 0.999386)
bones/36/scale = Vector3(1, 1, 1)
bones/37/name = "LeftHandThumb3"
bones/37/parent = 36
@@ -3560,14 +3556,14 @@ bones/39/parent = 34
bones/39/rest = Transform3D(1, 8.81505e-05, -2.88796e-08, -8.81505e-05, 1, -2.25531e-06, 2.86808e-08, 2.25531e-06, 1, -2.25986, 9.10932, 0.518009)
bones/39/enabled = true
bones/39/position = Vector3(-2.25986, 9.10932, 0.518024)
-bones/39/rotation = Quaternion(0.0830108, 0.0388407, 0.0514195, 0.994463)
+bones/39/rotation = Quaternion(0.0770195, 0.0389847, 0.0515855, 0.994931)
bones/39/scale = Vector3(1, 1, 1)
bones/40/name = "LeftHandIndex2"
bones/40/parent = 39
bones/40/rest = Transform3D(1, -0.000210313, 1.21517e-07, 0.000210313, 1, -1.2441e-06, -1.21255e-07, 1.24412e-06, 1, -7.90296e-08, 3.70001, -2.50717e-05)
bones/40/enabled = true
bones/40/position = Vector3(-1.00166e-07, 3.69999, 4.91004e-06)
-bones/40/rotation = Quaternion(0.162598, -0.00866607, -0.00498977, 0.986642)
+bones/40/rotation = Quaternion(0.161606, -0.00865864, -0.0051118, 0.986804)
bones/40/scale = Vector3(1, 1, 1)
bones/41/name = "LeftHandIndex3"
bones/41/parent = 40
@@ -3588,14 +3584,14 @@ bones/43/parent = 34
bones/43/rest = Transform3D(1, 6.33157e-05, -1.5605e-08, -6.33157e-05, 1, 1.85453e-06, 1.57224e-08, -1.85453e-06, 1, -3.57426e-05, 9.5334, -7.29997e-05)
bones/43/enabled = true
bones/43/position = Vector3(-3.58482e-05, 9.53341, -4.3386e-05)
-bones/43/rotation = Quaternion(0.166169, -0.0258238, -0.0800847, 0.982501)
+bones/43/rotation = Quaternion(0.160956, -0.0268348, -0.0830034, 0.983099)
bones/43/scale = Vector3(1, 1, 1)
bones/44/name = "LeftHandMiddle2"
bones/44/parent = 43
bones/44/rest = Transform3D(1, -4.26227e-05, 1.84394e-07, 4.26227e-05, 1, -5.17247e-06, -1.84174e-07, 5.17248e-06, 1, 7.8513e-07, 3.70001, 5.89059e-07)
bones/44/enabled = true
bones/44/position = Vector3(7.8513e-07, 3.70001, 5.89059e-07)
-bones/44/rotation = Quaternion(0.199962, 3.23689e-06, 0.0137906, 0.979707)
+bones/44/rotation = Quaternion(0.211036, -2.03901e-05, 0.0148582, 0.977365)
bones/44/scale = Vector3(1, 1, 1)
bones/45/name = "LeftHandMiddle3"
bones/45/parent = 44
@@ -3616,14 +3612,14 @@ bones/47/parent = 34
bones/47/rest = Transform3D(1, -1.26778e-05, 1.44174e-07, 1.26778e-05, 1, 1.85554e-06, -1.44198e-07, -1.85554e-06, 1, 1.86508, 9.10454, 0.0429883)
bones/47/enabled = true
bones/47/position = Vector3(1.86508, 9.10454, 0.0430176)
-bones/47/rotation = Quaternion(0.289842, -0.0611307, -0.118318, 0.947763)
+bones/47/rotation = Quaternion(0.297001, -0.0708289, -0.113667, 0.945438)
bones/47/scale = Vector3(1, 1, 1)
bones/48/name = "LeftHandRing2"
bones/48/parent = 47
bones/48/rest = Transform3D(1, 7.29823e-08, -5.63593e-08, -7.29826e-08, 1, -5.17351e-06, 5.63589e-08, 5.17351e-06, 1, 7.46404e-07, 3.15002, 2.05661e-06)
bones/48/enabled = true
bones/48/position = Vector3(7.46404e-07, 3.15002, 2.05661e-06)
-bones/48/rotation = Quaternion(0.289539, -0.000320947, 0.024351, 0.956857)
+bones/48/rotation = Quaternion(0.299352, -0.000364506, 0.0249265, 0.953817)
bones/48/scale = Vector3(1, 1, 1)
bones/49/name = "LeftHandRing3"
bones/49/parent = 48
@@ -3644,14 +3640,14 @@ bones/51/parent = 34
bones/51/rest = Transform3D(0.999992, -0.00408962, 4.99198e-08, 0.00408962, 0.999992, 1.03318e-05, -9.21724e-08, -1.03315e-05, 1, 3.80626, 8.07779, 0.486838)
bones/51/enabled = true
bones/51/position = Vector3(3.80626, 8.07779, 0.486867)
-bones/51/rotation = Quaternion(0.327025, -0.0820818, -0.129876, 0.932443)
+bones/51/rotation = Quaternion(0.327225, -0.0828698, -0.126651, 0.932746)
bones/51/scale = Vector3(1, 1, 1)
bones/52/name = "LeftHandPinky2"
bones/52/parent = 51
bones/52/rest = Transform3D(1, 0.000421534, -2.89811e-07, -0.000421534, 1, 6.05504e-06, 2.92363e-07, -6.05491e-06, 1, 5.8622e-07, 3.59999, 1.86631e-05)
bones/52/enabled = true
bones/52/position = Vector3(-9.29924e-07, 3.59999, -1.33763e-05)
-bones/52/rotation = Quaternion(0.35166, 0.00795197, 0.0407161, 0.935208)
+bones/52/rotation = Quaternion(0.360969, 0.00803003, 0.0406202, 0.931658)
bones/52/scale = Vector3(1, 1, 1)
bones/53/name = "LeftHandPinky3"
bones/53/parent = 52
@@ -3672,28 +3668,28 @@ bones/55/parent = 0
bones/55/rest = Transform3D(-1, -5.15831e-07, -6.28369e-08, 5.14419e-07, -0.999785, 0.0207118, -7.35073e-08, 0.0207118, 0.999785, -8.20779, -6.77175, -1.51222)
bones/55/enabled = true
bones/55/position = Vector3(-8.20779, -6.77175, -1.51222)
-bones/55/rotation = Quaternion(-0.171821, 0.578667, 0.782421, 0.153099)
+bones/55/rotation = Quaternion(-0.17425, 0.59257, 0.774068, 0.138983)
bones/55/scale = Vector3(1, 1, 1)
bones/56/name = "RightLeg"
bones/56/parent = 55
bones/56/rest = Transform3D(1, -3.11163e-08, -6.95594e-08, 3.63214e-08, 0.997098, 0.0761275, 6.69888e-08, -0.0761275, 0.997098, 7.40101e-07, 44.3715, -4.82482e-08)
bones/56/enabled = true
bones/56/position = Vector3(7.40101e-07, 44.3715, -4.82482e-08)
-bones/56/rotation = Quaternion(-0.914553, -0.0261421, 0.0810702, 0.395396)
+bones/56/rotation = Quaternion(-0.923313, -0.0260744, 0.0789081, 0.374948)
bones/56/scale = Vector3(1, 1, 1)
bones/57/name = "RightFoot"
bones/57/parent = 56
bones/57/rest = Transform3D(1, 2.89989e-07, -6.30721e-08, -2.18905e-07, 0.577278, -0.816548, -2.00379e-07, 0.816548, 0.577278, -1.88774e-07, 44.5278, 5.80588e-07)
bones/57/enabled = true
bones/57/position = Vector3(-1.88774e-07, 44.5278, 5.80588e-07)
-bones/57/rotation = Quaternion(0.264136, 0.0252433, 0.0430909, 0.963192)
+bones/57/rotation = Quaternion(0.272201, 0.039937, 0.0662076, 0.959129)
bones/57/scale = Vector3(1, 1, 1)
bones/58/name = "RightToeBase"
bones/58/parent = 57
bones/58/rest = Transform3D(1, 1.2381e-07, -1.08868e-07, -1.64751e-07, 0.775226, -0.631684, 6.18842e-09, 0.631684, 0.775226, -5.1651e-07, 13.8169, -1.90205e-06)
bones/58/enabled = true
bones/58/position = Vector3(-5.1651e-07, 13.8169, -1.90205e-06)
-bones/58/rotation = Quaternion(0.317939, -1.00007e-07, -1.98108e-07, 0.948111)
+bones/58/rotation = Quaternion(0.316531, -1.75597e-07, 4.4775e-07, 0.948582)
bones/58/scale = Vector3(1, 1, 1)
bones/59/name = "RightToe_End"
bones/59/parent = 58
@@ -3707,21 +3703,21 @@ bones/60/parent = 0
bones/60/rest = Transform3D(-1, -5.37325e-07, -1.73336e-07, 5.33615e-07, -0.999785, 0.0207348, -1.84441e-07, 0.0207348, 0.999785, 8.20779, -6.77179, -1.51221)
bones/60/enabled = true
bones/60/position = Vector3(8.20779, -6.77179, -1.51221)
-bones/60/rotation = Quaternion(0.15404, 0.603026, 0.780016, -0.0648573)
+bones/60/rotation = Quaternion(0.147747, 0.598258, 0.783679, -0.0781332)
bones/60/scale = Vector3(1, 1, 1)
bones/61/name = "LeftLeg"
bones/61/parent = 60
bones/61/rest = Transform3D(1, -2.27105e-08, -2.66928e-07, 4.29763e-08, 0.997095, 0.0761695, 2.64423e-07, -0.0761695, 0.997095, 8.49408e-07, 44.3714, 5.43912e-09)
bones/61/enabled = true
bones/61/position = Vector3(8.49408e-07, 44.3714, 5.43912e-09)
-bones/61/rotation = Quaternion(-0.898276, -0.00139739, 0.0107046, 0.439299)
+bones/61/rotation = Quaternion(-0.896348, 0.0043123, -0.00358725, 0.443317)
bones/61/scale = Vector3(1, 1, 1)
bones/62/name = "LeftFoot"
bones/62/parent = 61
bones/62/rest = Transform3D(1, 2.78454e-07, -1.41493e-07, -2.76279e-07, 0.577262, -0.816559, -1.45696e-07, 0.816559, 0.577262, 6.62281e-07, 44.5279, 6.18865e-08)
bones/62/enabled = true
bones/62/position = Vector3(6.62281e-07, 44.5279, 6.18865e-08)
-bones/62/rotation = Quaternion(0.40896, -0.0618288, -0.11995, 0.902519)
+bones/62/rotation = Quaternion(0.417055, -0.0641341, -0.125439, 0.897896)
bones/62/scale = Vector3(1, 1, 1)
bones/63/name = "LeftToeBase"
bones/63/parent = 62
@@ -3747,17 +3743,8 @@ mesh = SubResource("ArrayMesh_1w418")
skin = SubResource("Skin_l3wpu")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.908729, 0)
-shape = SubResource("CapsuleShape3D_mm42w")
-
-[node name="SpringArmPivot" type="SpringArmPivot" parent="."]
-
-[node name="SpringArm3D" type="SpringArm3D" parent="SpringArmPivot"]
-transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.31667, 0)
-spring_length = 2.0
-margin = 0.2
-
-[node name="Camera3D" type="Camera3D" parent="SpringArmPivot/SpringArm3D"]
+transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0)
+shape = SubResource("CapsuleShape3D_p1dvg")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
root_node = NodePath("../Mesh")
diff --git a/godot/Scenes/Levels/client_world.tscn b/godot/Scenes/Levels/client_world.tscn
new file mode 100644
index 0000000..3035263
--- /dev/null
+++ b/godot/Scenes/Levels/client_world.tscn
@@ -0,0 +1,7 @@
+[gd_scene load_steps=2 format=3 uid="uid://bqv0m8kbr300b"]
+
+[ext_resource type="PackedScene" path="res://Scenes/Levels/world.tscn" id="1_ajsqk"]
+
+[node name="World" type="ClientWorld"]
+
+[node name="WorldContent" parent="." instance=ExtResource("1_ajsqk")]
diff --git a/godot/Scenes/Levels/server_world.tscn b/godot/Scenes/Levels/server_world.tscn
new file mode 100644
index 0000000..fa8c865
--- /dev/null
+++ b/godot/Scenes/Levels/server_world.tscn
@@ -0,0 +1,7 @@
+[gd_scene load_steps=2 format=3 uid="uid://c2p67anlxe3mk"]
+
+[ext_resource type="PackedScene" path="res://Scenes/Levels/world.tscn" id="1_tecss"]
+
+[node name="World" type="ServerWorld"]
+
+[node name="WorldContent" parent="." instance=ExtResource("1_tecss")]
diff --git a/godot/Scenes/Levels/world.tscn b/godot/Scenes/Levels/world.tscn
index 8413269..98553bc 100644
--- a/godot/Scenes/Levels/world.tscn
+++ b/godot/Scenes/Levels/world.tscn
@@ -1,13 +1,12 @@
-[gd_scene load_steps=18 format=3 uid="uid://coue2qehpn4fr"]
+[gd_scene load_steps=17 format=3 uid="uid://cl8gww414apoq"]
-[ext_resource type="Texture2D" path="res://Assets/Textures/Sky.png" id="1_mnexj"]
-[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_fkwcn"]
-[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_ux02w"]
-[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_wp15n"]
-[ext_resource type="PackedScene" uid="uid://d38w4ae3qj0k4" path="res://Scenes/Characters/first_person_player.tscn" id="5_8ctht"]
+[ext_resource type="Texture2D" path="res://Assets/Textures/Sky.png" id="1_tcyn8"]
+[ext_resource type="Texture2D" path="res://Assets/Textures/Black.png" id="2_j33w8"]
+[ext_resource type="Texture2D" path="res://Assets/Textures/Orange.png" id="3_n1lus"]
+[ext_resource type="Texture2D" path="res://Assets/Textures/Green.png" id="4_klpsf"]
[sub_resource type="PanoramaSkyMaterial" id="PanoramaSkyMaterial_6c4vd"]
-panorama = ExtResource("1_mnexj")
+panorama = ExtResource("1_tcyn8")
[sub_resource type="Sky" id="Sky_5ngqa"]
sky_material = SubResource("PanoramaSkyMaterial_6c4vd")
@@ -19,7 +18,7 @@ tonemap_mode = 2
glow_enabled = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ajchh"]
-albedo_texture = ExtResource("2_fkwcn")
+albedo_texture = ExtResource("2_j33w8")
uv1_triplanar = true
[sub_resource type="PlaneMesh" id="PlaneMesh_mmup0"]
@@ -30,7 +29,7 @@ size = Vector2(50, 50)
data = PackedVector3Array(25, 0, 25, -25, 0, 25, 25, 0, -25, -25, 0, 25, -25, 0, -25, 25, 0, -25)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_jkvud"]
-albedo_texture = ExtResource("3_ux02w")
+albedo_texture = ExtResource("3_n1lus")
uv1_triplanar = true
[sub_resource type="BoxMesh" id="BoxMesh_plpqy"]
@@ -45,7 +44,7 @@ left_to_right = -2.0
size = Vector3(5, 5, 5)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_pfpgv"]
-albedo_texture = ExtResource("4_wp15n")
+albedo_texture = ExtResource("4_klpsf")
uv1_triplanar = true
[sub_resource type="ConcavePolygonShape3D" id="ConcavePolygonShape3D_rit6o"]
@@ -87,4 +86,4 @@ surface_material_override/0 = SubResource("StandardMaterial3D_pfpgv")
[node name="CollisionShape3D" type="CollisionShape3D" parent="Slope/StaticBody3D"]
shape = SubResource("ConcavePolygonShape3D_rit6o")
-[node name="FirstPersonPlayer" parent="." instance=ExtResource("5_8ctht")]
+[node name="Players" type="Node" parent="."]
diff --git a/godot/Scenes/Menus/mainmenu.tscn b/godot/Scenes/Menus/mainmenu.tscn
index 3b4a107..d097b93 100644
--- a/godot/Scenes/Menus/mainmenu.tscn
+++ b/godot/Scenes/Menus/mainmenu.tscn
@@ -1,6 +1,6 @@
[gd_scene format=3 uid="uid://bqfqg7xwwlxd8"]
-[node name="Main Menu" type="MainMenu"]
+[node name="MainMenu" type="MainMenu"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
diff --git a/godot/Scenes/Network/networking.tscn b/godot/Scenes/Network/networking.tscn
new file mode 100644
index 0000000..edbb3c6
--- /dev/null
+++ b/godot/Scenes/Network/networking.tscn
@@ -0,0 +1,3 @@
+[gd_scene format=3 uid="uid://clafls1xhludi"]
+
+[node name="NetworkInterface" type="NetworkInterface"]
diff --git a/godot/Scenes/Network/server.tscn b/godot/Scenes/Network/server.tscn
new file mode 100644
index 0000000..0bc31e6
--- /dev/null
+++ b/godot/Scenes/Network/server.tscn
@@ -0,0 +1,3 @@
+[gd_scene format=3 uid="uid://us5sb4a0kq8d"]
+
+[node name="Server" type="Server"]
diff --git a/godot/Scenes/main.tscn b/godot/Scenes/main.tscn
new file mode 100644
index 0000000..ee40fa4
--- /dev/null
+++ b/godot/Scenes/main.tscn
@@ -0,0 +1,10 @@
+[gd_scene load_steps=3 format=3 uid="uid://4jt0v2b2l4rt"]
+
+[ext_resource type="PackedScene" path="res://Scenes/Network/networking.tscn" id="1_06ibn"]
+[ext_resource type="PackedScene" path="res://Scenes/Menus/mainmenu.tscn" id="2_lavg1"]
+
+[node name="Main" type="Main"]
+
+[node name="Network" parent="." instance=ExtResource("1_06ibn")]
+
+[node name="MainMenu" parent="." instance=ExtResource("2_lavg1")]
diff --git a/godot/bin/Blitz3.gdextension b/godot/bin/Blitz3.gdextension
index be8f5b5..b0d66f2 100644
--- a/godot/bin/Blitz3.gdextension
+++ b/godot/bin/Blitz3.gdextension
@@ -1,5 +1,5 @@
[icons]
-Blitz3 = "res://icon.svg"
+Blitz3 = "res://icon.png"
[configuration]
diff --git a/godot/icon.png b/godot/icon.png
new file mode 100644
index 0000000..755d910
--- /dev/null
+++ b/godot/icon.png
@@ -0,0 +1,3 @@
+version https://git-lfs.github.com/spec/v1
+oid sha256:a29c524f37c3bf78181fdf5a37f9411af5a1c8cc8d556289cc9fa5389e97acbb
+size 52765
diff --git a/godot/icon.svg b/godot/icon.svg
deleted file mode 100644
index b370ceb..0000000
--- a/godot/icon.svg
+++ /dev/null
@@ -1 +0,0 @@
-
diff --git a/godot/project.godot b/godot/project.godot
index c562b59..a64f2c6 100644
--- a/godot/project.godot
+++ b/godot/project.godot
@@ -11,9 +11,9 @@ config_version=5
[application]
config/name="Blitz3"
-run/main_scene="res://Scenes/Levels/world.tscn"
+run/main_scene="res://Scenes/main.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
-config/icon="res://icon.svg"
+config/icon="res://icon.png"
[display]
diff --git a/include/blitz/common/NonCopyable.h b/include/blitz/common/NonCopyable.h
new file mode 100644
index 0000000..308a744
--- /dev/null
+++ b/include/blitz/common/NonCopyable.h
@@ -0,0 +1,25 @@
+#pragma once
+
+/**
+ * \file NonCopyable.h
+ * \brief File containing the blitz::NonCopyable class
+ */
+
+namespace blitz {
+
+/**
+ * \class NonCopyable
+ * \brief Class used to make a class non copyable
+ * \note Inherit from this class privately to make a class non copyable
+ */
+class NonCopyable {
+ public:
+ NonCopyable(const NonCopyable&) = delete;
+ NonCopyable& operator=(const NonCopyable&) = delete;
+
+ protected:
+ NonCopyable() {}
+ ~NonCopyable() {}
+};
+
+} // namespace blitz
diff --git a/include/blitz/common/Types.h b/include/blitz/common/Types.h
new file mode 100644
index 0000000..1208204
--- /dev/null
+++ b/include/blitz/common/Types.h
@@ -0,0 +1,11 @@
+#pragma once
+
+#include
+
+namespace blitz {
+
+using EntityID = std::uint64_t;
+using PeerID = std::int32_t;
+using PlayerID = PeerID;
+
+} // namespace blitz
diff --git a/include/blitz/godot/NetworkInterface.h b/include/blitz/godot/NetworkInterface.h
new file mode 100644
index 0000000..483a190
--- /dev/null
+++ b/include/blitz/godot/NetworkInterface.h
@@ -0,0 +1,40 @@
+#pragma once
+
+#include
+#include
+#include
+
+namespace blitz {
+
+class NetworkInterface : public godot::Node, public protocol::PacketDispatcher {
+ GDCLASS(NetworkInterface, godot::Node)
+ protected:
+ static void _bind_methods();
+
+ public:
+ NetworkInterface();
+ ~NetworkInterface();
+
+ void BroadcastPacket(const protocol::Packet& a_Packet);
+ void SendPacket(PeerID a_Peer, const protocol::Packet& a_Packet);
+
+ godot::Error JoinGame(const godot::String& a_Address, uint16_t a_Port);
+ godot::Error CreateGame(uint16_t a_Port, bool a_Dedicated = false);
+
+ void ShutdownNetwork();
+
+ void _ready() override;
+
+ private:
+ void RecievePacketDataReliable(godot::PackedByteArray a_PacketData);
+ void RecievePacketDataUnreliable(godot::PackedByteArray a_PacketData);
+ void RecievePacketDataUnreliableOrdered(godot::PackedByteArray a_PacketData);
+
+ void OnPlayerConnected(PeerID a_PeerId);
+ void OnPlayerDisconnected(PeerID a_PeerId);
+ void OnConnectOk();
+ void OnConnectFail();
+ void OnServerDisconnected();
+};
+
+} // namespace blitz
\ No newline at end of file
diff --git a/include/blitz/godot/World.h b/include/blitz/godot/World.h
new file mode 100644
index 0000000..24476d7
--- /dev/null
+++ b/include/blitz/godot/World.h
@@ -0,0 +1,40 @@
+#pragma once
+
+#include
+
+#include
+
+namespace blitz {
+
+class Player;
+class NetworkInterface;
+
+class World : public godot::Node3D, public protocol::PacketHandler {
+ GDCLASS(World, godot::Node3D)
+ protected:
+ static void _bind_methods();
+
+ World();
+ ~World();
+
+ public:
+ // Godot overrides
+ void _ready() override;
+
+ Player* GetPlayerById(PlayerID a_PlayerId);
+
+ void HandlePacket(const protocol::packets::PlayerJoin&) override;
+ void HandlePacket(const protocol::packets::PlayerLeave&) override;
+
+ protected:
+ NetworkInterface* m_NetworkInterface;
+ godot::Node* m_Players;
+ float m_PassedTime;
+
+
+ virtual void AddPlayer(PlayerID a_PlayerId, godot::String a_PlayerName);
+ virtual void RemovePlayer(PlayerID a_PlayerId);
+ virtual void SetPlayerPositionAndRotation(
+ PlayerID a_PlayerId, const godot::Vector3& a_Position, const godot::Vector3& a_Rotation, const godot::Vector3& a_Velocity);
+};
+} // namespace blitz
\ No newline at end of file
diff --git a/include/blitz/protocol/ByteBuffer.h b/include/blitz/protocol/ByteBuffer.h
new file mode 100644
index 0000000..95adeda
--- /dev/null
+++ b/include/blitz/protocol/ByteBuffer.h
@@ -0,0 +1,94 @@
+#pragma once
+
+#include
+#include
+#include
+#include
+
+namespace blitz {
+namespace protocol {
+
+class PlayerInfo;
+
+class ByteBuffer {
+ private:
+ godot::PackedByteArray m_Buffer;
+ std::size_t m_ReadOffset;
+
+ public:
+ class ReadError : public std::runtime_error {
+ public:
+ ReadError(const std::string& msg) : std::runtime_error(msg) {}
+ };
+
+ ByteBuffer(godot::PackedByteArray&& a_Buffer) : m_Buffer(std::move(a_Buffer)), m_ReadOffset(0) {}
+ ByteBuffer() : m_ReadOffset(0) {
+ m_Buffer.resize(0);
+ }
+
+ const godot::PackedByteArray& GetByteArray() const {
+ return m_Buffer;
+ }
+
+ godot::PackedByteArray& GetByteArray() {
+ return m_Buffer;
+ }
+
+ // Integers
+ ByteBuffer& operator<<(int8_t a_Data);
+ ByteBuffer& operator>>(int8_t& a_Data);
+ ByteBuffer& operator<<(uint8_t a_Data);
+ ByteBuffer& operator>>(uint8_t& a_Data);
+
+ ByteBuffer& operator<<(int16_t a_Data);
+ ByteBuffer& operator>>(int16_t& a_Data);
+ ByteBuffer& operator<<(uint16_t a_Data);
+ ByteBuffer& operator>>(uint16_t& a_Data);
+
+ ByteBuffer& operator<<(int32_t a_Data);
+ ByteBuffer& operator>>(int32_t& a_Data);
+ ByteBuffer& operator<<(uint32_t a_Data);
+ ByteBuffer& operator>>(uint32_t& a_Data);
+
+ ByteBuffer& operator<<(int64_t a_Data);
+ ByteBuffer& operator>>(int64_t& a_Data);
+ ByteBuffer& operator<<(uint64_t a_Data);
+ ByteBuffer& operator>>(uint64_t& a_Data);
+
+ ByteBuffer& operator<<(float a_Data);
+ ByteBuffer& operator>>(float& a_Data);
+ ByteBuffer& operator<<(double a_Data);
+ ByteBuffer& operator>>(double& a_Data);
+
+ ByteBuffer& operator<<(const godot::String& a_Data);
+ ByteBuffer& operator>>(godot::String& a_Data);
+
+ ByteBuffer& operator<<(const godot::Vector3& a_Data);
+ ByteBuffer& operator>>(godot::Vector3& a_Data);
+
+ template
+ ByteBuffer& operator<<(const std::vector& a_Data) {
+ *this << static_cast(a_Data.size());
+ for (const T& data : a_Data) {
+ *this << data;
+ }
+ return *this;
+ }
+
+ template
+ ByteBuffer& operator>>(std::vector& a_Data) {
+ std::uint32_t arraySize;
+ *this >> arraySize;
+ a_Data.resize(arraySize);
+ for (std::uint32_t i = 0; i < arraySize; i++) {
+ *this >> a_Data[i];
+ }
+ return *this;
+ }
+
+ ByteBuffer& operator<<(const PlayerInfo& a_Data);
+ ByteBuffer& operator>>(PlayerInfo& a_Data);
+};
+
+} // namespace protocol
+} // namespace blitz
diff --git a/include/blitz/protocol/PacketData.h b/include/blitz/protocol/PacketData.h
new file mode 100644
index 0000000..2c5174c
--- /dev/null
+++ b/include/blitz/protocol/PacketData.h
@@ -0,0 +1,73 @@
+#pragma once
+
+#include
+#include
+#include
+#include
+
+namespace blitz {
+namespace protocol {
+
+struct PlayerInfo {
+ PlayerID m_PlayerId;
+ godot::String m_PlayerName;
+};
+
+namespace data {
+
+struct PlayerLogin {
+ godot::String m_PlayerName;
+};
+
+struct UpdateHealth {
+ float m_NewHealth;
+};
+
+struct LoggingSuccess {
+ PlayerID m_PlayerId;
+};
+
+struct PlayerDeath {};
+
+struct PlayerJoin {
+ PlayerInfo m_Player;
+};
+
+struct PlayerLeave {
+ PlayerID m_PlayerId;
+};
+
+struct PlayerStats {};
+
+struct PlayerList {
+ std::vector m_Players;
+};
+
+struct ServerConfig {};
+
+struct ServerTps {};
+
+struct UpdateGameState {};
+
+struct KeepAlive {
+ std::uint64_t m_KeepAliveId;
+};
+
+struct Disconnect {};
+
+struct ChatMessage {
+ godot::String m_Text;
+};
+
+struct PlayerPositionAndRotation {
+ PlayerID m_Player;
+ godot::Vector3 m_Position;
+ godot::Vector3 m_Rotation;
+ godot::Vector3 m_Velocity;
+};
+
+struct PlayerShoot {};
+
+} // namespace data
+} // namespace protocol
+} // namespace blitz
diff --git a/include/blitz/protocol/PacketDeclare.h b/include/blitz/protocol/PacketDeclare.h
new file mode 100644
index 0000000..dd19355
--- /dev/null
+++ b/include/blitz/protocol/PacketDeclare.h
@@ -0,0 +1,55 @@
+#pragma once
+
+/**
+ * \file PacketDeclare.h
+ * \brief Holds the definitions of the packets (but not their content)
+ */
+
+namespace blitz {
+namespace protocol {
+
+/**
+ * \enum PacketSender
+ * \brief Indicate who should send a packet
+ */
+enum class PacketSenderType {
+ /** Sent by clients and server */
+ Both = 1,
+ /** Sent by clients to the server */
+ Client,
+ /** Sent by server to the clients */
+ Server,
+};
+
+enum class PacketSendType {
+ Reliable = 1,
+ Unreliable,
+ UnreliableOrdered,
+};
+
+
+/**
+ * \def DeclareAllPacket
+ * \brief Avoids repetitive operations on packets
+ */
+#define DeclareAllPacket() \
+ DeclarePacket(ChatMessage, Reliable, Both) \
+ DeclarePacket(Disconnect, Reliable, Both) \
+ DeclarePacket(KeepAlive, Reliable, Both) \
+ DeclarePacket(LoggingSuccess, Reliable, Server) \
+ DeclarePacket(PlayerDeath, Reliable, Server) \
+ DeclarePacket(PlayerJoin, Reliable, Server) \
+ DeclarePacket(PlayerLeave, Reliable, Server) \
+ DeclarePacket(PlayerList, Reliable, Server) \
+ DeclarePacket(PlayerLogin, Reliable, Client) \
+ DeclarePacket(PlayerPositionAndRotation, Unreliable, Both) \
+ DeclarePacket(PlayerShoot, Reliable, Both) \
+ DeclarePacket(PlayerStats, Reliable, Server) \
+ DeclarePacket(ServerConfig, Reliable, Server) \
+ DeclarePacket(ServerTps, Reliable, Server) \
+ DeclarePacket(UpdateGameState, Reliable, Server) \
+ DeclarePacket(UpdateHealth, Reliable, Client)
+
+
+} // namespace protocol
+} // namespace blitz
\ No newline at end of file
diff --git a/include/blitz/protocol/PacketDispatcher.h b/include/blitz/protocol/PacketDispatcher.h
new file mode 100644
index 0000000..4e9b32d
--- /dev/null
+++ b/include/blitz/protocol/PacketDispatcher.h
@@ -0,0 +1,58 @@
+#pragma once
+
+/**
+ * \file PacketDispatcher.h
+ * \brief File containing the blitz::protocol::PacketDispatcher class
+ */
+
+#include
+#include
+
+#include